I am attempting to update my Android app to SDL 2.0.10 but it fails to start because SDL is reporting an error attempting to load an arm64 library. This is hardly surprising because my app currently isn’t compatible with arm64-v8a (on Android, it is on iOS) and I disable that CPU type entirely in the build.gradle file!
I don’t get this problem when using SDL 2.0.5 and the old NDK build system, How can I stop SDL trying to load an arm64 library which isn’t present and isn’t needed?