0.6k

Um, Sam, how’re you doing with that 0.6k release? You’ve been awfully
quiet these last few days. I hope that’s just 'cause you’ve been too
busy hacking up the K to speak to the fans. :^)

/Emil

Um, Sam, how’re you doing with that 0.6k release? You’ve been awfully
quiet these last few days. I hope that’s just 'cause you’ve been too
busy hacking up the K to speak to the fans. :^)

I’ve been doing windows message handling research and fixing up the sprite
library. :slight_smile:

(Oh, sleeping too. :slight_smile:

The WinDIB target is up to the new event model. DirectX is still to go.
I won’t support BeOS in SDL 0.6k, because I want to get it out soon, but
it’s on my list of things to do for 0.6l

I haven’t tested anything under NT yet, but I will do testing for 0.6k and
fixes for 0.6l

All in all, it’s coming along. :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Um, Sam, how’re you doing with that 0.6k release? You’ve been awfully
quiet these last few days. I hope that’s just 'cause you’ve been too
busy hacking up the K to speak to the fans. :^)

I’ve been doing windows message handling research and fixing up the sprite
library. :slight_smile:

(Oh, sleeping too. :slight_smile:

The bare necessetities of life, in other words. :slight_smile:

The WinDIB target is up to the new event model. DirectX is still to go.
I won’t support BeOS in SDL 0.6k, because I want to get it out soon, but
it’s on my list of things to do for 0.6l

But you will support DirectX, I take it? I sure hope so…

I haven’t tested anything under NT yet, but I will do testing for 0.6k and
fixes for 0.6l

Sounds fine.

All in all, it’s coming along. :slight_smile:

Great! Care to give a new rough estimate on the “when”-aspect?

/EmilOn Wed, 13 May 1998, Sam Lantinga wrote: