ANN: Audiality 2 1.9.0 - Refactored, renamed, rearmed!

Audiality 2 1.9.0 - Refactored, renamed, rearmed!-------------------------------------------------
“Audiality 2 is a realtime audio and music engine,
primarily intended for video games. While it supports
traditional sample playback as well as additive,
subtractive and granular synthesis, the distinctive
feature is subsample accurate realtime scripting.”

Audiality 2 (previously released as ChipSound) is
used for sound effects and music in the game Kobo II.
The name originates from an old structured audio and
sampleplayer engine, originally developed as part of
the XKobo port Kobo Deluxe. The old engine is no
longer maintained, so the new one, which has similar
goals but much greater potential, is now inheriting
the name.

Key features:
* Microthreaded realtime scripting engine
* Modular voice structures
* Subsample accurate timing
* Designed for hard realtime applications
* No hardwired voice/channel/bus structures
* No hardwired "MIDI-isms" or similar
* No hardwired instruments or songs - only programs
* Lock-free timestamping C API
* Audio I/O drivers:
	* SDL audio
	* JACK
	* Application provided drivers
* System drivers:
	* libc malloc (soft RT)
	* Application provided drivers
* Implemented in portable C
* zlib license

Official site:
http://audiality.org/

Direct download:
http://audiality.org/download/Audiality2-1.9.0.tar.bz2

Related; Kobo II site:
http://kobo2.net/


//David Olofson - Consultant, Developer, Artist, Open Source Advocate

.— Games, examples, libraries, scripting, sound, music, graphics —.
| http://consulting.olofson.net http://olofsonarcade.com |
’---------------------------------------------------------------------’

Direct link to examples of sound definitions:
http://audiality.org/documentation/index.php

Very interesting!

-DanOn Fri, Jan 4, 2013 at 1:15 AM, David Olofson wrote:

    Audiality 2 1.9.0 - Refactored, renamed, rearmed!
    -------------------------------------------------
    "Audiality 2 is a realtime audio and music engine,
    primarily intended for video games. While it supports
    traditional sample playback as well as additive,
    subtractive and granular synthesis, the distinctive
    feature is subsample accurate realtime scripting."

    Audiality 2 (previously released as ChipSound) is
    used for sound effects and music in the game Kobo II.
    The name originates from an old structured audio and
    sampleplayer engine, originally developed as part of
    the XKobo port Kobo Deluxe. The old engine is no
    longer maintained, so the new one, which has similar
    goals but much greater potential, is now inheriting
    the name.

Key features:
    * Microthreaded realtime scripting engine
    * Modular voice structures
    * Subsample accurate timing
    * Designed for hard realtime applications
    * No hardwired voice/channel/bus structures
    * No hardwired "MIDI-isms" or similar
    * No hardwired instruments or songs - only programs
    * Lock-free timestamping C API
    * Audio I/O drivers:
            * SDL audio
            * JACK
            * Application provided drivers
    * System drivers:
            * libc malloc (soft RT)
            * Application provided drivers
    * Implemented in portable C
    * zlib license

Official site:
    http://audiality.org/

Direct download:
    http://audiality.org/download/Audiality2-1.9.0.tar.bz2

Related; Kobo II site:
    http://kobo2.net/


//David Olofson - Consultant, Developer, Artist, Open Source Advocate

.— Games, examples, libraries, scripting, sound, music, graphics —.
| http://consulting.olofson.net http://olofsonarcade.com |
’---------------------------------------------------------------------’


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Just scratching the surface. :wink: All songs and sound effects in Kobo II so far
were hand-coded in this language - no MIDI files or anything.

I’ll update the documentation and make some tutorials with code + audio and
stuff later on, but I need to focus on actually using the thing myself right
now…On Friday 04 January 2013, at 20.23.41, Daniel Leslie wrote:

Direct link to examples of sound definitions:
http://audiality.org/documentation/index.php

Very interesting!

-Dan

On Fri, Jan 4, 2013 at 1:15 AM, David Olofson <@David_Olofson> wrote:

    Audiality 2 1.9.0 - Refactored, renamed, rearmed!
    -------------------------------------------------
    "Audiality 2 is a realtime audio and music engine,
    primarily intended for video games. While it supports
    traditional sample playback as well as additive,
    subtractive and granular synthesis, the distinctive
    feature is subsample accurate realtime scripting."
    
    Audiality 2 (previously released as ChipSound) is
    used for sound effects and music in the game Kobo II.
    The name originates from an old structured audio and
    sampleplayer engine, originally developed as part of
    the XKobo port Kobo Deluxe. The old engine is no
    longer maintained, so the new one, which has similar
    goals but much greater potential, is now inheriting
    the name.

Key features:
    * Microthreaded realtime scripting engine
    * Modular voice structures
    * Subsample accurate timing
    * Designed for hard realtime applications
    * No hardwired voice/channel/bus structures
    * No hardwired "MIDI-isms" or similar
    * No hardwired instruments or songs - only programs
    * Lock-free timestamping C API
    
    * Audio I/O drivers:
            * SDL audio
            * JACK
            * Application provided drivers
    
    * System drivers:
            * libc malloc (soft RT)
            * Application provided drivers
    
    * Implemented in portable C
    * zlib license

Official site:
    http://audiality.org/

Direct download:
    http://audiality.org/download/Audiality2-1.9.0.tar.bz2

Related; Kobo II site:
    http://kobo2.net/


//David Olofson - Consultant, Developer, Artist, Open Source Advocate

.— Games, examples, libraries, scripting, sound, music, graphics —.

| http://consulting.olofson.net http://olofsonarcade.com |

‘---------------------------------------------------------------------’


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


//David Olofson - Consultant, Developer, Artist, Open Source Advocate

.— Games, examples, libraries, scripting, sound, music, graphics —.
| http://consulting.olofson.net http://olofsonarcade.com |
’---------------------------------------------------------------------’