A few bugs in SDL 0.6k

There are a few quirks in SDL 0.6k using DirectX

  1. The input mechanism places priority on DirectInput – wrong
  2. The cursor code doesn’t properly close down and crashes at exit
  3. The draw demo writes directly to the screen – should be buffered.

I already fixed 1 and 2 internally, and the third I’ll fix tomorrow.

For kicks:
stars on a pentium 133 laptop (DirectX):–
Set 640x480x8 video mode
36.888889 frames per second
beek / lightspeed

Ported to GGI by Nathan Strong
Ported to SDL by Sam Lantinga

See ya!
-Sam Lantinga (slouken at devolution.com)

Author of Simple DirectMedia Layer -