64 Binaires for GooglePlay

I’m having issues, compiling code. With old SDL 2 Code.

Which NDK you guys using for SDL? to compile to 64bit Bin’s? Anyone know which SDL_image version is best? Errors out with with new NDK… I try the latest SDL_image and it can’t find the SDL.h

error comes up

jni/SDL_image/SDL_image.h:27:10: fatal error: ‘SDL.h’ file not found

Anyone have an experience with this?

I added LOCAL_C_INCLUDES :=
$(LOCAL_PATH)/…
$(LOCAL_PATH)/…/SDL/include \

in android mk in SDL-image file but now getting another error

“jni/SDL_image/IMG_pnm.c:94:24: error: use of undeclared identifier ‘SDL_MAX_SINT32’
if (number >= (SDL_MAX_SINT32 / 10)) {”

jni/SDL_image/IMG_pnm.c:94:24: error: use of undeclared identifier ‘SDL_MAX_SINT32’