I got some code for 3DS model loading from cone3d.gamedev.net.
I modified the code a little bit, endian swapping etc.
My program freezes on startup.
I don’t even need the material info and stuff.
Does anyone have an good cross-platform code for
3DS model loading that loads the coords and texture
coords that they would be willing to share with me?
Either that or any tips to help me write my own.
Thanks in advance,
-Randall