The SDL fullscreen code is hopelessly broken as of this morning. I get
"BadColor" fatal X errors.
m.–
Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?" http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC
It happens in the XSync() call inside of the shared memory setup
code. I’ll liberally sprinkle some more XSync() in there to see where
the problem really is.
m.On Tue, Feb 22, 2000 at 08:45:37AM -0800, Michael Vance wrote:
The SDL fullscreen code is hopelessly broken as of this morning. I get
"BadColor" fatal X errors.
–
Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?" http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC
Lead Programmer, Loki Entertainment Software> On Tue, Feb 22, 2000 at 08:45:37AM -0800, Michael Vance wrote:
The SDL fullscreen code is hopelessly broken as of this morning. I get
"BadColor" fatal X errors.
It happens in the XSync() call inside of the shared memory setup
code. I’ll liberally sprinkle some more XSync() in there to see where
the problem really is.
–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec