The first thing people will notice is the very choppy gameplay.
This is due to the OS processing overhead that occurs during WaitNextEvent().
Sugggestions are welcome.
Also, the audio is not fully tested, and the game will not work on 8-bit
displays.
The ports of the SDL_image and SDL_mixer libraries to MacOS will be released
sometime next week.
The first thing people will notice is the very choppy gameplay.
This is due to the OS processing overhead that occurs during WaitNextEvent().
Sugggestions are welcome.
Also, the audio is not fully tested, and the game will not work on 8-bit
displays.
The ports of the SDL_image and SDL_mixer libraries to MacOS will be released
sometime next week.
Heh, IE reeks havoc on foreground apps. I use Netscape here, its a little
better about that (At least it doesn’t bother me like IE did).On Mon, 7 Feb 2000, Sam Lantinga wrote:
Lead Programmer, Loki Entertainment Software
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec