Hi,
Not sure if this is problem on my end…
I wrote a one page demo using SDL 1.2
that just displays a background
and 400 pixels stars and 200 Mario sprites moving
I ported it to SDL 1.3 and it is 30% slower on same machine
SDL 1.2 version ran 60 Frames Per Second (Code::Blocks)
and
SDL 1.3 version runs at 40 FPS (MSVC++ 2008 EE)
This is on my computer with 4 core 2.4 GHz CPU
Again I am not sure if it is problem on my end,
but the code is identical in both demos
Could a 30% drop in native blitting going from 1.2 to 1.3 be possible ?
JeZ+Lee
SLNTHERO at aol.com
Silent Hero Productions ®
Video Game Design Studio
www.SilentHeroProductions.com