About LGPL... (was Re: Merge all game files into ONE EXE)

From a licence point of view it’s the same thing to provide BOTH static
and dynamic linked binaries and to provide static AND objects for relink?

I’m asking this because providing static & shared binary it’s surely
less expensive from a bandwidth point of view.

Bye,
Gabry

From a licence point of view it’s the same thing to provide BOTH
static and dynamic linked binaries and to provide static AND objects
for relink?

I’m asking this because providing static & shared binary it’s surely
less expensive from a bandwidth point of view.

You aren’t required to package them together - you can make the object
files available for download separately.On Sep 27, 2004, at 11:21 AM, Gabriele Greco wrote:

Bye,
Gabry


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