# Am I using SDL\_RenderGeometry correctly?

**URL:** <https://discourse.libsdl.org/t/am-i-using-sdl-rendergeometry-correctly/32995>\
**Category:** SDL Development\
**Created:** [October 6, 2021, 1:48pm UTC](https://discourse.libsdl.org/t/am-i-using-sdl-rendergeometry-correctly/32995 "2021-10-06T13:48:25Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Sylvain\_Becker](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/s/3ab097/32.png) [@Sylvain\_Becker](https://discourse.libsdl.org/u/Sylvain_Becker)\
**Post date:** [October 7, 2021, 8:47am UTC](https://discourse.libsdl.org/t/am-i-using-sdl-rendergeometry-correctly/32995/3 "2021-10-07T08:47:10Z")

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Also think this is ok.  
you expect something that would be done by:

- using different z coordinates (between bottom and top vertices)
- and/or maybe transforming the stack  
Not sure, but maybe there was this patch would be helpfull … [https://github.com/libsdl-org/SDL/issues/1229](https://github.com/libsdl-org/SDL/issues/1229)

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