Game Development

Should logic and drawing be split even if it doubles the loops? (12)
3D Cube: Problem when zooming into cube (5)
How do I use SDL_LockTexture() to update dirty rectangles? (1)
Is SDL_Delay() busy waiting or relinquish control to OS? (7)
SDL - How much work to port? (3)
SDL leaks memory, as reported by valgrind (2)
SDL2 - Color Gradient (7)
SDL_RenderPresent fails SDL_PollEvent (3)
SDL2 Game Tutorials (11)
Why do I have to use {} to initialize SDL_Rect, not ()? (3)
Delta Time Issue (20)
How to handle multiple maps? (1)
Great simple trick - I would like to tell how do you write simple with C# (5)
How to handle texture resolution/quality? (1)
CCAnimationCache (1)
2D camera SDL_RenderSetViewport (1)
Kiss_sdl -- Simple generic GUI widget toolkit for SDL2 (6)
It Lurks Below - made with SDL (2)
Light efect in game (3)
SDL2 CMAKE skeleton project (3)
Error hen in fullscreen (1)
Error: That operation is not supported (1)
SDL Renderer Clarifications (3)
Need help with menus in my game (9)
How to correctly deal with transparency? (2)
What do you think about my tic tac troll game? (3)
Does SDL2 SDL_Quit require TTF_Quit, SDL_DestroyWindow, etc? (4)
Problem with Scale graphics android (2)
Why is Steam's SDL2.dll much smaller? (3)
How to init direct3d11 (not direct3d) renderer to support blend mode max in SDL2 2.0.8? (1)