Using Windows 2000, SDL 1.2.0, Visual C++ 6.0
I’m using the following code to using an alpha blended image:
SDL_Surface *imageBMP, *image_dat;
imageBMP = IMG_Load(“test.png”);
SDL_SetAlpha(imageBMP, SDL_SRCALPHA, 50);
image_dat = SDL_DisplayFormatAlpha(imageBMP);
SDL_FreeSurface(imageBMP);
This should give me a nice speedy alpha blended image in image_dat. The
only thing is no alpha blending appears when I blit the image.
If I don’t use SDL_DisplayFormatAlpha the image is alpha blended (in the
original imageBMP pointer), but it’s slow of course.
Is this a possible bug or am I being waaaaay stupid?_________________________________________________________________________
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