ANN: EELBox - Scripting + SDL + Net2

Seems like announcements and project registration news take a good
while to get through, so I figure I’d just mention that EEL; a real
time scripting language, now has a rudimentary SDL + Net2 binding.

Nothing seriously usable yet, but it might be fun to play with. And of
course, I wouldn’t mind some testing and contributions. :wink:

Home:
    http://eel.olofson.net/

Downloads:
    http://eel.olofson.net/download.html

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se

Hi there,

Have you wrote the basic API doc?
I am interested and I will give a look as soon as I
arrive home…
I gave a look at http://eel.olofson.net/ and I did
not got one thing… I is compiled and the parsed by
the VM or just parsed by the VM ?

— David Olofson wrote:>

Seems like announcements and project registration
news take a good
while to get through, so I figure I’d just mention
that EEL; a real
time scripting language, now has a rudimentary SDL +
Net2 binding.

Nothing seriously usable yet, but it might be fun to
play with. And of
course, I wouldn’t mind some testing and
contributions. :wink:

Home:
    http://eel.olofson.net/

Downloads:
    http://eel.olofson.net/download.html

//David Olofson - Programmer, Composer, Open Source
Advocate

.- Audiality
-----------------------------------------------.
| Free/Open Source audio engine for games and
multimedia. |
| MIDI, modular synthesis, real time effects,
scripting,… |
`----------------------------------->
http://audiality.org -’
http://olofson.net
http://www.reologica.se


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Converse com seus amigos em tempo real com o Yahoo! Messenger

Hi there,

Have you wrote the basic API doc?

Not much in terms of separate documentation yet, but most API
functions are documented in the headers… I’ll try to deal with that
ASAP, but as it is, I have no time right now, and many things are in
a state of flux anyway.

I am interested and I will give a look as soon as I
arrive home…
I gave a look at http://eel.olofson.net/ and I did
not got one thing… I is compiled and the parsed by
the VM or just parsed by the VM ?

Normally, you don’t use the term “Virtual Machine” about something
that parses source code directly, AFAIK. That’s called an
interpreter. (The old EEL, found in Audiality and the Kobo Deluxe
sound engine, was one of those.)

Either way, EEL compiles into bytecode that is then executed by the
VM. The EEL VM itself is slightly faster than the one in Lua, but Lua
is faster when operating on objects, so the verdict is “a bit slower,
but no coffee breaks.” Still room for optimization, though.

//David Olofson - Programmer, Composer, Open Source Advocate

.- Audiality -----------------------------------------------.
| Free/Open Source audio engine for games and multimedia. |
| MIDI, modular synthesis, real time effects, scripting,… |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Friday 08 April 2005 18.33, J Inacio wrote: