On android, SDL_IsFile uses AssetManager.open(), if success, it is true. But
to SDL_IsDirectory, I cannot find proper method. I try to use
AssetManager.list(), it too spend CPU, and have to give up.
Is there an effective method to determine path is directory?
On android, SDL_IsFile uses AssetManager.open(), if success, it is true. But
to SDL_IsDirectory, I cannot find proper method. I try to use
AssetManager.list(), it too spend CPU, and have to give up.
Is there an effective method to determine the path is directory?
I think you can use stat(), but you have to use it on the actual file path
because it won’t do SDL’s asset path magic:
bool ioIsDir(const char* filename)
{
struct stat status;
stat(filename, &status);
return (status.st_mode & S_IFDIR);
}
Called as so:
snprintf(mybuffer, mybuffer_size, “%s/%s”,
SDL_AndroidGetInternalStoragePath(), “some_directory”);
if(ioIsDir(mybuffer))
…
Jonny DOn Thu, Apr 7, 2016 at 10:17 AM, ancientcc wrote:
I want to add API to SDL.
SDL_bool SDL_IsDirectory(const char* dir)
SDL_bool SDL_IsFile(const char* file)
On android, SDL_IsFile uses AssetManager.open(), if success, it is true.
But to SDL_IsDirectory, I cannot find proper method. I try to use
AssetManager.list(), it too spend CPU, and have to give up.
Is there an effective method to determine the path is directory?
(not sure about asset path, because I used SDL_
AndroidGetInternalStoragePath(), which returns something more like a config
path)
Jonny DOn Thu, Apr 7, 2016 at 10:29 AM, Jonathan Dearborn <@Jonathan_Dearborn> wrote:
I think you can use stat(), but you have to use it on the actual file path
because it won’t do SDL’s asset path magic:
bool ioIsDir(const char* filename)
{
struct stat status;
stat(filename, &status);
return (status.st_mode & S_IFDIR);
}
Called as so:
snprintf(mybuffer, mybuffer_size, “%s/%s”,
SDL_AndroidGetInternalStoragePath(), “some_directory”);
if(ioIsDir(mybuffer))
…
Jonny D
On Thu, Apr 7, 2016 at 10:17 AM, ancientcc wrote:
I want to add API to SDL.
SDL_bool SDL_IsDirectory(const char* dir)
SDL_bool SDL_IsFile(const char* file)
On android, SDL_IsFile uses AssetManager.open(), if success, it is true.
But to SDL_IsDirectory, I cannot find proper method. I try to use
AssetManager.list(), it too spend CPU, and have to give up.
Is there an effective method to determine the path is directory?