I am trying to use SDL to stream textures into a OpenGL PBO. I need to be
able to use a void* and send that to the fread(), vs. What I am guessing is
SDL is using SDL_Surface pixels pointer?
Is this possible?
Thanks,
Dave
I am trying to use SDL to stream textures into a OpenGL PBO. I need to be
able to use a void* and send that to the fread(), vs. What I am guessing is
SDL is using SDL_Surface pixels pointer?
Is this possible?
Thanks,
Dave