Andoird OpenSL Audio

For some reason I added OpnenSl to the SDL, if anyone is interested - welcome

/*
Simple DirectMedia Layer
Copyright © 1997-2014 Sam Lantinga slouken@libsdl.org

This software is provided ‘as-is’, without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
    claim that you wrote the original software. If you use this software
    in a product, an acknowledgment in the product documentation would be
    appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
    misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
    */
    #include “…/…/SDL_internal.h”

#if SDL_AUDIO_DRIVER_OPENSLES

#include “SDL_audio.h”
#include “…/SDL_audio_c.h”
#include “SDL_openslES.h”

// for native audio
#include <SLES/OpenSLES.h>
#include <SLES/OpenSLES_Android.h>

#include <android/log.h>

#define LOG_TAG “SDL_openslES”

//#define LOGI(…) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,VA_ARGS)
//#define LOGE(…) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,VA_ARGS)
//#define LOGI(…) do {} while (0)
//#define LOGE(…) do {} while (0)
#define LOGI(…)
#define LOGE(…)

// engine interfaces
static SLObjectItf engineObject = NULL;
static SLEngineItf engineEngine;

// output mix interfaces
static SLObjectItf outputMixObject = NULL;
//static SLEnvironmentalReverbItf outputMixEnvironmentalReverb = NULL;

// aux effect on the output mix, used by the buffer queue player
static const SLEnvironmentalReverbSettings reverbSettings =
SL_I3DL2_ENVIRONMENT_PRESET_STONECORRIDOR;

// buffer queue player interfaces
static SLObjectItf bqPlayerObject = NULL;
static SLPlayItf bqPlayerPlay;
static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue;
//static SLEffectSendItf bqPlayerEffectSend;
static SLMuteSoloItf bqPlayerMuteSolo;
static SLVolumeItf bqPlayerVolume;

// recorder interfaces TODO
static SLObjectItf recorderObject = NULL;
static SLRecordItf recorderRecord;
static SLAndroidSimpleBufferQueueItf recorderBufferQueue;

// pointer and size of the next player buffer to enqueue, and number of remaining buffers
static short *nextBuffer;
static unsigned nextSize;
static int nextCount;

static const char *sldevaudiorecorderstr = “SLES Audio Recorder”;
static const char *sldevaudioplayerstr = “SLES Audio Player”;

#define SLES_DEV_AUDIO_RECORDER sldevaudiorecorderstr
#define SLES_DEV_AUDIO_PLAYER sldevaudioplayerstr

#define NUM_BUFFERS 2 /* – Don’t lower this! */

static Uint8 *mixbuff = NULL;
static int next_buffer = 0;
static Uint8 *pmixbuff[NUM_BUFFERS];

SDL_sem *playsem = NULL, *recsem = NULL;

//static SDL_AudioDevice* audioDevice = NULL;

static void openslES_DetectDevices( int iscapture )
{
LOGI( “openSLES_DetectDevices()” );
if ( iscapture )
addfn( SLES_DEV_AUDIO_RECORDER );
else
addfn( SLES_DEV_AUDIO_PLAYER );
return;
}

static void openslES_DestroyEngine( void );

static int openslES_CreateEngine( void )
{
SLresult result;

LOGI( "openSLES_CreateEngine()" );

// create engine
result = slCreateEngine( &engineObject, 0, NULL, 0, NULL, NULL );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "slCreateEngine failed" );
	goto error;
}

LOGI( "slCreateEngine OK" );

// realize the engine
result = (*engineObject)->Realize( engineObject, SL_BOOLEAN_FALSE );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "RealizeEngine failed" );
	goto error;
}

LOGI( "RealizeEngine OK" );

// get the engine interface, which is needed in order to create other objects
result = (*engineObject)->GetInterface( engineObject, SL_IID_ENGINE, &engineEngine );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "EngineGetInterface failed" );
	goto error;
}

LOGI( "EngineGetInterface OK" );

// create output mix, with environmental reverb specified as a non-required interface

// const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
// const SLboolean req[1] = { SL_BOOLEAN_FALSE };

const SLInterfaceID ids[1] = { SL_IID_VOLUME };
const SLboolean req[1] = { SL_BOOLEAN_FALSE };
result = (*engineEngine)->CreateOutputMix( engineEngine, &outputMixObject, 1, ids, req );

if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "CreateOutputMix failed" );
	goto error;
}
LOGI( "CreateOutputMix OK" );

// realize the output mix
result = (*outputMixObject)->Realize( outputMixObject, SL_BOOLEAN_FALSE );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "RealizeOutputMix failed" );
	goto error;
}

return 1;

error:;
openslES_DestroyEngine( );
return 0;
}

static void openslES_DestroyPCMPlayer( void );
static void openslES_DestroyPCMRecorder( void );

static void openslES_DestroyEngine( void )
{
LOGI( “openslES_DestroyEngine()” );

openslES_DestroyPCMPlayer( );
openslES_DestroyPCMRecorder( );

// destroy output mix object, and invalidate all associated interfaces
if ( outputMixObject != NULL ) {

    (*outputMixObject)->Destroy( outputMixObject );
    outputMixObject = NULL;

// outputMixEnvironmentalReverb = NULL;
}

// destroy engine object, and invalidate all associated interfaces
if (engineObject != NULL) {

    (*engineObject)->Destroy( engineObject );
    engineObject = NULL;
    engineEngine = NULL;
}

return;

}

// this callback handler is called every time a buffer finishes playing
static void bqPlayerCallback( SLAndroidSimpleBufferQueueItf bq, void *context )
{
static int t = 0;
// assert(bq == bqPlayerBufferQueue);
// assert(NULL == context);

// for streaming playback, replace this test by logic to find and fill the next buffer

#if 0
if (–nextCount > 0 && NULL != nextBuffer && 0 != nextSize) {
SLresult result;
// enqueue another buffer
result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize);
// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
// which for this code example would indicate a programming error
assert(SL_RESULT_SUCCESS == result);
(void)result;
}
#endif

LOGI( "SLES: Playback Callmeback %u", t++ );

SDL_SemPost( playsem );

return;

}

static int openslES_CreatePCMRecorder( _THIS )
{
LOGE( “openslES_CreatePCMRecorder not implimented yet!” );
return SDL_SetError( “openslES_CreatePCMRecorder not implimented yet!” );
}

static void openslES_DestroyPCMRecorder( void )
{
return;
}

static int openslES_CreatePCMPlayer( _THIS )
{
SLDataFormat_PCM format_pcm;
SDL_AudioFormat test_format;
SLresult result;
int i;

/*
test_format = SDL_FirstAudioFormat( this->spec.format );

while ( test_format != 0 ) {

	if ( SDL_AUDIO_ISSIGNED(test_format) && SDL_AUDIO_ISINT(test_format ) ) break;
	test_format = SDL_NextAudioFormat( );
}

if ( test_format == 0 ) {

	// Didn't find a compatible format :( 
	LOGI( "No compatible audio format!" );
	return SDL_SetError("No compatible audio format!");
}

this->spec.format = test_format;

*/

// Update the fragment size as size in bytes
SDL_CalculateAudioSpec( &this->spec );

LOGI( "Try to open %u hz %u bit chan %u %s samples %u", 
		this->spec.freq, SDL_AUDIO_BITSIZE( this->spec.format ), 
		this->spec.channels, (test_format&0x1000) ? "BE" : "LE", this->spec.samples 
	);

// configure audio source
SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2 };

// SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, OPENSLES_BUFFERS };

format_pcm.formatType    = SL_DATAFORMAT_PCM;
format_pcm.numChannels   = this->spec.channels;
format_pcm.samplesPerSec = this->spec.freq * 1000;	/// kilo Hz to milli Hz
format_pcm.bitsPerSample = SDL_AUDIO_BITSIZE( this->spec.format );
format_pcm.containerSize = SDL_AUDIO_BITSIZE( this->spec.format );

if ( SDL_AUDIO_ISBIGENDIAN( this->spec.format ) )
	format_pcm.endianness = SL_BYTEORDER_BIGENDIAN;
else
	format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;

/*
#define SL_SPEAKER_FRONT_LEFT ((SLuint32) 0x00000001)
#define SL_SPEAKER_FRONT_RIGHT ((SLuint32) 0x00000002)
#define SL_SPEAKER_FRONT_CENTER ((SLuint32) 0x00000004)
#define SL_SPEAKER_LOW_FREQUENCY ((SLuint32) 0x00000008)
#define SL_SPEAKER_BACK_LEFT ((SLuint32) 0x00000010)
#define SL_SPEAKER_BACK_RIGHT ((SLuint32) 0x00000020)
#define SL_SPEAKER_FRONT_LEFT_OF_CENTER ((SLuint32) 0x00000040)
#define SL_SPEAKER_FRONT_RIGHT_OF_CENTER ((SLuint32) 0x00000080)
#define SL_SPEAKER_BACK_CENTER ((SLuint32) 0x00000100)
#define SL_SPEAKER_SIDE_LEFT ((SLuint32) 0x00000200)
#define SL_SPEAKER_SIDE_RIGHT ((SLuint32) 0x00000400)
#define SL_SPEAKER_TOP_CENTER ((SLuint32) 0x00000800)
#define SL_SPEAKER_TOP_FRONT_LEFT ((SLuint32) 0x00001000)
#define SL_SPEAKER_TOP_FRONT_CENTER ((SLuint32) 0x00002000)
#define SL_SPEAKER_TOP_FRONT_RIGHT ((SLuint32) 0x00004000)
#define SL_SPEAKER_TOP_BACK_LEFT ((SLuint32) 0x00008000)
#define SL_SPEAKER_TOP_BACK_CENTER ((SLuint32) 0x00010000)
#define SL_SPEAKER_TOP_BACK_RIGHT ((SLuint32) 0x00020000)
*/

if ( this->spec.channels == 1 )
	format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
else if ( this->spec.channels == 2 )
	format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
else if ( this->spec.channels == 3 )
	format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER;
else if ( this->spec.channels == 4 )
	format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
							 SL_SPEAKER_BACK_LEFT  | SL_SPEAKER_BACK_RIGHT;
else
	format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
							 SL_SPEAKER_BACK_LEFT  | SL_SPEAKER_BACK_RIGHT |
							 SL_SPEAKER_FRONT_CENTER;

SLDataSource audioSrc = { &loc_bufq, &format_pcm };

// configure audio sink
SLDataLocator_OutputMix loc_outmix = { SL_DATALOCATOR_OUTPUTMIX, outputMixObject };
SLDataSink audioSnk = { &loc_outmix, NULL };

// create audio player
const SLInterfaceID ids[2] = { 
		SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
		SL_IID_VOLUME 
		};

const SLboolean req[2] = { 
		SL_BOOLEAN_TRUE, 
		SL_BOOLEAN_FALSE,
		};

result = (*engineEngine)->CreateAudioPlayer( engineEngine, &bqPlayerObject, &audioSrc, &audioSnk,
			2, ids, req );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "CreateAudioPlayer failed" );
	goto failed;
}

// realize the player
result = (*bqPlayerObject)->Realize( bqPlayerObject, SL_BOOLEAN_FALSE );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "RealizeAudioPlayer failed" );
	goto failed;
}

// get the play interface
result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "SL_IID_PLAY interface get failed" );
	goto failed;
}

// get the buffer queue interface
result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE, &bqPlayerBufferQueue );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "SL_IID_BUFFERQUEUE interface get failed" );
	goto failed;
}

// register callback on the buffer queue
result = (*bqPlayerBufferQueue)->RegisterCallback( bqPlayerBufferQueue, bqPlayerCallback, NULL );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "RegisterCallback failed" );
	goto failed;
}

#if 0
// get the effect send interface
result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_EFFECTSEND, &bqPlayerEffectSend );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "SL_IID_EFFECTSEND interface get failed" );
	goto failed;
}

#endif

#if 0 // mute/solo is not supported for sources that are known to be mono, as this is
// get the mute/solo interface
result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo);
assert(SL_RESULT_SUCCESS == result);
(void)result;
#endif

// get the volume interface
result = (*bqPlayerObject)->GetInterface( bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "SL_IID_VOLUME interface get failed" );

// goto failed;
}

// set the player's state to playing
result = (*bqPlayerPlay)->SetPlayState( bqPlayerPlay, SL_PLAYSTATE_PLAYING );
if ( SL_RESULT_SUCCESS != result ) {

	LOGE( "Play set state failed" );
	goto failed;
}

/* Create the audio buffer semaphore */
playsem = SDL_CreateSemaphore( NUM_BUFFERS - 1 );
if ( !playsem ) {

	LOGE( "cannot create Semaphore!" );
	goto failed;
}

/* Create the sound buffers */
mixbuff = (Uint8 *) SDL_malloc( NUM_BUFFERS * this->spec.size );
if ( mixbuff == NULL) {

	LOGE( "mixbuffer allocate - out of memory" );
	goto failed;
}

for ( i = 0; i < NUM_BUFFERS; i ++ )
	pmixbuff[i] = mixbuff + i * this->spec.size;

return 0;

failed:;

openslES_DestroyPCMPlayer( );

return SDL_SetError( "Open device failed!" );

}

static void openslES_DestroyPCMPlayer( void )
{
// destroy buffer queue audio player object, and invalidate all associated interfaces
if ( bqPlayerObject != NULL ) {

    (*bqPlayerObject)->Destroy( bqPlayerObject );

    bqPlayerObject		= NULL;
    bqPlayerPlay		= NULL;
    bqPlayerBufferQueue = NULL;

// bqPlayerEffectSend = NULL;
bqPlayerMuteSolo = NULL;
bqPlayerVolume = NULL;
}

if ( playsem ) {

	SDL_DestroySemaphore( playsem );
	playsem = NULL;
}

if ( mixbuff )
	SDL_free( mixbuff );

return;

}

//ANDROIDAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)

static int openslES_OpenDevice( _THIS, void *handle, const char *devname, int iscapture )
{
if ( iscapture ) {
LOGI( “openslES_OpenDevice( ) %s for capture”, devname );
return openslES_CreatePCMRecorder( this );
}

LOGI( "openslES_OpenDevice( ) %s for playing", devname );

return openslES_CreatePCMPlayer( this );

}

static void openslES_CloseDevice( _THIS )
{
if ( this->iscapture ) {
LOGI( “openslES_CloseDevice( ) for capture” );
return openslES_DestroyPCMRecorder( );
}

LOGI( "openslES_CloseDevice( ) for playing" );
openslES_DestroyPCMPlayer( );

return;

}

static void openslES_WaitDevice( _THIS )
{
LOGI( “openslES_WaitDevice( )” );

/* Wait for an audio chunk to finish */

// WaitForSingleObject(this->hidden->audio_sem, INFINITE);
SDL_SemWait( playsem );

return;

}

/// n playn sem
// getbuf 0 - 1
// fill buff 0 - 1
// play 0 - 0 1
// wait 1 0 0
// getbuf 1 0 0
// fill buff 1 0 0
// play 0 0 0
// wait
//
// okay…

static Uint8 *openslES_GetDeviceBuf( _THIS )
{
LOGI( “openslES_GetDeviceBuf( )” );

return pmixbuff[next_buffer];

}

static void openslES_PlayDevice( _THIS )
{
SLresult result;

LOGI( "======openslES_PlayDevice( )======" );
/* Queue it up */

result = (*bqPlayerBufferQueue)->Enqueue( bqPlayerBufferQueue, pmixbuff[next_buffer], this->spec.size );
if ( SL_RESULT_SUCCESS != result ) { 
	// just puk here
	// next !
}

next_buffer ++;
if ( next_buffer >= NUM_BUFFERS ) next_buffer = 0;

return;

}

static void openslES_WaitDone( _THIS )
{
// int i, left;

LOGI( "openslES_WaitDone( )" );

return;

}

static int openslES_Init( SDL_AudioDriverImpl * impl )
{
LOGI( “openslES_Init() called” );

if ( !openslES_CreateEngine() ) return 0;

LOGI( "openslES_Init() - set pointers" );

/* Set the function pointers */

// impl->DetectDevices = openslES_DetectDevices;
impl->OpenDevice = openslES_OpenDevice;
impl->PlayDevice = openslES_PlayDevice;
impl->GetDeviceBuf = openslES_GetDeviceBuf;
impl->Deinitialize = openslES_DestroyEngine;
impl->WaitDevice = openslES_WaitDevice;
// impl->WaitDone = openslES_WaitDone;

/* and the capabilities */
impl->HasCaptureSupport = 0; /* TODO */
impl->OnlyHasDefaultOutputDevice = 1;

// impl->OnlyHasDefaultInputDevice = 1;

LOGI( "openslES_Init() - succes" );

return 1;   /* this audio target is available. */

}

AudioBootStrap openslES_bootstrap = {
“openslES”, “opensl ES audio driver”, openslES_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */
#endif

Does it give less of a delay on playing a sound than the standard SDL_mixer does?

Yep

чт, 10 янв. 2019 г., 15:15 SeanOConnor noreply@discourse.libsdl.org:

You just use opensl instead of android audio in sdl library. Not sdlmixer.

чт, 10 янв. 2019 г., 15:17 Fedor Artc antarcticstation@gmail.com:

Read readme.txt inside.

SDL_openSL.7z (36.6 KB)

forgot to create an audio folder
now ok

sdl_opensES.7z (36.7 KB)

Thanks! I’ve added this initial implementation to SDL:
https://hg.libsdl.org/SDL/rev/682d9b5ecbed

It needs a bunch of cleanup. Please feel free to submit patches to bugzilla:

http://bugzilla.libsdl.org/

1 Like

Ok. There is no sound recording yet.

вс, 13 янв. 2019 г., 0:30 slouken noreply@discourse.libsdl.org:

Hey,
Very nice !

I have done some modification on it.

1 Like

Nice job, man!

пн, 14 янв. 2019 г., 15:46 Sylvain noreply@discourse.libsdl.org: