SDL Development


About the SDL Development category (2)
SDL_HINT_RENDER_SCALE_QUALITY and metal (1)
SDL2_gfx: texturedPolygon(renderer, vx, vy, n, texture, texture_dx, texture_dy) - how can I get texture_dx and texture_dy? (1)
Extract and manipulate the amplitude of every sample in an audio file (12)
Strange artefacts when painting a new screen color every 500ms (4)
SDL SNES emulators? (10)
Expected High DPI behavior on Ubuntu (X11) (3)
SDL2_gfx extensions ( 2 ) (36)
Statically including SDL libraries into makefile (1)
Need help with Collision Detection and 2D player movement (14)
Building Windows Binary without Audio (2)
[SDL2.0.10] Textures disappearing & renderer causing error when resizing window with a Render Target texture (3)
[SDL2.0.10] Setting SDL_TIMER_WINDOWS to 0 does not stop inclusion (1)
Raspberry Pi 4 support (GLES 1.1) (8)
[Will be solved in 2.0.11] PNG w/transparency breaks in SDL 2.0.10 but works in SDL 2.0.9 (9)
Something is making the window black (14)
Do factors like RAM speeds, Video RAM speeds, storage drive speeds, and L3 cache sizes affect the speeds of software renderers? (3)
Is there any way to specify the filtering type when magnifying an image using SDL_RenderCopy? (2)
Mouse Scrolling bug with SDL (4)
How is SDL tested? (1)
SDL2 Open-Source Cross-Platform LettersFall 5 Updated! (2)
Compiling SDL with cmake (1)
Android-project ant import to Eclipse? (1)
Tutorial of LazyFoo: 45 - timer callbacks does not compile in Xcode (6)
Texture as Rendertarget (3)
Direction installing SDL on linux (ubuntu) (4)
SDL 2.0.10, Old Mac OS El Capitan 10.11, and (xcode7.3)? (9)
64 Binaires for GooglePlay (1)
Yet another SDL gui... nanogui tribute (7)
Suggestion: Regression only releases. 2-4 weeks after real release (2)