SDL Development


About the SDL Development category (2)
1st frame + SDL_RENDERER_SOFTWARE + SDL_FLIP_HORIZONTAL + Ubuntu = wrong display. Is it a bug of SDL_RenderCopyEx? (2)
Patch for touchscreen coordinates (2)
SDL_rederer, using the gpu (1)
Help obtaining SDL 2.0 Documentation Mirrors (1)
How to control volume of music and sound effect separately in SDL_mixer? (1)
If condition, stuck inside switch? condition check not working (4)
Bug with event SDL_JOYDEVICEREMOVED (1)
Is SDL_RenderPresent synchronized with VSYNC signal? (7)
Is it possible to take advantage of batching when there's depth? (1)
RPi, Linux, touch panel (4)
Unstable frame rate unexpectedly (8)
"undefined reference to `WinMain@16' error (1)
Supporting more than 4 XInput-capable devices on Windows [RFC] ( 2 ) (23)
ModeX 320x240 not working in full screen (1)
Sdl.h stops everything (1)
Resizable opengl window on mac os x (9)
[iOS] Trouble building SDL2 with -ObjC flag (1)
Trouble using haptics on macOs High Sierra (1)
Getting 2 lines when I draw 1 (1)
Duplicated/conflicting GUIDs for the DragonRise/PC TWIN SHOCK controllers (5)
How to include assets in build (5)
Different game controllers with the same GUID (8)
How to scroll smoothly from background1.png to background2.png by resetting player position to x0,y0 when in background2 and so on? ( 2 3 ) (42)
JavaSDL on Mac OSX (1)
Who is responsible of touchscreen coordinates adaptation? (3)
Rendering to Texture Target and Clipping (5)
How to use pointer returned by LockTexture (3)
Using SDL2 on Android, with Rust code (2)
Sdl2/android - why not NativeActivity (2)