3D sound library

hello

is there already an SDL_something or an LGPL’d library that manages 3D
sound (emulation or hardware)?
if not, i would be interested in developing one.

please let me know.
thx,
Jonathan_________________________________________________________________
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If I’m correct,

OpenAL is the library you look for :

OpenAL, the Open Audio Library, is a joint effort to create an open,
vendor-neutral, cross-platform API for interactive, primarily spatialized
audio. OpenAL’s primary audience are application developers and desktop
users that rely on portable standards like OpenGL, for games and other
multimedia applications. OpenAL is already supported by a number of hardware
vendors and developers.

You can find it at : http://www.openal.org.

I don’t know if it works in conjunction with SDL.

Regards,

Niels Wagenaar> ----- Original Message -----

From: alketae@hotmail.com (jon dread)
To:
Sent: Tuesday, November 19, 2002 2:13 PM
Subject: [SDL] 3D sound library

hello

is there already an SDL_something or an LGPL’d library that manages 3D
sound (emulation or hardware)?
if not, i would be interested in developing one.

please let me know.
thx,
Jonathan


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SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Try OpenAL.
www.openal.org

Dominik

-----Urspr?ngliche Nachricht-----Von: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org] Im Auftrag von
jon dread
Gesendet: Dienstag, 19. November 2002 14:14
An: sdl at libsdl.org
Betreff: [SDL] 3D sound library

hello

is there already an SDL_something or an LGPL’d library that manages 3D

sound (emulation or hardware)?
if not, i would be interested in developing one.

please let me know.
thx,
Jonathan


MSN Messenger : discutez en direct avec vos amis !
http://www.msn.fr/msger/default.asp


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

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fmod is free but it isn’t LGPL’d and, stop me if i am wrong, you cannot put
a product under GPL if a part of it is not.>From: patrick at 2dgame-tutorial.com

Reply-To: sdl at libsdl.org
To: sdl at libsdl.org
Subject: Re: AW: [SDL] 3D sound library
Date: Tue, 19 Nov 2002 08:58:15 EST

Or fmod.

http://www.fmod.org/

It’s free unless you make something commercial, but hey… who of us is
making money already? ;-
)

Patrick.

Dominik Spitzer dominik.spitzer at web.de schreef:

Try OpenAL.
www.openal.org

Dominik

-----Urspr?ngliche Nachricht-----
Von: sdl-admin at libsdl.org [mailto:sdl-admin at libsdl.org] Im Auftrag von
jon dread
Gesendet: Dienstag, 19. November 2002 14:14
An: sdl at libsdl.org
Betreff: [SDL] 3D sound library

hello

is there already an SDL_something or an LGPL’d library that manages 3D

sound (emulation or hardware)?
if not, i would be interested in developing one.

please let me know.
thx,
Jonathan


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http://www.msn.fr/msger/default.asp


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


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I don’t know about mixing OpenAL with SDL’s sound subsystem, but using
only OpenAL to do sound in your program will work great; I can testify
to that.On Tue, 2002-11-19 at 05:31, Niels Wagenaar wrote:

I don’t know if it works in conjunction with SDL.


Chris Thielen <@Christopher_Thielen>

does it work on every hardware?>From: Chris Thielen

Reply-To: sdl at libsdl.org
To: sdl at libsdl.org
Subject: Re: [SDL] 3D sound library
Date: 19 Nov 2002 07:06:04 -0800

On Tue, 2002-11-19 at 05:31, Niels Wagenaar wrote:

I don’t know if it works in conjunction with SDL.

I don’t know about mixing OpenAL with SDL’s sound subsystem, but using
only OpenAL to do sound in your program will work great; I can testify
to that.


Chris Thielen


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http://www.libsdl.org/mailman/listinfo/sdl


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Just about. And under windows it has a native implementation for
Creative cards.On Tue, 2002-11-19 at 09:25, jon dread wrote:

does it work on every hardware?

fmod + GPL == nondistributable. If you want people other than yourself to
actually be able to use the result, you need to alter the permission of
the GPL just a bit.

Of course, if you do so, you can’t go using anybody else’s GPL code unless
they too are willing to do the same with their license.On Tue, Nov 19, 2002 at 08:58:15AM -0500, patrick at 2dgame-tutorial.com wrote:

Or fmod.

http://www.fmod.org/

It’s free unless you make something commercial, but hey… who of us is making money already? ;-
)


Joseph Carter <@Joseph_Carter> This end upside-down

sure, but these are things you fix when you find them. OPN …
declares the fix to be counter-productive and against their
intent to “bring IRC out of the dark ages”
they are bringing IRC into the dark ages

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You’re wrong, sortof. Specifically, the GPL doesn’t allow others to place
more restrictions than the GPL on code. You can do it, but others can’t
do it with your code even if you did, unless you explicitly permit it.

Of course, you lose the ability to borrow other people’s GPL’d code if you
do this.On Tue, Nov 19, 2002 at 03:21:21PM +0100, jon dread wrote:

fmod is free but it isn’t LGPL’d and, stop me if i am wrong, you cannot put
a product under GPL if a part of it is not.


Joseph Carter <@Joseph_Carter> You expected a coherent reply?

those apparently-bacteria-like multicolor worms coming out of
microsoft’s backorifice
that’s the backoffice logo

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