Of course, right after I sent the mail… here it is again:
I/myapp 0.3( 4677): INFO: available audio driver dummy
I/myapp 0.3( 4677): INFO: available audio driver android
I/myapp 0.3( 4677): INFO: actual audio driver: android
I/DEBUG ( 120): pid: 4677, tid: 4696, name: Thread-3479 >>> org.myapp <<<
I/DEBUG ( 120): #01 pc 00103150
/data/app-lib/org.myapp-1/libSDL2.so (SDL_memset+36)
I/DEBUG ( 120): #02 pc 00011938
/data/app-lib/org.myapp-1/libSDL2.so (SDL_RunAudio+972)
I/DEBUG ( 120): #03 pc 000ae8e8
/data/app-lib/org.myapp-1/libSDL2.so (Android_RunAudioThread+24)
I/DEBUG ( 120): #04 pc 000af3dc
/data/app-lib/org.myapp-1/libSDL2.so
(Java_org_libsdl_app_SDLActivity_nativeRunAudioThread+24)
I/DEBUG ( 120): 6a7babbc 6966e7e8
/data/app-lib/org.myapp-1/libSDL2.so (SDL_SYS_SetThreadPriority+252)
I/DEBUG ( 120): 6a7babdc 6966c154
/data/app-lib/org.myapp-1/libSDL2.so (SDL_memset+40)
I/DEBUG ( 120): 6a7babf4 6957a93c
/data/app-lib/org.myapp-1/libSDL2.so (SDL_RunAudio+976)
I/DEBUG ( 120): 6a7bac18 5a58a2b4
/data/app-lib/org.myapp-1/libSDL2_mixer.so
I/DEBUG ( 120): 6a7bac2c 696178ec
/data/app-lib/org.myapp-1/libSDL2.so (Android_RunAudioThread+28)
W/ActivityManager( 430): Force finishing activity org.myapp/.myapp
W/InputDispatcher( 430): channel ‘429b1848 org.myapp/org.myapp.myapp
(server)’ ~ Consumer closed input channel or an error occurred. events=0x9
E/InputDispatcher( 430): channel ‘429b1848 org.myapp/org.myapp.myapp
(server)’ ~ Channel is unrecoverably broken and will be disposed!
W/InputDispatcher( 430): Attempted to unregister already unregistered
input channel '429b1848 org.myapp/org.myapp.myapp (server)'
I/WindowState( 430): WIN DEATH: Window{429b1848 u0
org.myapp/org.myapp.myapp}
I/ActivityManager( 430): Process org.myapp (pid 4677) has died.
and here in more detail:
********** Crash dump: **********
Build fingerprint:
'google/nakasi/grouper:4.3/JWR66V/737497:user/release-keys’
pid: 4677, tid: 4696, name: Thread-3479 >>> org.myapp <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 00000000
Stack frame #00 pc 0001d050 /system/lib/libc.so (memset+248)
Stack frame #01 pc 00103150 /data/app-lib/org.myapp-1/libSDL2.so
(SDL_memset+36): Routine SDL_memset in jni/SDL/src/stdlib/SDL_string.c:290
Stack frame #02 pc 00011938 /data/app-lib/org.myapp-1/libSDL2.so
(SDL_RunAudio+972): Routine SDL_RunAudio in
jni/SDL/src/audio/SDL_audio.c:483
Stack frame #03 pc 000ae8e8 /data/app-lib/org.myapp-1/libSDL2.so
(Android_RunAudioThread+24): Routine Android_RunAudioThread in
jni/SDL/src/audio/android/SDL_androidaudio.c:150
Stack frame #04 pc 000af3dc /data/app-lib/org.myapp-1/libSDL2.so
(Java_org_libsdl_app_SDLActivity_nativeRunAudioThread+24): Routine
Java_org_libsdl_app_SDLActivity_nativeRunAudioThread in
jni/SDL/src/core/android/SDL_android.c:254
Stack frame #05 pc 0001dc4c /system/lib/libdvm.so (dvmPlatformInvoke+112)
Stack frame #06 pc 0004decf /system/lib/libdvm.so
(dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
Stack frame #07 pc 0004f8bd /system/lib/libdvm.so
(dvmResolveNativeMethod(unsigned int const*, JValue*, Method const*,
Thread*)+184)
Stack frame #08 pc 00027060 /system/lib/libdvm.so
Stack frame #09 pc 0002b5ec /system/lib/libdvm.so
(dvmInterpret(Thread*, Method const*, JValue*)+184)
Stack frame #10 pc 0005ff21 /system/lib/libdvm.so
(dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*,
std::__va_list)+292)
Stack frame #11 pc 0005ff4b /system/lib/libdvm.so
(dvmCallMethod(Thread*, Method const*, Object*, JValue*, …)+20)
Stack frame #12 pc 00054ccb /system/lib/libdvm.so
Stack frame #13 pc 0000ca58 /system/lib/libc.so (__thread_entry+72)
Stack frame #14 pc 0000cbd4 /system/lib/libc.so (pthread_create+208)Am 08.08.2013 20:09, schrieb Gabriel Jacobo:
Do you still get crashes with the fix I uploaded today?
2013/8/8 jlev31415 <joeleveque at gmail.com <mailto:joeleveque at gmail.com>>
I'm currently developing on a Samsung Galaxy S4. As far a a test
case, I could try to narrow my engine down to the calls necessary
to reproduce it, but basically I am only calling the following
SDL-related functions before the crash occurs:
Code:
SDL_Init( SDL_INIT_TIMER | SDL_INIT_NOPARACHUTE );
IMG_Init(IMG_INIT_JPG | IMG_INIT_PNG);
SDL_CreateWindow("title", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL);
Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 1024);
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Gabriel.
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