[2.0.2+SDL2_Mixer]-OGG Music Playback Distortion?
Running current SDL2 version 2.0.2.
When playing OGG music format using current SDL2_Mixer version 2.0.0 there is distortion in the music playback?
(there is noticeable humming distortion in all the songs in the game)
I’ve uploaded my entire video game project here:
I was hoping someone could help me to fix the problem?
My SDL_Mixer initialization call is the following:
if (Mix_OpenAudio(MIX_DEFAULT_FREQUENCY, MIX_DEFAULT_FORMAT, 1/MIX_DEFAULT_CHANNELS/, 2048)==-1)
The game is cross-platform - I built it on Win 8.1 Pro 64Bit, but I include a MakeFile to build it on any Linux OS
Here are some awesome screenshots!
[Image: http://16bitsoft.com/V2/Files/SDL2/TC4/Beta/SDL2-TC4_Title.png ][Image: http://16bitsoft.com/V2/Files/SDL2/TC4/Beta/SDL2-TC4_InGame.png ]------------------------
JessePalser <AT> Gmail <DOT> com
Video Game Design Studio