A little question to sam

I need that info for the uni, if you can help me.

how many lines of code (aprox) have sdl 1.0 release. ?
How many people worked on it?
and How many time did it took?

thanks a lot man!!

I need that info for the uni, if you can help me.

how many lines of code (aprox) have sdl 1.0 release. ?
How many people worked on it?
and How many time did it took?

The SDL 1.0.0 release is about 38,000 lines of code, had about a half
a dozen people who contributed significant portions of code, and took
about a year to write.

By contrast, the SDL 1.2.0 release is about 80,000 lines of code, had
dozens of significant contributors, and took another two years to develop.

See ya! :slight_smile:
-Sam Lantinga, Software Engineer, Blizzard Entertainment

From a ‘how well does SDL embed’ standpoint, can anyone say approx. how many
of those 80,000 lines of code are shared amongst all platforms and targets?

In other words, on average, “how much” of SDL is used when one uses it.
(And how much is compiled into oblivion by false "#ifdef"s during a build)

It might be interesting to break it down by platform.
Like: "SDL 1.2 for Windows needs XYZ lines of code. For Linux/Window, ABC lines"
and so forth

-bill!On Tue, Sep 23, 2003 at 06:52:03AM -0700, Sam Lantinga wrote:

By contrast, the SDL 1.2.0 release is about 80,000 lines of code, had
dozens of significant contributors, and took another two years to develop.


bill at newbreedsoftware.com Got kids? Get Tux Paint!
http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/

I did a simple linecount of all platform-independent source code(c source, not
counting headers). wc is handy. :slight_smile:

I would estimate it at 20,000 lines of code - roughly 1/4 of SDL 1.2.6 in it’s
entirety, if Sam counted it the same way I did. The video code alone
contains almost 14000 lines - nearly 70% of the common code or 18% of SDL in
toto according to Sam’s numbers.On Tuesday 23 September 2003 03:22 pm, Bill Kendrick wrote:

On Tue, Sep 23, 2003 at 06:52:03AM -0700, Sam Lantinga wrote:

By contrast, the SDL 1.2.0 release is about 80,000 lines of code, had
dozens of significant contributors, and took another two years to
develop.

From a ‘how well does SDL embed’ standpoint, can anyone say approx. how
many of those 80,000 lines of code are shared amongst all platforms and
targets?

thanks a lot man!!!>From: Sam Lantinga

Reply-To: sdl at libsdl.org
To: sdl at libsdl.org
Subject: Re: [SDL] a little question to sam
Date: Tue, 23 Sep 2003 06:52:03 -0700

I need that info for the uni, if you can help me.

how many lines of code (aprox) have sdl 1.0 release. ?
How many people worked on it?
and How many time did it took?

The SDL 1.0.0 release is about 38,000 lines of code, had about a half
a dozen people who contributed significant portions of code, and took
about a year to write.

By contrast, the SDL 1.2.0 release is about 80,000 lines of code, had
dozens of significant contributors, and took another two years to develop.

See ya! :slight_smile:
-Sam Lantinga, Software Engineer, Blizzard Entertainment


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