Hi all, as I’m near to release my first game done with SDL,
I have some questions to ask…
First : It is a good idea to distribute a binary package of the game ?
(for people who don’t want to get SDL just to play a game…)
and how is that done ? (i’ve tried -static with the following lib links: -lSDL -lpthread -L
/usr/X11/lib -lX11 -lSM
but it still need other lib …) Anyway i think the compiled binary will be too big…
Second: How is, a simple configure script that check for SDL in the system , done ?
Thanks–
-
@G.Gabriele ---------------+
| Linux |
±--------------- the free philosophy -+
Hi all, as I’m near to release my first game done with SDL,
I have some questions to ask…
First : It is a good idea to distribute a binary package of the game ?
(for people who don’t want to get SDL just to play a game…)
and how is that done ? (i’ve tried -static with the following lib links: -lSDL -lpthread -L
/usr/X11/lib -lX11 -lSM
but it still need other lib …) Anyway i think the compiled binary will be too big…
Second: How is, a simple configure script that check for SDL in the system , done ?
Look at the test programs in the SDL distribution.
In particular, look at test/Makefile.am and test/configure.in
Someday I’ll write this into the FAQ.
See ya!
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec