SDL Development


About the SDL Development category (2)
Barebones Cross Platform Command Line Workflow (2)
Need help with screen scrolling in SDL (9)
How to get (correct) window surface when SDL_RENDERER_SOFTWARE is not enabled? (2)
Running SDL2 App on Mac/Linux, that don't have SDL2 installed - static linking? (CMake, CLion) (9)
NDK SDL2_image libpng build error: png_init_filter_functions_neon (4)
[Solved] SDL_RWread shown OpenGL ES related error wierdly (2)
IME testers needed (Windows) (17)
SDL_RenderGetIntegerScale error handling (1)
SDL2 using 80% CPU on Mac, 0.1% on Windows (4)
SDL_Pollevent Issue (11)
SDL_assert: _exit() vs _Exit() (2)
Render Queues: anyone else make their own? (2)
SDL Textures Without Hardware Acceleration (3)
Color modulation (2)
Request framebuffer support for SDL2 (2)
Problem updating a texture using SDL_Renderer (3)
True borderless fullscreen behaviour (15)
Dlopen() failed to open libglesv2.so or libvulkan.so (1)
Is there a way to disable repeat text input? (14)
[Patch] 8Bitdo FC30 Pro Controller (1)
Png colors are off please help (2)
Hello everyone, I could use some help (4)
SDL_GameControllerRumble (2)
Does current SDL support multiple mice for Mame? (3)
How to swap multiple OpenGL windows? (1)
ALSA or PulseAudio? (1)
How to tell if rendering/accessing SDL_Renderer is safe on Android / bogus minmize/background event in side by side? (4)
SDL event loop CPU usage (10)
Anyone successfully using SDL2 and ANGLE on MacOSX (not iOS)? (1)