Ack

The SDL fullscreen code is hopelessly broken as of this morning. I get
"BadColor" fatal X errors.

m.–
Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?"
http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC

It happens in the XSync() call inside of the shared memory setup
code. I’ll liberally sprinkle some more XSync() in there to see where
the problem really is.

m.On Tue, Feb 22, 2000 at 08:45:37AM -0800, Michael Vance wrote:

The SDL fullscreen code is hopelessly broken as of this morning. I get
"BadColor" fatal X errors.


Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?"
http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC

Oops, I’m on it!
Expect a fix in a few minutes.

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software> On Tue, Feb 22, 2000 at 08:45:37AM -0800, Michael Vance wrote:

The SDL fullscreen code is hopelessly broken as of this morning. I get
"BadColor" fatal X errors.

It happens in the XSync() call inside of the shared memory setup
code. I’ll liberally sprinkle some more XSync() in there to see where
the problem really is.


“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

The SDL fullscreen code is hopelessly broken as of this morning. I get
"BadColor" fatal X errors.

This is now fixed in CVS. I’m uploading a new CVS snapshot

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec