?A Good and Complete tutorial of SDL?

Hello again;

I have the book of Ediversitas “Programacion de juegos con SDL bajo Windows
y Linux” (the translation is: Programming games using SDL under Windows and
Linux).

Reading the examples and testing some programs, I think the book is old for
the actual version of SDL, ?where I can find a good and complete tutorial of
SDL?. The help of SDL is, I think, very incomplete :frowning:

Thanks_________________________________________________________________
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According to the SDL website, this book seems to be the most recently written
book that covers SDL, so it should use a relatively recent version of the
library. I have, however, never read it (having only a basic knowledge of
Spanish does that), so I can’t speak to its quality, or even if it’s
definitely using a recent version.

However, I have read John R. Hall’s book, “Programming Linux Games”
(http://www.nostarch.com/plg.htm), and I believe its chapters on SDL to be
some of the finest quality writting I’ve seen on the subject. (on a side
note, now that I’ve said his name, he’ll probably come in and say his two
cents on the matter)

“Focus on SDL” by Ernest Pazera is also quite likely a decent book on the
subject aswell, but I have not read it. I’ve just grown to trust in Primere
Press’s ability to select decent, usable game programming books over the last
few years (I now own 10 of them).

As another alternative, you could use the book you own, aswell as the help
docs, and for the remaining holes, you could send questions to this list.
That’s probably the cheapest, fastest way to learn to use SDL from your
current position.

  • SiliconOn Wednesday 27 October 2004 03:40 pm, ALTAIR - wrote:

Hello again;

I have the book of Ediversitas “Programacion de juegos con SDL bajo Windows
y Linux” (the translation is: Programming games using SDL under Windows and
Linux).

Reading the examples and testing some programs, I think the book is old for
the actual version of SDL, ?where I can find a good and complete tutorial
of SDL?. The help of SDL is, I think, very incomplete :frowning:

Thanks

I happen to own a copy of John R. Hall’s book, “Programming Linux
Games”, but had lent it to a friend by the time I started giving SDL a
go - although I couldn’t find any one really decent tutorial on the net,
I found that I got a pretty good grasp of it by looking as several
different tutorials as well as the documentation pages.

I think it really says some positive things for libraries if you can get
them up and running from minimal resources…

Oh currently reading “Programming Linux Games” now - it’s very very
readable if you are looking for a good english reference on the subject.
(Also covers OpenAL which I’m kinda excited about)On Thu, 2004-10-28 at 11:38, John Silicon wrote:

On Wednesday 27 October 2004 03:40 pm, ALTAIR - wrote:

Hello again;

I have the book of Ediversitas “Programacion de juegos con SDL bajo Windows
y Linux” (the translation is: Programming games using SDL under Windows and
Linux).

Reading the examples and testing some programs, I think the book is old for
the actual version of SDL, ?where I can find a good and complete tutorial
of SDL?. The help of SDL is, I think, very incomplete :frowning:

Thanks

According to the SDL website, this book seems to be the most recently written
book that covers SDL, so it should use a relatively recent version of the
library. I have, however, never read it (having only a basic knowledge of
Spanish does that), so I can’t speak to its quality, or even if it’s
definitely using a recent version.

However, I have read John R. Hall’s book, “Programming Linux Games”
(http://www.nostarch.com/plg.htm), and I believe its chapters on SDL to be
some of the finest quality writting I’ve seen on the subject. (on a side
note, now that I’ve said his name, he’ll probably come in and say his two
cents on the matter)

“Focus on SDL” by Ernest Pazera is also quite likely a decent book on the
subject aswell, but I have not read it. I’ve just grown to trust in Primere
Press’s ability to select decent, usable game programming books over the last
few years (I now own 10 of them).

As another alternative, you could use the book you own, aswell as the help
docs, and for the remaining holes, you could send questions to this list.
That’s probably the cheapest, fastest way to learn to use SDL from your
current position.

  • Silicon

Careful with the OpenAL in that book, they use pre-1.0 OpenAL, which is now
incompatible with the current OpenAL standard. :frowning:

Just to let you know.On October 28, 2004 0446, Nevyn wrote:

(snip)
Oh currently reading “Programming Linux Games” now - it’s very very
readable if you are looking for a good english reference on the subject.
(Also covers OpenAL which I’m kinda excited about)

lol gutted… guess I’d better find some online references then.On Fri, 2004-10-29 at 05:57, Simon Roby wrote:

On October 28, 2004 0446, Nevyn wrote:

(snip)
Oh currently reading “Programming Linux Games” now - it’s very very
readable if you are looking for a good english reference on the subject.
(Also covers OpenAL which I’m kinda excited about)

Careful with the OpenAL in that book, they use pre-1.0 OpenAL, which is now
incompatible with the current OpenAL standard. :frowning:

Just to let you know.