What if i will try to test at the beginning of app setup if it will be better to use gl or clean sdl.
does glSDL has the same interface as SDL for 2d images, or should i make another layer over those two ?
Please wrap long lines to 74-76 chars per line…
glSDL’s API mirrors SDL’s, though I do recall seeing a couple of extra
exported functions which may be of use. It’s at least sane compared to
the infamous OPENGLBLIT, which we have done our best to make sure Sam
regrets adding to SDL…
I am a bit of a purist. I always advocate rendering to OpenGL. Note I do
not say direct rendering for I am also a fan of abstraction layers above
OpenGL - this allows you to, if need be, write to completely different
renderers for different hardware. You can, for example, write a standard
OpenGL backend, modify the code a bit to use extra NV features any hacks,
and then go back and strip down the standard OpenGL version so it’ll
likely run on an ATI card without crashing if you’re lucky. (Oh c’mon
you were all waiting for that line…)
But that is getting a bit beyond your question I think. I do advocate
using glOrtho and simply uploading/drawing your 2D art yourself.On Wed, May 29, 2002 at 09:30:31PM +0200, Grzegorz Jaskiewicz wrote:
What if i will try to test at the beginning of app setup if it will
be better to use gl or clean sdl.
does glSDL has the same interface as SDL for 2d images, or should i make
another layer over those two ?
Joseph Carter Hey, that’s MY freak show!
Lemme make sure I’m not wasting time here… bcwhite will remove
pkgs that havent been fixed that have outstanding bugs of severity
"important". True or false?
jim: “important” or higher. True.
Then we’re about to lose ftp.debian.org and dpkg
- netgod will miss dpkg – it was occasionally useful
We still have rpm…
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