A suggestion for ports of sdl

I would really like to see sdl working on video-game-consoles (This would be
awesome …think of ps,ps2,X-BOX(lol),N64,snes,…
and of course on my palm-pilot :slight_smile:

I know this is hard work…
I will not be angry if this not planned for the future :slight_smile:

Greetings go out to Loki for their great open-source engagement

           Pez

Mensaje citado por: PeZ :

I would really like to see sdl working on video-game-consoles (This
would be
awesome …think of ps,ps2,X-BOX(lol),N64,snes,…
and of course on my palm-pilot :slight_smile:

I really disagree about porting open source programs to enviroments like PS(/2),
N64, Snes and so.

Mostly because:

  1. All these targets are propietary systems, that requiere developers to sign a
    NDA ( non-disclosure agrement )
  2. Most of them requieres that you pay a royaltie
  3. Most of them are dead systems (PS,Snes, N64, …)
  4. Very few Open Source projects can afford the production of the cartridge ROMS
  5. All the above systems are totally incompatible between thems.
  6. All of them lacks of enough RAM memory.

I think that the best way for SDL is to continue improving the Linux version,
that is great btw, and get closer to a clear Mac portability ( only Threads,
Mutex, Semaphores,… Yes, I know Mac OS 9.x and below problems. )

I know this is hard work…
I will not be angry if this not planned for the future :slight_smile:

I am sure, that isn’t a matter of hard work, but a matter of how useful can that
work be.

Regards,

              Miguel Angel Blanch Lardin

         -- http://www.arianne.cx -- Arianne --

The free open source massively multiplayer online role playing game

nuclear cia fbi spy password code encrypt president bomb iran irak korea cuba
Ala yihad mosad kgb free freedom human rights yugoslavia kosovo ebola dna

                -- Echelon must die --

I think the biggest problem for game consoles is that their proprietary
licenses for using their developmental libraries more often than not limit
their use in other things (especially open-source and free-software cross
platform libraries). This issue came up a while ago with Crystal Space as
well…

But I would like to see an “embedded” SDL for use in PDAs and other embedded
devices ;-)On Thu, 26 Apr 2001, you wrote:

I would really like to see sdl working on video-game-consoles (This would be
awesome …think of ps,ps2,X-BOX(lol),N64,snes,…
and of course on my palm-pilot :slight_smile:

I know this is hard work…
I will not be angry if this not planned for the future :slight_smile:


Sam “Criswell” Hart <@Sam_Hart> AIM, Yahoo!:
Homepage: < http://www.geekcomix.com/snh/ >
PGP Info: < http://www.geekcomix.com/snh/contact/ >
Advogato: < http://advogato.org/person/criswell/ >

I would really like to see sdl working on video-game-consoles (This would be
awesome …think of ps,ps2,X-BOX(lol),N64,snes,…
and of course on my palm-pilot :slight_smile:

I have a question… is more opengl-related… (sorry if offtopic)
when i code my game for pc/linux with sdl/opengl… how much effort must
be done to port it to PS2 or Gamecube?.. that consoles have’s an OpenGL
port or a OpenGL like api?

_------------------------------------------------------------.
| Nahuel Greco Web Development - Open Source |
| http://www.codelarvs.com.ar Game Programming - Research |
| Freelance coding / sysadmin Networking. The answer is 42. |
’------------------------------------------------------------'On Thu, 26 Apr 2001 03:46:49 -0700 “PeZ” wrote:

PeZ wrote:

I would really like to see sdl working on video-game-consoles (This would be
awesome …think of ps,ps2,X-BOX(lol),N64,snes,…
and of course on my palm-pilot :slight_smile:

I know this is hard work…
I will not be angry if this not planned for the future :slight_smile:

Sony PS2, should now be possible: "Linux for the PlayStation2:It’s Official"
http://slashdot.org/articles/01/04/26/1340202.shtml

Bye,
Johns–
Become famous, earn no money, create music or graphics for FreeCraft

http://FreeCraft.Org - A free fantasy real-time strategy game engine
http://fgp.cjb.net - The FreeCraft Graphics Project

But I would like to see an “embedded” SDL for use in PDAs and other embedded
devices :wink:

I really want to start working on this for Agenda VR3, but I don’t know much about SDL. I’ve got it compiled, but since SDL doesn’t support 4bpp visuals, I’m reading SDL code to try and figure out how to implement it. I recieved a few suggestions about this when I asked a bit ago, but I want to play with SDL from a user’s persepctive before I go deciding how to implement what could be a large change. Unfortunately, waiting until 1.3 would be ideal, but I honestly don’t plan on waiting that long.

Ross Vandegrift
coolio at tmbg.org
@Ross_Vandegrift

Of Nahuel Greco

I would really like to see sdl working on video-game-consoles (This would
be

awesome …think of ps,ps2,X-BOX(lol),N64,snes,…
and of course on my palm-pilot :slight_smile:

I have a question… is more opengl-related… (sorry if offtopic)
when i code my game for pc/linux with sdl/opengl… how much effort must
be done to port it to PS2 or Gamecube?.. that consoles have’s an OpenGL
port or a OpenGL like api?

In case nobody saw the news today, there is PS2 Linux , available only in
Japan.
And aparently the Gamecube does use OpenGL.

The question is if you would be legally able to produce a game for either
system. Take into account that game consoles have tiny amounts of memory to
keep their manufacturing price down.

If you ever did get the SDK to either of them, you’d have to sign a
non-disclosure agreement and pay sony/nintendo royalties for any games sold
(but does that count if they are given away? What’s the license on the PS
demos given away with magazines?)


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----- Original Message -----
From: owner-sdl@lokigames.com [mailto:owner-sdl at lokigames.com]On Behalf
Sent: April 26, 2001 6:41 AM
To: sdl at lokigames.com
Subject: Re: [SDL] a suggestion for ports of sdl
On Thu, 26 Apr 2001 03:46:49 -0700 “PeZ” wrote:

They are still proporietary.

I think the Cyrstal Space guys solved all these problems through the use of
some sort of plugin architecture… the specifics of which I never checked out.On Thu, 26 Apr 2001, you wrote:

If you ever did get the SDK to either of them, you’d have to sign a
non-disclosure agreement and pay sony/nintendo royalties for any games sold
(but does that count if they are given away? What’s the license on the PS
demos given away with magazines?)


Sam “Criswell” Hart <@Sam_Hart> AIM, Yahoo!:
Homepage: < http://www.geekcomix.com/snh/ >
PGP Info: < http://www.geekcomix.com/snh/contact/ >
Advogato: < http://advogato.org/person/criswell/ >