In my GPL’ed civ1 clone I’m also including the SDL headers + SDL.dll +
SDLmain.lib + SDL.lib to make it easier for the win32 users to compile
the game themselves in VC++ if they want to. The question is, can I
really do this? On one hand if i’m not mistaken SDL is LGPL’ed which
means I can do whatever I want with it as long as I also provide the
source, right? But on the other hand it just doesn’t feel right.
Jon
In my GPL’ed civ1 clone I’m also including the SDL headers + SDL.dll +
SDLmain.lib + SDL.lib to make it easier for the win32 users to compile
the game themselves in VC++ if they want to. The question is, can I
really do this? On one hand if i’m not mistaken SDL is LGPL’ed which
means I can do whatever I want with it as long as I also provide the
source, right? But on the other hand it just doesn’t feel right.
That’s absolutely fine, as long as you include a copy of "COPYING"
and “README-SDL.txt”, and let your users know which version of SDL
it is and what has changed (if anything) from the standard version.
I would recommend you include the full source, if diskspace allows.
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software