An SDL Logo concept to start (was Re: SDL Logo)

Hi,

My first post on the mailing list – hopefully this will work properly.

It seems like several people want a revamped, standardized logo but we
mainly need ideas to juggle around and reach agreement. The PDF URL below
is a concept that I came up with last night after reading about the
gears/machinery idea. It is by no means final and I’d actually like to
see it beat around, used as a base to form other concepts, etc. Just to get
the wheels turning.

http://members.rogers.com/victorchow/temp/sdl-full.pdf (62KB)

I’m a newbie to SDL but my main purpose is to use it as a nice, simple
framework for my self-teaching OpenGL projects.

-Victor Chow (eLDeR_MMHS)_________________________________________________________________
Send and receive Hotmail on your mobile device: http://mobile.msn.com

Similarly this logo attempt is very much not final,
but it is designed for print as well as screen…

http://icculus.org/~loren/SDL_logo/

Comments welcome

Thanks,

-Loren

P.S. Thanks Ryan, for the web space…__________________________________________________
Do You Yahoo!?
Yahoo! Health - Feel better, live better

At last someone!! :)))

A few notes: (any comments on those notes are of course welcome)

  • Gears are nice, but I’m not sure that gears alone could represent SDL.
  • I don’t think that the version (1.2.4) should be that emphasized, if
    at all.
  • I think there should be something that could be extended into 3D. Of
    course those gears could be extruded, but IMHO, objects that actually
    have a 3D shape are much cooler.
  • Gears can be much more than just that… see examples:
    http://images.google.com/images?q=gears

Keep those ideas coming! :wink:

Just got an idea:
SDL is meant to simplify things, right? So much that you don’t need to
handle those inside stuff, which gears represent. If we take the idea of
Gears, maybe SDL should not be represented by them, but instead the
letters “SDL” will be over the gears (or something like that) - i.e. you
know there are gears, but you only need to handle the much simpler SDL
instead of those complex gears…

RK.

Victor Chow wrote:> Hi,

My first post on the mailing list – hopefully this will work properly.

It seems like several people want a revamped, standardized logo but we
mainly need ideas to juggle around and reach agreement. The PDF URL
below is a concept that I came up with last night after reading about
the gears/machinery idea. It is by no means final and I’d actually
like to see it beat around, used as a base to form other concepts,
etc. Just to get the wheels turning.

http://members.rogers.com/victorchow/temp/sdl-full.pdf (62KB)

I’m a newbie to SDL but my main purpose is to use it as a nice, simple
framework for my self-teaching OpenGL projects.

-Victor Chow (eLDeR_MMHS)

Right on! Not bad!

-bill!On Sun, Jul 28, 2002 at 04:28:53PM -0400, Victor Chow wrote:

http://members.rogers.com/victorchow/temp/sdl-full.pdf (62KB)

That’s not bad… just the S, D and L are
spaced funny so you /might/ think it means
SLD. :wink:

-bill!On Sun, Jul 28, 2002 at 01:53:33PM -0700, Loren Osborn wrote:

http://icculus.org/~loren/SDL_logo/

better than LSD dontcha think?
muhahah> ----- Original Message -----

From: nbs@sonic.net (Bill Kendrick)
To:
Sent: Sunday, July 28, 2002 2:56 PM
Subject: Re: [SDL] An SDL Logo concept to start (was Re: SDL Logo)

On Sun, Jul 28, 2002 at 01:53:33PM -0700, Loren Osborn wrote:

http://icculus.org/~loren/SDL_logo/

That’s not bad… just the S, D and L are
spaced funny so you /might/ think it means
SLD. :wink:

-bill!


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Romi Kuntsman wrote:

Just got an idea:
SDL is meant to simplify things, right? So much that you don’t need to
handle those inside stuff, which gears represent. If we take the idea
of Gears, maybe SDL should not be represented by them, but instead the
letters “SDL” will be over the gears (or something like that) - i.e.
you know there are gears, but you only need to handle the much simpler
SDL instead of those complex gears…

I mean something like this:
http://members.lycos.co.uk/romik12345/sdl_logo/sdl-logo1.png
What do you think?

RK.

Hope you don’t mind some criticism. Firstly, there are far too many
colors in your logo. If someone was going to print it in white on black
or black on white, it won’t come out very well at all. Secondly, the
version with just the letters is hard to identify as being SDL and not SLD
as Bill noted. Third, the horizontal bars, while clearly intentional
looking at the greyscale images, don’t look very good in the color ones.

Using primitive shapes is a very good idea for something like SDL though.On Sun, Jul 28, 2002 at 01:53:33PM -0700, Loren Osborn wrote:

Similarly this logo attempt is very much not final,
but it is designed for print as well as screen…

http://icculus.org/~loren/SDL_logo/

Comments welcome


Joseph Carter glDisable (DX8_CRAP);

<Espy_on_crack> “I installed ‘Linux 6.1’, doesn’t that make me a unix
guru?”
Espy_on_crack: no, you have to install it twice before you are a
guru…once to prove you can do it, the second to fix the things
your broke the first time
<Espy_on_crack> oh right, how silly of me

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Whether or not I like the idea, I must immediately comment that these are
logos! In as little as two colors, you can render your base logo. WHile
you did not add shading or other high-color effects, you could have
without much problem. One you left out though was a color logo on black
and some sort of framed logo for web pages and the like which are neither
white nor black.

I do not think the version number need be mentioned, and in fact probably
should not be used unless it were simply 1.2, new patchlevels are released
too often for it otherwise. Also, the gears don’t work well when rendered
very small. The font is nice, but might need to be broader and bolder so
that when it is crunched down to the corner of a 640x480 screen it’s still
clean and clear. (Please note that as truetype fonts go, I’m a big fan of
Verdana because of how well it works at very low or very high resolutions,
interlaced or not, etc… It’s hard to get that in a single rendered image
but if it can be gotten, we should try…)

I have no interest in worrying about whether or not there’s some special
flashy version for OpenGL or not. It’s just not a concern. As long as we
have something that works, us OpenGL people can make it pretty for our own
games or keep it simple if we’d prefer.On Sun, Jul 28, 2002 at 04:28:53PM -0400, Victor Chow wrote:

It seems like several people want a revamped, standardized logo but we
mainly need ideas to juggle around and reach agreement. The PDF URL below
is a concept that I came up with last night after reading about the
gears/machinery idea. It is by no means final and I’d actually like to
see it beat around, used as a base to form other concepts, etc. Just to
get the wheels turning.

http://members.rogers.com/victorchow/temp/sdl-full.pdf (62KB)


Joseph Carter You want fries with that?

unclean: err, the admin team do not control the archive, that’s the
ftp cabal
get your cabals right, damn it :stuck_out_tongue:

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Throwing in my 2 cents: I personally think that there are far too many
Open-Source/Free-Software projects these days with gears in their logos.

I’m aware we’re all tech-heads, and gears are really the start of
technology/machines as we know them (okay, maybe levers would be
first… but I digress :wink: but does every project have to have gears as
a logo? (Hypocracy coming from someone with YATBL: Yet Another Tux-Based
Logo, I know…)

That minor gripe being said, I personally like the PDF ones the original
poster had (just wish they would be made available in a open format :slight_smile:
as well as these below.On Sun, 2002-07-28 at 16:10, Romi Kuntsman wrote:

Romi Kuntsman wrote:

Just got an idea:
SDL is meant to simplify things, right? So much that you don’t need to
handle those inside stuff, which gears represent. If we take the idea
of Gears, maybe SDL should not be represented by them, but instead the
letters “SDL” will be over the gears (or something like that) - i.e.
you know there are gears, but you only need to handle the much simpler
SDL instead of those complex gears…

I mean something like this:
http://members.lycos.co.uk/romik12345/sdl_logo/sdl-logo1.png
What do you think?


Sam “Criswell” Hart <@Sam_Hart> AIM, Yahoo!:
Homepage: < http://www.geekcomix.com/snh/ >
PGP Info: < http://www.geekcomix.com/snh/contact/ >
Tux4Kids: < http://www.tux4kids.org/ >

xpdf is pretty open, last I looked… =)On Sun, Jul 28, 2002 at 03:56:06PM -0700, Samuel Hart wrote:

That minor gripe being said, I personally like the PDF ones the original
poster had (just wish they would be made available in a open format :slight_smile:
as well as these below.


Joseph Carter This thing is an AI

netgod: er, are these 2.2.0 packages 2.0.0pre9 or do you have a
direct line with the gods?
joeyh: i have the direct line

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Yeh… I did notice that just before throwing it to
the wolves, but I was in a hurry to leave, so I didn’t
have time to fix it… I’m considering moving the "S"
so the “p” in ‘simple’ almost touches the “D”…

Also, the reason I provided a link to the .xcf file is
so people could fiddle with it…

-Loren
— Atrix Wolfe wrote:> better than LSD dontcha think?

muhahah
----- Original Message -----
From: “nbs”
To:
Sent: Sunday, July 28, 2002 2:56 PM
Subject: Re: [SDL] An SDL Logo concept to start (was
Re: SDL Logo)

On Sun, Jul 28, 2002 at 01:53:33PM -0700, Loren Osborn wrote:

http://icculus.org/~loren/SDL_logo/

That’s not bad… just the S, D and L are
spaced funny so you /might/ think it means
SLD. :wink:

-bill!


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Yahoo! Health - Feel better, live better

— Joseph Carter wrote:

Similarly this logo attempt is very much not
final,
but it is designed for print as well as screen…

http://icculus.org/~loren/SDL_logo/

Comments welcome

Hope you don’t mind some criticism.

No problem…

                                 Firstly, there

are far too many
colors in your logo. If someone was going to print
it in white on black
or black on white, it won’t come out very well at
all.

Quite honestly, this is the reason I chose to have a
seperate black&white vs. color version of the logo. I
felt that having Red Green and Blue were important as
so much of SDL deal with video which is represented as
composites of these colors. While I didn’t feel
either the purple or the sky-blue background were
specifically necessary, I felt they complemented the
RGB theme well…

  Secondly, the

version with just the letters is hard to identify as
being SDL and not SLD
as Bill noted.

Agreed… I haven’t played with moving the word
"Simple" yet, but I think it will solve this problem.
As I provided the .xcf file, I welcome anyone
interested to play with this.

            Third, the horizontal bars, while

clearly intentional
looking at the greyscale images, don’t look very
good in the color ones.

Hmm… I did look at it both with and without the
horizontal bars and thought the geometric shapes
looked too plain without them… I left them in for
primarily two reasons.

  1. I wanted them visable to proivide some degree of
    continuity between the color and the black&white
    versions of the images
  2. I thought (as they are 18% opaque) they provided a
    subtle and interesting texture to the otherwise simple
    boring geometric shapes. (i.e. like the AT&T logo)

Using primitive shapes is a very good idea for
something like SDL though.

Thanks… Bare in mind I am by no means an a real
artist… I just threw this togeather as a concept and
was hoping to hear some feedback… I don’t have much
time to work on this, so I encourage anyone to play
with the .xcf I created, or just play with the concept
in general…

One thing I WOULD like to see with this logo is to
see the lettes S,D, and L cast shadows onto their
respective shapes that do not make the shapes look
flat… (While I have faked effects like this before,
I believe the effect would be much more profound if
done correctly in a 3D modeling program.)

As I mentioned above, my schedule is very limiting at
the moment. If anyone wants to take this concept and
run with it, please do!

-Thanks,

-Loren> On Sun, Jul 28, 2002 at 01:53:33PM -0700, Loren Osborn wrote:


Do You Yahoo!?
Yahoo! Health - Feel better, live better

Hi,

My first post on the mailing list – hopefully this will work properly.

It seems like several people want a revamped, standardized logo but we
mainly need ideas to juggle around and reach agreement. The PDF URL below
is a concept that I came up with last night after reading about the
gears/machinery idea. It is by no means final and I’d actually like to
see it beat around, used as a base to form other concepts, etc. Just to get
the wheels turning.

Yah, so far I like this logo idea the best… but I agree that the version # shouldn’t be a part of it. My favorite on the page is the one titled “compact logo” but perhaps without the horizontal line beneath the “SDL”. Also, “powered by” isn’t really true, is it? I mean, whatever game they’re playing is really “powered” by the computer’s hardware.
You could say “built with” or something like that.

Now, just brainstorming:

Thinking along these lines… SDL is a toolkit, right? Perhaps a logo depicting some “tools of the trade” (could be any trade). Anything but a hammer and forge, since that’s pretty used by sourceforge.

Or, take into account that SDL encompasses 3D/2D graphics, sound, input, etc. And, that its primarily used for games… perhaps an old joystick, rendered part wireframe, part flat shaded, and part smooth shaded in the box? The background might have an audio frequency chart? Perhaps a set of logos, each depicting a different aspect of SDL?

And of course, now that I’ve said that, Notice that most well-known logos are VERY simple in design. Take these, for instance (whether you love them or hate them, they are instantly recognizeable!). Each is very distinctive, and looks good in any number of colors > 2:


http://www.blackisle.com/images/logo_small.jpg
http://www.blizzard.com/images/blizz-logo.gif
http://www.coca-cola.com/_media/index/leftcorner_logo.gif
http://www.surreal.com/Surreal%20Foot.htm

Hehe, the last one is my favorite. Looks cool animated too. :wink:

There are thousands more, but of course they all have something in common, eh? And that’s simplicity… and since the first letter in SDL represents simplicity… perhaps it would be best served by a simple logo?

  • EronOn Sun, 28 Jul 2002 16:28:53 -0400 “Victor Chow” <elder_mmhs at hotmail.com> wrote:

I read digest #461 and I’ve cumulated ideas, comments, suggestions,
criticisms, et al. into this next design. The base roots are still from my
initial design, but otherwise it is a different style. I feel what we are
doing in this discussion is a great feedback loop. Hopefully no one is
"offended" if they see some of their ideas integrated into this incarnation.
I might be making this particular one, but even on this second pass it’s
obviously a collaborative group effort. In the end, we probably all want
something nice, clean and versatile that reflects the entire SDL development
community.

Apologies for the 313KB size. I included a 144-dpi bitmap concept plus the
usual vector stuff.

If you’re interested in the artsy/design elements packed in, feel free to
check out the text file URL below the PDF.

Specific responses:

Romi Kuntsman: I took most of your notes into consideration. :slight_smile:

Joseph Carter: Great idea w/ the primitives, and it’s been implemented.
Also, notice the full text font. :wink:

Samuel Hart: While I can’t verify the over-use of gears, I can see it
happening. I tossed out the gear concept but if you check my latest one
closely you might still spot one. :wink:

Patrick McFarland: I would have liked some more constructive feedback, but
to each his own. Actually, one of my original intents was to encourage
people to come up with ideas – even if it was through disapproval of
any/all designs that cropped up. Make one! :slight_smile:

URLs:

http://members.rogers.com/victorchow/temp/sdl-full-r1a.pdf (313KB)
http://members.rogers.com/victorchow/temp/sdl-r1a-analysis.txt (~1KB)

-Victor Chow (eLDeR_MMHS)_________________________________________________________________
Chat with friends online, try MSN Messenger: http://messenger.msn.com

I read digest #461 and I’ve cumulated ideas, comments, suggestions,
criticisms, et al. into this next design. The base roots are still from my
initial design, but otherwise it is a different style. I feel what we are
doing in this discussion is a great feedback loop. Hopefully no one is
"offended" if they see some of their ideas integrated into this incarnation.
I might be making this particular one, but even on this second pass it’s
obviously a collaborative group effort. In the end, we probably all want
something nice, clean and versatile that reflects the entire SDL development
community.

Hm, I personally liked your first set of Logos better than this one. This one’s even more “busy” than the last one, and lacks any sort of interesting or distinctive graphic that represents SDL.

Again, I’d say “simplify”. Good logos are usually very simple and very distinctive.

Here’s another example of a very distintive and simple logo:

http://a772.g.akamai.net/7/772/51/dfe7f0dbb1e93b/www.apple.com/giftguide/images/gift_index_apple.gifOn Mon, 29 Jul 2002 23:42:03 -0400 “Victor Chow” <elder_mmhs at hotmail.com> wrote: