There are a few quirks in SDL 0.6k using DirectX
- The input mechanism places priority on DirectInput – wrong
- The cursor code doesn’t properly close down and crashes at exit
- The draw demo writes directly to the screen – should be buffered.
I already fixed 1 and 2 internally, and the third I’ll fix tomorrow.
For kicks:
stars on a pentium 133 laptop (DirectX):–
Set 640x480x8 video mode
36.888889 frames per second
beek / lightspeed
Ported to GGI by Nathan Strong
Ported to SDL by Sam Lantinga
See ya!
-Sam Lantinga (slouken at devolution.com)