Um, Sam, how’re you doing with that 0.6k release? You’ve been awfully
quiet these last few days. I hope that’s just 'cause you’ve been too
busy hacking up the K to speak to the fans. :^)
/Emil
Um, Sam, how’re you doing with that 0.6k release? You’ve been awfully
quiet these last few days. I hope that’s just 'cause you’ve been too
busy hacking up the K to speak to the fans. :^)
/Emil
Um, Sam, how’re you doing with that 0.6k release? You’ve been awfully
quiet these last few days. I hope that’s just 'cause you’ve been too
busy hacking up the K to speak to the fans. :^)
I’ve been doing windows message handling research and fixing up the sprite
library.
(Oh, sleeping too.
The WinDIB target is up to the new event model. DirectX is still to go.
I won’t support BeOS in SDL 0.6k, because I want to get it out soon, but
it’s on my list of things to do for 0.6l
I haven’t tested anything under NT yet, but I will do testing for 0.6k and
fixes for 0.6l
All in all, it’s coming along.
Um, Sam, how’re you doing with that 0.6k release? You’ve been awfully
quiet these last few days. I hope that’s just 'cause you’ve been too
busy hacking up the K to speak to the fans. :^)I’ve been doing windows message handling research and fixing up the sprite
library.(Oh, sleeping too.
The bare necessetities of life, in other words.
The WinDIB target is up to the new event model. DirectX is still to go.
I won’t support BeOS in SDL 0.6k, because I want to get it out soon, but
it’s on my list of things to do for 0.6l
But you will support DirectX, I take it? I sure hope so…
I haven’t tested anything under NT yet, but I will do testing for 0.6k and
fixes for 0.6l
Sounds fine.
All in all, it’s coming along.
Great! Care to give a new rough estimate on the “when”-aspect?
/EmilOn Wed, 13 May 1998, Sam Lantinga wrote: