On Android, the call SDL_GetPrefPath crashes. I’m not sure why because as far as I can tell it’s not implemented. (SDL_GetBasePath doesn’t crash, but returns NULL)
Anyway, I was wondering why Android has a separate call for finding a path to save files, SDL_AndroidGetInternalStoragePath?
Wouldn’t it be better if SDL_GetPrefPath called SDL_AndroidGetInternalStoragePath on Android?
On Android, the call SDL_GetPrefPath crashes. I’m not sure why because as
far as I can tell it’s not implemented. (SDL_GetBasePath doesn’t crash, but
returns NULL)
Anyway, I was wondering why Android has a separate call for finding a path
to save files, SDL_AndroidGetInternalStoragePath?
Wouldn’t it be better if SDL_GetPrefPath called
SDL_AndroidGetInternalStoragePath on Android?
Ah, thanks. However, that change is not in the SDL2-2.0.3 source download.
When will a new build be released. Or is it better I just check the code out directly?