SDL: vulkan: move temporary pointer to its own field to prevent a bad dereference.
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0
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0
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January 21, 2025
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SDL: cmake: remove superfluous cmake_minimum_required
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0
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0
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January 21, 2025
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SDL: ci: add ubuntu arm job
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0
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0
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January 21, 2025
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SDL: cmake: expand libunwind
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0
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0
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January 21, 2025
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SDL: Automatically detect SDL_main_private.h
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0
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4
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January 21, 2025
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SDL_ttf: Update SDL_gpu_textengine.c
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0
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1
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January 21, 2025
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SDL: Use proper polar direction when creating FF_RUMBLE effect (ba7ec)
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0
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0
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January 21, 2025
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SDL: Use proper polar direction when creating FF_RUMBLE effect (10c9f)
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0
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0
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January 21, 2025
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SDL: Translate conditional effect direction instead of hardcoding it to 0 (c6c74)
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0
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0
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January 21, 2025
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SDL: Use proper polar direction when creating FF_RUMBLE effect
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0
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0
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January 21, 2025
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SDL: Translate conditional effect direction instead of hardcoding it to 0
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0
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0
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January 21, 2025
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SDL: Call the windows message hook while inside a modal message loop
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0
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2
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January 20, 2025
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SDL: coreaudio: Use three buffers for the audioqueue, not two.
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0
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4
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January 20, 2025
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SDL: audio: Added some minor missing comments in struct SDL_AudioDevice.
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0
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0
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January 20, 2025
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SDL: win32: Retain the WS_MAXIMIZEDBOX style while in fullscreen
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0
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0
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January 20, 2025
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SDL: win32: Restore the base size of a window when leaving fullscreen
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0
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1
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January 20, 2025
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SDL: Removed debug print statement
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0
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0
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January 20, 2025
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SDL: The Vulkan renderer doesn't actually support RGB texture formats
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0
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1
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January 20, 2025
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SDL: Revert "testautomation: don't validate alpha values on XRGB formats"
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0
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0
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January 20, 2025
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SDL: render: Prevent division by zero if logical presentation is 0 pixels.
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0
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0
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January 20, 2025
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SDL: process: Don't use vfork() on Apple platforms.
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0
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0
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January 20, 2025
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SDL: testautomation: Remove Win32 borderless resizable hint
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0
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0
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January 20, 2025
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SDL: testautomation: don't validate alpha values on XRGB formats
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0
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1
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January 20, 2025
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SDL: renderer: initialize the surface colorspace correctly
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0
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0
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January 20, 2025
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SDL: Update joysticks and so forth during live resize
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0
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1
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January 20, 2025
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SDL: testcontroller: use SDL_MAIN_USE_CALLBACKS so updates happen during live resizing
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0
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1
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January 20, 2025
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SDL: Use UIKeyboardTypeDecimalPad for number fields on iOS
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0
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0
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January 20, 2025
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SDL_ttf: Added SDL_gpu_textengine.c to the Xcode project
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0
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2
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January 20, 2025
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SDL_shadercross: Refactor MSL resource index calculation (#92)
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0
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1
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January 20, 2025
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SDL-1.2: Quartz: Don't enforce 32 bpp in older OSX releases (issue #888)
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0
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2
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January 20, 2025
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