SDL Development


About the SDL Development category (2)
How to clear whole screen on Android (4)
Android stereo channels reversed SDL2.08 & SDL_mixer (1)
Flipping textures through RenderCopyEx's flip parameter in software mode gets them scrambled (3)
Window as a mask (5)
Android GamePad vs. Desktop (Assertions) (2)
SDL2.0.8 with Android Studio 3.0.1 ( 2 ) (38)
How about adding an SDL_RWreadLine function? (2)
Android touch issue after update SDL from 2.0.1 to 2.0.8 (10)
Retrieving OpenGL Framebuffer and Renderbuffer ID's (Platform Independently) (2)
Fastest way to copy from memory to full screen every frame (1)
Restart my game (3)
MacOS LockAudio() implementation start (1)
What is the best pixel format to use for textures? (5)
Able to static link Ogg/Vorbis support in SDL2_Mixer? (1)
Key not recognised by SDL (5)
[Arch Linux] Cmake find_package(SDL2 REQUIRED) passes but doesn't find anything (1)
SDL 2.0 on XCode 9.2 Will Not Run on Physical iPhone 6 (9)
SDL2_image linking errors (9)
TTF_RenderText_Blended setting only blue channel with GL (2)
OPEN GLES 2.0 and native egl on windows/AMD (3)
Problem with analog stick on Linux (5)
How to portably use SDL_GL_GetProcAddress in C++? (5)
Embed SDL window to iOS UIView or ViewController (2)
[Android][SDL_Net] Anyone tried to set-up GMP "Arithmetic without limitation" (1)
VS2015 issues with 2.0.8 _SDL_uft8 (3)
UDP "connection" between two executables isn't working (5)
Key repeat issue (1)
Installing SDL on Visual Studio 2017, creating template, and creating project with it (1)
SDL_SetPaletteColors crashes program (3)