Alien android project compile, works on emu but not on hardw

The Alien project works fine in my HTC Tattoo (Click) device running CyanogenMod 7. That is Android 2.3.3 without a real GPU.

The window is much bigger than the screen so I cannot see the ship, but it works just fine.

In fact, I could compile and get working some other SDL1.3 code of mine by modifying the Aliens demo.

Great
Have you edited the alien code (not me)?
Can you help me please, why do you think I get ?Texture creation failed? or ?Couldn’t create OpenGL context??
Thank you!From: josebagar
Sent: Monday, April 11, 2011 7:00 PM
To: sdl at lists.libsdl.org
Subject: Re: [SDL] Alien android project compile,works on emu but not on hardw

The Alien project works fine in my HTC Tattoo (Click) device running CyanogenMod 7. That is Android 2.3.3 without a real GPU.

The window is much bigger than the screen so I cannot see the ship, but it works just fine.

In fact, I could compile and get working some other SDL1.3 code of mine by modifying the Aliens demo.



SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
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I got it to work without touching the code, only the SDK location and version in local.properties and default.properties.
If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your hardware and mine might be that I don’t have a GPU, so I understand that OpenGL is being emulated by software here. Although I’m not sure about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different way might help?
http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this (http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1) thread seems to suggest that initializing EGL manually might need additional checks.

PD: Please note that I’m a newbie to both Android coding and OpenGLES, so I might just be plain wrong.

Thank you again

Can you please send me your alien project and the .apk you made?
Then I’ll test it on my phones to see if the problem come from the hardware or the software :slight_smile: ?

?
I got it to work without touching the code, only the SDK location and version in local.properties and default.properties.
If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your hardware and mine might be that I don’t have a GPU, so I understand that OpenGL is being emulated by software here. Although I’m not sure about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different way might help?
http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this thread seems to suggest that initializing EGL manually might need additional checks.

PD: Please note that I’m a newbie to both Android coding and OpenGLES, so I might just be plain wrong.

The code is far from clean yet. You can get it from here:
http://code.google.com/p/bennugd-monolithic/

It hopefully includes all the required code.
I’ll link the apk when I get home.

You can download the compiled apk from my dropbox folder:
http://dl.dropbox.com/u/3022394/SDLApp-debug.apk

This is a direct recompilation of android-project.zip from the SDL website (ndk-build && ant install).

I managed to run Alien on my Motorola Defy by copying EGLConfigChooser,
BaseConfigChooser, ComponentSizeChooser, SimpleEGLConfigChooser from
android.opengl.GLSurfaceView. I also had to disable OpenGL ES 1 since
SDL kept initializing version 1 after initializing version 2. See diff
in attachment.

GLSurfaceView.java:
http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f25996cb373bc338c6beee7a/opengl/java/android/opengl/GLSurfaceView.java

/Mikael

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URL: http://lists.libsdl.org/pipermail/sdl-libsdl.org/attachments/20110414/168f7f1a/attachment.binOn 04/11/2011 07:21 PM, josebagar wrote:

I got it to work without touching the code, only the SDK location and version in local.properties and default.properties.
If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your hardware and mine might be that I don’t have a GPU, so I understand that OpenGL is being emulated by software here. Although I’m not sure about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different way might help?
http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this (http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1) thread seems to suggest that initializing EGL manually might need additional checks.

PD: Please note that I’m a newbie to both Android coding and OpenGLES, so I might just be plain wrong.

The APK from the dropbox link above does nothing on my Galaxy S i9000 running Android 2.2 Froyo.

Yup
It also apply for me. Just a blank screen and then back to home screen.
Running it on HTC wildfire with stock 2.2 .

The APK from the dropbox link above does nothing on my Galaxy S i9000
running Android 2.2 Froyo.On 14-Apr-2011 3:50 PM, “ebyard” <e_byard at yahoo.co.uk> wrote:

“Couldn’t set 240x400 video mode: Couldn’t create OpenGL context”

perhaps the emulator can handle any video mode, but the hardware can only handle pre-designed ones?
240x400 is not a common resolution for Android devices. 320x480 and 600x800 are the two most common (320x480 is the most common), I believe.------------------------
EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/

I think Sam has stated this a couple of times, but you have to actually copy the game data into your phone’s SD card in order to be able to play the game.
You can do so by configuring adb, downloading the android-project.zip source for the main site and there running the data.sh script.

hank you for your help.
I did the changes suggested in the diff file you sent,
but the program still crash at the SDL Init Video point and says:
glTexImage2D(): GL_INVALID_ENUM

Here is the full source of the .java file (see attached file).

Am I doing something wrong?

Le 14 avr. 2011 ? 11:58, Mikael Magnusson a ?crit :> On 04/11/2011 07:21 PM, josebagar wrote:

I got it to work without touching the code, only the SDK location and version in local.properties and default.properties.
If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your hardware and mine might be that I don’t have a GPU, so I understand that OpenGL is being emulated by software here. Although I’m not sure about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different way might help?
http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this (http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1) thread seems to suggest that initializing EGL manually might need additional checks.

PD: Please note that I’m a newbie to both Android coding and OpenGLES, so I might just be plain wrong.

I managed to run Alien on my Motorola Defy by copying EGLConfigChooser, BaseConfigChooser, ComponentSizeChooser, SimpleEGLConfigChooser from android.opengl.GLSurfaceView. I also had to disable OpenGL ES 1 since SDL kept initializing version 1 after initializing version 2. See diff in attachment.

GLSurfaceView.java:
http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f25996cb373bc338c6beee7a/opengl/java/android/opengl/GLSurfaceView.java

/Mikael

<android-project.diff>_______________________________________________
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Thank you for your help.
I did the changes suggested in the diff file you sent,
but the program still crash at the SDL Init Video point and says:
glTexImage2D(): GL_INVALID_ENUM

Here is the full source of the .java file:

package org.libsdl.app;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.egl.*;

import android.app.;
import android.content.
;
import android.view.;
import android.os.
;
import android.util.Log;
import android.graphics.;
import android.text.method.
;
import android.text.;
import android.media.
;
import android.hardware.;
import android.content.
;

import java.lang.*;

/**
SDL Activity
*/
public class SDLActivity extends Activity {

// Main components
private static SDLActivity mSingleton;
private static SDLSurface mSurface;

// Audio
private static Thread mAudioThread;
private static AudioTrack mAudioTrack;

// Load the .so
static {
    System.loadLibrary("SDL");
    System.loadLibrary("SDL_image");
    System.loadLibrary("mikmod");
    System.loadLibrary("SDL_mixer");
	System.loadLibrary("SDL_net");
    System.loadLibrary("SDL_ttf");
    System.loadLibrary("main");
}

// Setup
protected void onCreate(Bundle savedInstanceState) {
    //Log.v("SDL", "onCreate()");
    super.onCreate(savedInstanceState);
    
    // So we can call stuff from static callbacks
    mSingleton = this;

    // Set up the surface
    mSurface = new SDLSurface(getApplication());
    setContentView(mSurface);
    SurfaceHolder holder = mSurface.getHolder();
    holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}

// Events
protected void onPause() {
    //Log.v("SDL", "onPause()");
    super.onPause();
}

protected void onResume() {
    //Log.v("SDL", "onResume()");
    super.onResume();
}

// Messages from the SDLMain thread
static int COMMAND_CHANGE_TITLE = 1;

// Handler for the messages
Handler commandHandler = new Handler() {
    public void handleMessage(Message msg) {
        if (msg.arg1 == COMMAND_CHANGE_TITLE) {
            setTitle((String)msg.obj);
        }
    }
};

// Send a message from the SDLMain thread
void sendCommand(int command, Object data) {
    Message msg = commandHandler.obtainMessage();
    msg.arg1 = command;
    msg.obj = data;
    commandHandler.sendMessage(msg);
}

// C functions we call
public static native void nativeInit();
public static native void nativeQuit();
public static native void onNativeResize(int x, int y, int format);
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
public static native void onNativeTouch(int action, float x, 
                                        float y, float p);
public static native void onNativeAccel(float x, float y, float z);
public static native void nativeRunAudioThread();


// Java functions called from C

public static boolean createGLContext(int majorVersion, int minorVersion) {
    return mSurface.initEGL(majorVersion, minorVersion);
}

public static void flipBuffers() {
    mSurface.flipEGL();
}

public static void setActivityTitle(String title) {
    // Called from SDLMain() thread and can't directly affect the view
    mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
}

// Audio
private static Object buf;

public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
    int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
    int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
    int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
    
    Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
    
    // Let the user pick a larger buffer if they really want -- but ye
    // gods they probably shouldn't, the minimums are horrifyingly high
    // latency already
    desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
    
    mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
            channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
    
    audioStartThread();
    
    Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
    
    if (is16Bit) {
        buf = new short[desiredFrames * (isStereo ? 2 : 1)];
    } else {
        buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; 
    }
    return buf;
}

public static void audioStartThread() {
    mAudioThread = new Thread(new Runnable() {
        public void run() {
            mAudioTrack.play();
            nativeRunAudioThread();
        }
    });
    
    // I'd take REALTIME if I could get it!
    mAudioThread.setPriority(Thread.MAX_PRIORITY);
    mAudioThread.start();
}

public static void audioWriteShortBuffer(short[] buffer) {
    for (int i = 0; i < buffer.length; ) {
        int result = mAudioTrack.write(buffer, i, buffer.length - i);
        if (result > 0) {
            i += result;
        } else if (result == 0) {
            try {
                Thread.sleep(1);
            } catch(InterruptedException e) {
                // Nom nom
            }
        } else {
            Log.w("SDL", "SDL audio: error return from write(short)");
            return;
        }
    }
}

public static void audioWriteByteBuffer(byte[] buffer) {
    for (int i = 0; i < buffer.length; ) {
        int result = mAudioTrack.write(buffer, i, buffer.length - i);
        if (result > 0) {
            i += result;
        } else if (result == 0) {
            try {
                Thread.sleep(1);
            } catch(InterruptedException e) {
                // Nom nom
            }
        } else {
            Log.w("SDL", "SDL audio: error return from write(short)");
            return;
        }
    }
}

public static void audioQuit() {
    if (mAudioThread != null) {
        try {
            mAudioThread.join();
        } catch(Exception e) {
            Log.v("SDL", "Problem stopping audio thread: " + e);
        }
        mAudioThread = null;

        //Log.v("SDL", "Finished waiting for audio thread");
    }

    if (mAudioTrack != null) {
        mAudioTrack.stop();
        mAudioTrack = null;
    }
}

}

/**
Simple nativeInit() runnable
*/
class SDLMain implements Runnable {
public void run() {
// Runs SDL_main()
SDLActivity.nativeInit();

    //Log.v("SDL", "SDL thread terminated");
}

}

/**
SDLSurface. This is what we draw on, so we need to know when it’s created
in order to do anything useful.

Because of this, that's where we set up the SDL thread

*/
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {

// This is what SDL runs in. It invokes SDL_main(), eventually
private Thread mSDLThread;    

// EGL private objects
private EGLConfigChooser mEGLConfigChooser;
private EGLContext  mEGLContext;
private EGLSurface  mEGLSurface;
private EGLDisplay  mEGLDisplay;

// Sensors
private static SensorManager mSensorManager;

// Startup    
public SDLSurface(Context context) {
    super(context);
    getHolder().addCallback(this); 

    setFocusable(true);
    setFocusableInTouchMode(true);
    requestFocus();
    setOnKeyListener(this); 
    setOnTouchListener(this);   

    mSensorManager = (SensorManager)context.getSystemService("sensor");  
}

// Called when we have a valid drawing surface
public void surfaceCreated(SurfaceHolder holder) {
    //Log.v("SDL", "surfaceCreated()");

    enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}

// Called when we lose the surface
public void surfaceDestroyed(SurfaceHolder holder) {
    //Log.v("SDL", "surfaceDestroyed()");

    // Send a quit message to the application
    SDLActivity.nativeQuit();

    // Now wait for the SDL thread to quit
    if (mSDLThread != null) {
        try {
            mSDLThread.join();
        } catch(Exception e) {
            Log.v("SDL", "Problem stopping thread: " + e);
        }
        mSDLThread = null;

        //Log.v("SDL", "Finished waiting for SDL thread");
    }

    enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}

// Called when the surface is resized
public void surfaceChanged(SurfaceHolder holder,
                           int format, int width, int height) {
    //Log.v("SDL", "surfaceChanged()");

    int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
    switch (format) {
    case PixelFormat.A_8:
        Log.v("SDL", "pixel format A_8");
        break;
    case PixelFormat.LA_88:
        Log.v("SDL", "pixel format LA_88");
        break;
    case PixelFormat.L_8:
        Log.v("SDL", "pixel format L_8");
        break;
    case PixelFormat.RGBA_4444:
        Log.v("SDL", "pixel format RGBA_4444");
        sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
        break;
    case PixelFormat.RGBA_5551:
        Log.v("SDL", "pixel format RGBA_5551");
        sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
        break;
    case PixelFormat.RGBA_8888:
        Log.v("SDL", "pixel format RGBA_8888");
        sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
        break;
    case PixelFormat.RGBX_8888:
        Log.v("SDL", "pixel format RGBX_8888");
        sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
        break;
    case PixelFormat.RGB_332:
        Log.v("SDL", "pixel format RGB_332");
        sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
        break;
    case PixelFormat.RGB_565:
        Log.v("SDL", "pixel format RGB_565");
        sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
        break;
    case PixelFormat.RGB_888:
        Log.v("SDL", "pixel format RGB_888");
        // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
        sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
        break;
    default:
        Log.v("SDL", "pixel format unknown " + format + " " + width + "x" + height);
        break;
    }
    SDLActivity.onNativeResize(width, height, sdlFormat);

    // Now start up the C app thread
    if (mSDLThread == null) {
        mSDLThread = new Thread(new SDLMain(), "SDLThread"); 
        mSDLThread.start();       
    }
}

// unused
public void onDraw(Canvas canvas) {}



/**
 * An interface for choosing an EGLConfig configuration from a list of
 * potential configurations.
 * <p>
 * This interface must be implemented by clients wishing to call
 * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
 */
public interface EGLConfigChooser {
    /**
     * Choose a configuration from the list. Implementors typically
     * implement this method by calling
     * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
     * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
     * @param egl the EGL10 for the current display.
     * @param display the current display.
     * @return the chosen configuration.
     */
    EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
}

private static abstract class BaseConfigChooser
        implements EGLConfigChooser {
    public BaseConfigChooser(int[] configSpec) {
        mConfigSpec = configSpec;
    }
    public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
        int[] num_config = new int[1];
        egl.eglChooseConfig(display, mConfigSpec, null, 0, num_config);

        int numConfigs = num_config[0];

        if (numConfigs <= 0) {
            throw new IllegalArgumentException(
                    "No configs match configSpec");
        }

        EGLConfig[] configs = new EGLConfig[numConfigs];
        egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
                num_config);
        EGLConfig config = chooseConfig(egl, display, configs);
        if (config == null) {
            throw new IllegalArgumentException("No config chosen");
        }
        return config;
    }

    abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
            EGLConfig[] configs);

    protected int[] mConfigSpec;
}

private static class ComponentSizeChooser extends BaseConfigChooser {
    public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
            int alphaSize, int depthSize, int stencilSize) {
        super(new int[] {
                EGL10.EGL_RED_SIZE, redSize,
                EGL10.EGL_GREEN_SIZE, greenSize,
                EGL10.EGL_BLUE_SIZE, blueSize,
                EGL10.EGL_ALPHA_SIZE, alphaSize,
                EGL10.EGL_DEPTH_SIZE, depthSize,
                EGL10.EGL_STENCIL_SIZE, stencilSize,
                EGL10.EGL_NONE});
        mValue = new int[1];
        mRedSize = redSize;
        mGreenSize = greenSize;
        mBlueSize = blueSize;
        mAlphaSize = alphaSize;
        mDepthSize = depthSize;
        mStencilSize = stencilSize;
   }

    @Override
    public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
            EGLConfig[] configs) {
        EGLConfig closestConfig = null;
        int closestDistance = 1000;
        for(EGLConfig config : configs) {
            int d = findConfigAttrib(egl, display, config,
                    EGL10.EGL_DEPTH_SIZE, 0);
            int s = findConfigAttrib(egl, display, config,
                    EGL10.EGL_STENCIL_SIZE, 0);
            if (d >= mDepthSize && s>= mStencilSize) {
                int r = findConfigAttrib(egl, display, config,
                        EGL10.EGL_RED_SIZE, 0);
                int g = findConfigAttrib(egl, display, config,
                         EGL10.EGL_GREEN_SIZE, 0);
                int b = findConfigAttrib(egl, display, config,
                          EGL10.EGL_BLUE_SIZE, 0);
                int a = findConfigAttrib(egl, display, config,
                        EGL10.EGL_ALPHA_SIZE, 0);
                int distance = Math.abs(r - mRedSize)
                            + Math.abs(g - mGreenSize)
                            + Math.abs(b - mBlueSize)
                            + Math.abs(a - mAlphaSize);

                if (distance < closestDistance) {
                    closestDistance = distance;
                    closestConfig = config;
                }
            }
        }
        return closestConfig;
    }

    private int findConfigAttrib(EGL10 egl, EGLDisplay display,
            EGLConfig config, int attribute, int defaultValue) {

        if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
            return mValue[0];
        }
        return defaultValue;
    }

    private int[] mValue;
    // Subclasses can adjust these values:
    protected int mRedSize;
    protected int mGreenSize;
    protected int mBlueSize;
    protected int mAlphaSize;
    protected int mDepthSize;
    protected int mStencilSize;
}

/**
 * This class will choose a supported surface as close to
 * RGB565 as possible, with or without a depth buffer.*
 */
private static class SimpleEGLConfigChooser extends ComponentSizeChooser {
    public SimpleEGLConfigChooser(boolean withDepthBuffer) {
        super(4, 4, 4, 0, withDepthBuffer ? 16 : 0, 0);
        // Adjust target values. This way we'll accept a 4444 or
        // 555 buffer if there's no 565 buffer available.
        mRedSize = 5;
        mGreenSize = 6;
        mBlueSize = 5;
    }
}


// EGL functions
public boolean initEGL(int majorVersion, int minorVersion) {
    Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);

    if (majorVersion == 1)
        return true;


    try {
        EGL10 egl = (EGL10)EGLContext.getEGL();

        EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

        int[] version = new int[2];
        egl.eglInitialize(dpy, version);

        int EGL_OPENGL_ES_BIT = 1;
        int EGL_OPENGL_ES2_BIT = 4;
        int renderableType = 0;
        if (majorVersion == 2) {
            renderableType = EGL_OPENGL_ES2_BIT;
        } else if (majorVersion == 1) {
            renderableType = EGL_OPENGL_ES_BIT;
        }
        int[] configSpec = {
            //EGL10.EGL_DEPTH_SIZE,   16,
            EGL10.EGL_RENDERABLE_TYPE, renderableType,
            EGL10.EGL_NONE
        };
        EGLConfig[] configs = new EGLConfig[1];
        int[] num_config = new int[1];
	if (mEGLConfigChooser == null) {
            mEGLConfigChooser = new SimpleEGLConfigChooser(true);
        }

;

        EGLConfig config;

        if (false) {
            if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
                Log.e("SDL", "No EGL config available");
                return false;
            }
            config = configs[0];
        } else {
            config = mEGLConfigChooser.chooseConfig(egl, dpy);

        }

        EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
        if (ctx == EGL10.EGL_NO_CONTEXT) {
            Log.e("SDL", "Couldn't create context");
            return false;
        }

        EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
        if (surface == EGL10.EGL_NO_SURFACE) {
            Log.e("SDL", "Couldn't create surface");
            return false;
        }

        if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
            Log.e("SDL", "Couldn't make context current");
            return false;
        }

        mEGLContext = ctx;
        mEGLDisplay = dpy;
        mEGLSurface = surface;
        Log.v("SDL", "Finished start up OpenGL ES " + majorVersion + "." + minorVersion);
    } catch(Exception e) {
        Log.v("SDL", e + "");
        for (StackTraceElement s : e.getStackTrace()) {
            Log.v("SDL", s.toString());
        }
    }

    return true;
}

// EGL buffer flip
public void flipEGL() {
    try {
        EGL10 egl = (EGL10)EGLContext.getEGL();

        egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);

        // drawing here

        egl.eglWaitGL();

        egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);

        
    } catch(Exception e) {
        Log.v("SDL", "flipEGL(): " + e);
        for (StackTraceElement s : e.getStackTrace()) {
            Log.v("SDL", s.toString());
        }
    }
}

// Key events
public boolean onKey(View  v, int keyCode, KeyEvent event) {

    if (event.getAction() == KeyEvent.ACTION_DOWN) {
        //Log.v("SDL", "key down: " + keyCode);
        SDLActivity.onNativeKeyDown(keyCode);
        return true;
    }
    else if (event.getAction() == KeyEvent.ACTION_UP) {
        //Log.v("SDL", "key up: " + keyCode);
        SDLActivity.onNativeKeyUp(keyCode);
        return true;
    }
    
    return false;
}

// Touch events
public boolean onTouch(View v, MotionEvent event) {

    int action = event.getAction();
    float x = event.getX();
    float y = event.getY();
    float p = event.getPressure();

    // TODO: Anything else we need to pass?        
    SDLActivity.onNativeTouch(action, x, y, p);
    return true;
}

// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
    // TODO: This uses getDefaultSensor - what if we have >1 accels?
    if (enabled) {
        mSensorManager.registerListener(this, 
                        mSensorManager.getDefaultSensor(sensortype), 
                        SensorManager.SENSOR_DELAY_GAME, null);
    } else {
        mSensorManager.unregisterListener(this, 
                        mSensorManager.getDefaultSensor(sensortype));
    }
}

public void onAccuracyChanged(Sensor sensor, int accuracy) {
    // TODO
}

public void onSensorChanged(SensorEvent event) {
    if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
        SDLActivity.onNativeAccel(event.values[0],
                                  event.values[1],
                                  event.values[2]);
    }
}

}

Am I doing something wrong?

Le 14 avr. 2011 ? 11:58, Mikael Magnusson a ?crit :

On 04/11/2011 07:21 PM, josebagar wrote:

I got it to work without touching the code, only the SDK location and version in local.properties and default.properties.
If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your hardware and mine might be that I don’t have a GPU, so I understand that OpenGL is being emulated by software here. Although I’m not sure about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different way might help?
http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this (http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1) thread seems to suggest that initializing EGL manually might need additional checks.

PD: Please note that I’m a newbie to both Android coding and OpenGLES, so I might just be plain wrong.

I managed to run Alien on my Motorola Defy by copying EGLConfigChooser, BaseConfigChooser, ComponentSizeChooser, SimpleEGLConfigChooser from android.opengl.GLSurfaceView. I also had to disable OpenGL ES 1 since SDL kept initializing version 1 after initializing version 2. See diff in attachment.

GLSurfaceView.java:
http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f25996cb373bc338c6beee7a/opengl/java/android/opengl/GLSurfaceView.java

/Mikael

<android-project.diff>_______________________________________________
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Thanks you for your help.
I did the changes suggested in the diff file you sent,
but the program still crash at the SDL Init Video point and says:
glTexImage2D(): GL_INVALID_ENUM

Here is the full source of the .java file:

package org.libsdl.app;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.egl.*;

import android.app.;
import android.content.
;
import android.view.;
import android.os.
;
import android.util.Log;
import android.graphics.;
import android.text.method.
;
import android.text.;
import android.media.
;
import android.hardware.;
import android.content.
;

import java.lang.*;

/**
SDL Activity
*/
public class SDLActivity extends Activity {

// Main components
private static SDLActivity mSingleton;
private static SDLSurface mSurface;

// Audio
private static Thread mAudioThread;
private static AudioTrack mAudioTrack;

// Load the .so
static {
    System.loadLibrary("SDL");
    System.loadLibrary("SDL_image");
    System.loadLibrary("mikmod");
    System.loadLibrary("SDL_mixer");
	System.loadLibrary("SDL_net");
    System.loadLibrary("SDL_ttf");
    System.loadLibrary("main");
}

// Setup
protected void onCreate(Bundle savedInstanceState) {
    //Log.v("SDL", "onCreate()");
    super.onCreate(savedInstanceState);
    
    // So we can call stuff from static callbacks
    mSingleton = this;

    // Set up the surface
    mSurface = new SDLSurface(getApplication());
    setContentView(mSurface);
    SurfaceHolder holder = mSurface.getHolder();
    holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}

// Events
protected void onPause() {
    //Log.v("SDL", "onPause()");
    super.onPause();
}

protected void onResume() {
    //Log.v("SDL", "onResume()");
    super.onResume();
}

// Messages from the SDLMain thread
static int COMMAND_CHANGE_TITLE = 1;

// Handler for the messages
Handler commandHandler = new Handler() {
    public void handleMessage(Message msg) {
        if (msg.arg1 == COMMAND_CHANGE_TITLE) {
            setTitle((String)msg.obj);
        }
    }
};

// Send a message from the SDLMain thread
void sendCommand(int command, Object data) {
    Message msg = commandHandler.obtainMessage();
    msg.arg1 = command;
    msg.obj = data;
    commandHandler.sendMessage(msg);
}

// C functions we call
public static native void nativeInit();
public static native void nativeQuit();
public static native void onNativeResize(int x, int y, int format);
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
public static native void onNativeTouch(int action, float x, 
                                        float y, float p);
public static native void onNativeAccel(float x, float y, float z);
public static native void nativeRunAudioThread();


// Java functions called from C

public static boolean createGLContext(int majorVersion, int minorVersion) {
    return mSurface.initEGL(majorVersion, minorVersion);
}

public static void flipBuffers() {
    mSurface.flipEGL();
}

public static void setActivityTitle(String title) {
    // Called from SDLMain() thread and can't directly affect the view
    mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
}

// Audio
private static Object buf;

public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
    int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
    int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
    int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
    
    Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
    
    // Let the user pick a larger buffer if they really want -- but ye
    // gods they probably shouldn't, the minimums are horrifyingly high
    // latency already
    desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
    
    mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
            channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
    
    audioStartThread();
    
    Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
    
    if (is16Bit) {
        buf = new short[desiredFrames * (isStereo ? 2 : 1)];
    } else {
        buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; 
    }
    return buf;
}

public static void audioStartThread() {
    mAudioThread = new Thread(new Runnable() {
        public void run() {
            mAudioTrack.play();
            nativeRunAudioThread();
        }
    });
    
    // I'd take REALTIME if I could get it!
    mAudioThread.setPriority(Thread.MAX_PRIORITY);
    mAudioThread.start();
}

public static void audioWriteShortBuffer(short[] buffer) {
    for (int i = 0; i < buffer.length; ) {
        int result = mAudioTrack.write(buffer, i, buffer.length - i);
        if (result > 0) {
            i += result;
        } else if (result == 0) {
            try {
                Thread.sleep(1);
            } catch(InterruptedException e) {
                // Nom nom
            }
        } else {
            Log.w("SDL", "SDL audio: error return from write(short)");
            return;
        }
    }
}

public static void audioWriteByteBuffer(byte[] buffer) {
    for (int i = 0; i < buffer.length; ) {
        int result = mAudioTrack.write(buffer, i, buffer.length - i);
        if (result > 0) {
            i += result;
        } else if (result == 0) {
            try {
                Thread.sleep(1);
            } catch(InterruptedException e) {
                // Nom nom
            }
        } else {
            Log.w("SDL", "SDL audio: error return from write(short)");
            return;
        }
    }
}

public static void audioQuit() {
    if (mAudioThread != null) {
        try {
            mAudioThread.join();
        } catch(Exception e) {
            Log.v("SDL", "Problem stopping audio thread: " + e);
        }
        mAudioThread = null;

        //Log.v("SDL", "Finished waiting for audio thread");
    }

    if (mAudioTrack != null) {
        mAudioTrack.stop();
        mAudioTrack = null;
    }
}

}

/**
Simple nativeInit() runnable
*/
class SDLMain implements Runnable {
public void run() {
// Runs SDL_main()
SDLActivity.nativeInit();

    //Log.v("SDL", "SDL thread terminated");
}

}

/**
SDLSurface. This is what we draw on, so we need to know when it’s created
in order to do anything useful.

Because of this, that's where we set up the SDL thread

*/
class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {

// This is what SDL runs in. It invokes SDL_main(), eventually
private Thread mSDLThread;    

// EGL private objects
private EGLConfigChooser mEGLConfigChooser;
private EGLContext  mEGLContext;
private EGLSurface  mEGLSurface;
private EGLDisplay  mEGLDisplay;

// Sensors
private static SensorManager mSensorManager;

// Startup    
public SDLSurface(Context context) {
    super(context);
    getHolder().addCallback(this); 

    setFocusable(true);
    setFocusableInTouchMode(true);
    requestFocus();
    setOnKeyListener(this); 
    setOnTouchListener(this);   

    mSensorManager = (SensorManager)context.getSystemService("sensor");  
}

// Called when we have a valid drawing surface
public void surfaceCreated(SurfaceHolder holder) {
    //Log.v("SDL", "surfaceCreated()");

    enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}

// Called when we lose the surface
public void surfaceDestroyed(SurfaceHolder holder) {
    //Log.v("SDL", "surfaceDestroyed()");

    // Send a quit message to the application
    SDLActivity.nativeQuit();

    // Now wait for the SDL thread to quit
    if (mSDLThread != null) {
        try {
            mSDLThread.join();
        } catch(Exception e) {
            Log.v("SDL", "Problem stopping thread: " + e);
        }
        mSDLThread = null;

        //Log.v("SDL", "Finished waiting for SDL thread");
    }

    enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}

// Called when the surface is resized
public void surfaceChanged(SurfaceHolder holder,
                           int format, int width, int height) {
    //Log.v("SDL", "surfaceChanged()");

    int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
    switch (format) {
    case PixelFormat.A_8:
        Log.v("SDL", "pixel format A_8");
        break;
    case PixelFormat.LA_88:
        Log.v("SDL", "pixel format LA_88");
        break;
    case PixelFormat.L_8:
        Log.v("SDL", "pixel format L_8");
        break;
    case PixelFormat.RGBA_4444:
        Log.v("SDL", "pixel format RGBA_4444");
        sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
        break;
    case PixelFormat.RGBA_5551:
        Log.v("SDL", "pixel format RGBA_5551");
        sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
        break;
    case PixelFormat.RGBA_8888:
        Log.v("SDL", "pixel format RGBA_8888");
        sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
        break;
    case PixelFormat.RGBX_8888:
        Log.v("SDL", "pixel format RGBX_8888");
        sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
        break;
    case PixelFormat.RGB_332:
        Log.v("SDL", "pixel format RGB_332");
        sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
        break;
    case PixelFormat.RGB_565:
        Log.v("SDL", "pixel format RGB_565");
        sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
        break;
    case PixelFormat.RGB_888:
        Log.v("SDL", "pixel format RGB_888");
        // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
        sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
        break;
    default:
        Log.v("SDL", "pixel format unknown " + format + " " + width + "x" + height);
        break;
    }
    SDLActivity.onNativeResize(width, height, sdlFormat);

    // Now start up the C app thread
    if (mSDLThread == null) {
        mSDLThread = new Thread(new SDLMain(), "SDLThread"); 
        mSDLThread.start();       
    }
}

// unused
public void onDraw(Canvas canvas) {}



/**
 * An interface for choosing an EGLConfig configuration from a list of
 * potential configurations.
 * <p>
 * This interface must be implemented by clients wishing to call
 * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
 */
public interface EGLConfigChooser {
    /**
     * Choose a configuration from the list. Implementors typically
     * implement this method by calling
     * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
     * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
     * @param egl the EGL10 for the current display.
     * @param display the current display.
     * @return the chosen configuration.
     */
    EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
}

private static abstract class BaseConfigChooser
        implements EGLConfigChooser {
    public BaseConfigChooser(int[] configSpec) {
        mConfigSpec = configSpec;
    }
    public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
        int[] num_config = new int[1];
        egl.eglChooseConfig(display, mConfigSpec, null, 0, num_config);

        int numConfigs = num_config[0];

        if (numConfigs <= 0) {
            throw new IllegalArgumentException(
                    "No configs match configSpec");
        }

        EGLConfig[] configs = new EGLConfig[numConfigs];
        egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
                num_config);
        EGLConfig config = chooseConfig(egl, display, configs);
        if (config == null) {
            throw new IllegalArgumentException("No config chosen");
        }
        return config;
    }

    abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
            EGLConfig[] configs);

    protected int[] mConfigSpec;
}

private static class ComponentSizeChooser extends BaseConfigChooser {
    public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
            int alphaSize, int depthSize, int stencilSize) {
        super(new int[] {
                EGL10.EGL_RED_SIZE, redSize,
                EGL10.EGL_GREEN_SIZE, greenSize,
                EGL10.EGL_BLUE_SIZE, blueSize,
                EGL10.EGL_ALPHA_SIZE, alphaSize,
                EGL10.EGL_DEPTH_SIZE, depthSize,
                EGL10.EGL_STENCIL_SIZE, stencilSize,
                EGL10.EGL_NONE});
        mValue = new int[1];
        mRedSize = redSize;
        mGreenSize = greenSize;
        mBlueSize = blueSize;
        mAlphaSize = alphaSize;
        mDepthSize = depthSize;
        mStencilSize = stencilSize;
   }

    @Override
    public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
            EGLConfig[] configs) {
        EGLConfig closestConfig = null;
        int closestDistance = 1000;
        for(EGLConfig config : configs) {
            int d = findConfigAttrib(egl, display, config,
                    EGL10.EGL_DEPTH_SIZE, 0);
            int s = findConfigAttrib(egl, display, config,
                    EGL10.EGL_STENCIL_SIZE, 0);
            if (d >= mDepthSize && s>= mStencilSize) {
                int r = findConfigAttrib(egl, display, config,
                        EGL10.EGL_RED_SIZE, 0);
                int g = findConfigAttrib(egl, display, config,
                         EGL10.EGL_GREEN_SIZE, 0);
                int b = findConfigAttrib(egl, display, config,
                          EGL10.EGL_BLUE_SIZE, 0);
                int a = findConfigAttrib(egl, display, config,
                        EGL10.EGL_ALPHA_SIZE, 0);
                int distance = Math.abs(r - mRedSize)
                            + Math.abs(g - mGreenSize)
                            + Math.abs(b - mBlueSize)
                            + Math.abs(a - mAlphaSize);

                if (distance < closestDistance) {
                    closestDistance = distance;
                    closestConfig = config;
                }
            }
        }
        return closestConfig;
    }

    private int findConfigAttrib(EGL10 egl, EGLDisplay display,
            EGLConfig config, int attribute, int defaultValue) {

        if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
            return mValue[0];
        }
        return defaultValue;
    }

    private int[] mValue;
    // Subclasses can adjust these values:
    protected int mRedSize;
    protected int mGreenSize;
    protected int mBlueSize;
    protected int mAlphaSize;
    protected int mDepthSize;
    protected int mStencilSize;
}

/**
 * This class will choose a supported surface as close to
 * RGB565 as possible, with or without a depth buffer.*
 */
private static class SimpleEGLConfigChooser extends ComponentSizeChooser {
    public SimpleEGLConfigChooser(boolean withDepthBuffer) {
        super(4, 4, 4, 0, withDepthBuffer ? 16 : 0, 0);
        // Adjust target values. This way we'll accept a 4444 or
        // 555 buffer if there's no 565 buffer available.
        mRedSize = 5;
        mGreenSize = 6;
        mBlueSize = 5;
    }
}


// EGL functions
public boolean initEGL(int majorVersion, int minorVersion) {
    Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." + minorVersion);

    if (majorVersion == 1)
        return true;


    try {
        EGL10 egl = (EGL10)EGLContext.getEGL();

        EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);

        int[] version = new int[2];
        egl.eglInitialize(dpy, version);

        int EGL_OPENGL_ES_BIT = 1;
        int EGL_OPENGL_ES2_BIT = 4;
        int renderableType = 0;
        if (majorVersion == 2) {
            renderableType = EGL_OPENGL_ES2_BIT;
        } else if (majorVersion == 1) {
            renderableType = EGL_OPENGL_ES_BIT;
        }
        int[] configSpec = {
            //EGL10.EGL_DEPTH_SIZE,   16,
            EGL10.EGL_RENDERABLE_TYPE, renderableType,
            EGL10.EGL_NONE
        };
        EGLConfig[] configs = new EGLConfig[1];
        int[] num_config = new int[1];
	if (mEGLConfigChooser == null) {
            mEGLConfigChooser = new SimpleEGLConfigChooser(true);
        }

;

        EGLConfig config;

        if (false) {
            if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
                Log.e("SDL", "No EGL config available");
                return false;
            }
            config = configs[0];
        } else {
            config = mEGLConfigChooser.chooseConfig(egl, dpy);

        }

        EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null);
        if (ctx == EGL10.EGL_NO_CONTEXT) {
            Log.e("SDL", "Couldn't create context");
            return false;
        }

        EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
        if (surface == EGL10.EGL_NO_SURFACE) {
            Log.e("SDL", "Couldn't create surface");
            return false;
        }

        if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
            Log.e("SDL", "Couldn't make context current");
            return false;
        }

        mEGLContext = ctx;
        mEGLDisplay = dpy;
        mEGLSurface = surface;
        Log.v("SDL", "Finished start up OpenGL ES " + majorVersion + "." + minorVersion);
    } catch(Exception e) {
        Log.v("SDL", e + "");
        for (StackTraceElement s : e.getStackTrace()) {
            Log.v("SDL", s.toString());
        }
    }

    return true;
}

// EGL buffer flip
public void flipEGL() {
    try {
        EGL10 egl = (EGL10)EGLContext.getEGL();

        egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null);

        // drawing here

        egl.eglWaitGL();

        egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);

        
    } catch(Exception e) {
        Log.v("SDL", "flipEGL(): " + e);
        for (StackTraceElement s : e.getStackTrace()) {
            Log.v("SDL", s.toString());
        }
    }
}

// Key events
public boolean onKey(View  v, int keyCode, KeyEvent event) {

    if (event.getAction() == KeyEvent.ACTION_DOWN) {
        //Log.v("SDL", "key down: " + keyCode);
        SDLActivity.onNativeKeyDown(keyCode);
        return true;
    }
    else if (event.getAction() == KeyEvent.ACTION_UP) {
        //Log.v("SDL", "key up: " + keyCode);
        SDLActivity.onNativeKeyUp(keyCode);
        return true;
    }
    
    return false;
}

// Touch events
public boolean onTouch(View v, MotionEvent event) {

    int action = event.getAction();
    float x = event.getX();
    float y = event.getY();
    float p = event.getPressure();

    // TODO: Anything else we need to pass?        
    SDLActivity.onNativeTouch(action, x, y, p);
    return true;
}

// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
    // TODO: This uses getDefaultSensor - what if we have >1 accels?
    if (enabled) {
        mSensorManager.registerListener(this, 
                        mSensorManager.getDefaultSensor(sensortype), 
                        SensorManager.SENSOR_DELAY_GAME, null);
    } else {
        mSensorManager.unregisterListener(this, 
                        mSensorManager.getDefaultSensor(sensortype));
    }
}

public void onAccuracyChanged(Sensor sensor, int accuracy) {
    // TODO
}

public void onSensorChanged(SensorEvent event) {
    if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
        SDLActivity.onNativeAccel(event.values[0],
                                  event.values[1],
                                  event.values[2]);
    }
}

}

Am I doing something wrong?

Le 14 avr. 2011 ? 11:58, Mikael Magnusson a ?crit :

On 04/11/2011 07:21 PM, josebagar wrote:

I got it to work without touching the code, only the SDK location and version in local.properties and default.properties.
If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your hardware and mine might be that I don’t have a GPU, so I understand that OpenGL is being emulated by software here. Although I’m not sure about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different way might help?
http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this (http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1) thread seems to suggest that initializing EGL manually might need additional checks.

PD: Please note that I’m a newbie to both Android coding and OpenGLES, so I might just be plain wrong.

I managed to run Alien on my Motorola Defy by copying EGLConfigChooser, BaseConfigChooser, ComponentSizeChooser, SimpleEGLConfigChooser from android.opengl.GLSurfaceView. I also had to disable OpenGL ES 1 since SDL kept initializing version 1 after initializing version 2. See diff in attachment.

GLSurfaceView.java:
http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f25996cb373bc338c6beee7a/opengl/java/android/opengl/GLSurfaceView.java

/Mikael

<android-project.diff>_______________________________________________
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I can compile and run the same program on iPhone,
so the problem is not from the program itself, just the .java file starting the C++ code.
No idea?From: Globoeil
Sent: Saturday, April 16, 2011 10:28 AM
To: SDL Development List
Subject: Re: [SDL] Alien android project compile,works on emu but not on hardw

Thank you for your help.
I did the changes suggested in the diff file you sent,
but the program still crash at the SDL Init Video point and says:
glTexImage2D(): GL_INVALID_ENUM


Here is the full source of the .java file (see attached file).

Am I doing something wrong?

Le 14 avr. 2011 ? 11:58, Mikael Magnusson a ?crit :

On 04/11/2011 07:21 PM, josebagar wrote:

I got it to work without touching the code, only the SDK location and version in local.properties and default.properties.

If it serves of any help, I'm building against Android SDK 10.



> From what I can see, the main real difference between your hardware and mine might be that I don't have a GPU, so I understand that OpenGL is being emulated by software here. Although I'm not sure about "Samsung Galaxy Naos i5800".



I've searched a bit, and maybe initializing OpenGLES in a different way might help?

http://developer.android.com/resources/articles/glsurfaceview.html



Reading through this (http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1) thread seems to suggest that initializing EGL manually might need additional checks.



PD: Please note that I'm a newbie to both Android coding and OpenGLES, so I might just be plain wrong.

I managed to run Alien on my Motorola Defy by copying EGLConfigChooser, BaseConfigChooser, ComponentSizeChooser, SimpleEGLConfigChooser from android.opengl.GLSurfaceView. I also had to disable OpenGL ES 1 since SDL kept initializing version 1 after initializing version 2. See diff in attachment.

GLSurfaceView.java:
http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f25996cb373bc338c6beee7a/opengl/java/android/opengl/GLSurfaceView.java

/Mikael

<android-project.diff>_______________________________________________
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


hank you for your help.
I did the changes suggested in the diff file you sent,
but the program still crash at the SDL Init Video point and says:
glTexImage2D(): GL_INVALID_ENUM

Here is the full source of the .java file (see attached file).

Am I doing something wrong?

Le 14 avr. 2011 ? 11:58, Mikael Magnusson a ?crit :

On 04/11/2011 07:21 PM, josebagar wrote:

I got it to work without touching the code, only the SDK location and version in local.properties and default.properties.
If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your hardware and mine might be that I don’t have a GPU, so I understand that OpenGL is being emulated by software here. Although I’m not sure about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different way might help?
http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this (http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1) thread seems to suggest that initializing EGL manually might need additional checks.

PD: Please note that I’m a newbie to both Android coding and OpenGLES, so I might just be plain wrong.

I managed to run Alien on my Motorola Defy by copying EGLConfigChooser, BaseConfigChooser, ComponentSizeChooser, SimpleEGLConfigChooser from android.opengl.GLSurfaceView. I also had to disable OpenGL ES 1 since SDL kept initializing version 1 after initializing version 2. See diff in attachment.

GLSurfaceView.java:
http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f25996cb373bc338c6beee7a/opengl/java/android/opengl/GLSurfaceView.java

/Mikael

<android-project.diff>_______________________________________________
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org



SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I can compile and run the same program on iPhone,
so the problem is not from the program itself, just the .java file
starting the C++ code.
No idea?

Are you sure your phone supports OpenGL ES 2, since I disabled version 1
in my patch?

Btw, to be able to use WVGA+ resolution in SDL you need to declare
uses-sdk in AndroidManifest.xml, otherwise it will use a lower
resolution to be backward compatible with SDK 1 or something.

/MikaelOn 04/18/2011 08:27 AM, Globoeil wrote:

From: Globoeil <mailto:globoeil at globoeil.com>
Sent: Saturday, April 16, 2011 10:28 AM
To: SDL Development List <mailto:sdl at lists.libsdl.org>
Subject: Re: [SDL] Alien android project compile,works on emu but
not on hardw
Thank you for your help.
I did the changes suggested in the diff file you sent,
but the program still crash at the SDL Init Video point and says:
glTexImage2D(): GL_INVALID_ENUM


Here is the full source of the .java file (see attached file).
Am I doing something wrong?
Le 14 avr. 2011 ? 11:58, Mikael Magnusson a ?crit :

On 04/11/2011 07:21 PM, josebagar wrote:

I got it to work without touching the code, only the SDK location
and version in local.properties and default.properties.
If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your
hardware and mine might be that I don’t have a GPU, so I understand
that OpenGL is being emulated by software here. Although I’m not
sure about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different
way might help?
http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this
(http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1)
thread seems to suggest that initializing EGL manually might need
additional checks.

PD: Please note that I’m a newbie to both Android coding and
OpenGLES, so I might just be plain wrong.

I managed to run Alien on my Motorola Defy by copying
EGLConfigChooser, BaseConfigChooser, ComponentSizeChooser,
SimpleEGLConfigChooser from android.opengl.GLSurfaceView. I also had
to disable OpenGL ES 1 since SDL kept initializing version 1 after
initializing version 2. See diff in attachment.

GLSurfaceView.java:
http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f25996cb373bc338c6beee7a/opengl/java/android/opengl/GLSurfaceView.java

/Mikael

<android-project.diff>_______________________________________________
SDL mailing list
SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


hank you for your help.
I did the changes suggested in the diff file you sent,
but the program still crash at the SDL Init Video point and says:
glTexImage2D(): GL_INVALID_ENUM

Here is the full source of the .java file (see attached file).

Am I doing something wrong?

Le 14 avr. 2011 ? 11:58, Mikael Magnusson a ?crit :

On 04/11/2011 07:21 PM, josebagar wrote:

I got it to work without touching the code, only the SDK location
and version in local.properties and default.properties.

If it serves of any help, I’m building against Android SDK 10.

From what I can see, the main real difference between your
hardware and mine might be that I don’t have a GPU, so I understand
that OpenGL is being emulated by software here. Although I’m not sure
about “Samsung Galaxy Naos i5800”.

I’ve searched a bit, and maybe initializing OpenGLES in a different
way might help?

http://developer.android.com/resources/articles/glsurfaceview.html

Reading through this
(http://groups.google.com/group/android-developers/browse_thread/thread/75791c2acbfc7c93/fa2a08c12d3392b5?fwc=1)
thread seems to suggest that initializing EGL manually might need
additional checks.

PD: Please note that I’m a newbie to both Android coding and
OpenGLES, so I might just be plain wrong.

I managed to run Alien on my Motorola Defy by copying
EGLConfigChooser, BaseConfigChooser, ComponentSizeChooser,
SimpleEGLConfigChooser from android.opengl.GLSurfaceView. I also had
to disable OpenGL ES 1 since SDL kept initializing version 1 after
initializing version 2. See diff in attachment.

GLSurfaceView.java:

http://gitorious.org/0xdroid/frameworks_base/blobs/93f411386a570082f25996cb373bc338c6beee7a/opengl/java/android/opengl/GLSurfaceView.java

/Mikael

<android-project.diff>_______________________________________________
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org



SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org