Greetings folks!
This post is a shameless plug so skip it if you’re not interested.
Anyway, I have yet another game to announce: I Have No Tomatoes.
Now, the question is, what to do when you have to waste ten minutes? The
answer is, of course: squash as many tomatoes as you can! This game is
just for that, but it is also a bit more. You may find it not to be
complete waste of time after all… or you don’t.
“I Have No Tomatoes” features solid game play with beautiful OpenGL
driven isometric 3d graphics and nice music.
It’s a free zlib/libpng licensed Open Source game, and you can download
it from http://tomatoes.sourceforge.net
Send me some feedback, please!
is that all done w/ sprites?> ----- Original Message -----
From: lsoft@mbnet.fi (Mika Halttunen)
To: “SDL mailinglist”
Sent: Saturday, July 24, 2004 11:29 AM
Subject: [SDL] ANN: I Have No Tomatoes (a new game)
Greetings folks!
This post is a shameless plug so skip it if you’re not interested.
Anyway, I have yet another game to announce: I Have No Tomatoes.
Now, the question is, what to do when you have to waste ten minutes? The
answer is, of course: squash as many tomatoes as you can! This game is
just for that, but it is also a bit more. You may find it not to be
complete waste of time after all… or you don’t.
“I Have No Tomatoes” features solid game play with beautiful OpenGL
driven isometric 3d graphics and nice music.
It’s a free zlib/libpng licensed Open Source game, and you can download
it from http://tomatoes.sourceforge.net
Send me some feedback, please!
Ok, how’s this for feedback: Your game makes nice music with a totally black
screen. Escape doesn’t do anything, ^C no response, Ctl-Alt-backspace doesn’t
kill the X server, even Ctl-Alt-delete did nothing. Only the big red switch
got control of my computer back. Nice game. Uh-huh.
JPOn Saturday 24 July 2004 11:29 am, Mika Halttunen wrote:
It’s a free zlib/libpng licensed Open Source game, and you can download
it from http://tomatoes.sourceforge.net
Send me some feedback, please!
It’s a free zlib/libpng licensed Open Source game, and you can download
it from http://tomatoes.sourceforge.net
Send me some feedback, please!
Ok, how’s this for feedback: Your game makes nice music with a totally black
screen. Escape doesn’t do anything, ^C no response, Ctl-Alt-backspace doesn’t
kill the X server, even Ctl-Alt-delete did nothing. Only the big red switch
got control of my computer back. Nice game. Uh-huh.
If an application can completely crash your machine, then you have bad
hardware or a bug in your kernel, or a bug in something which ran as
root such as the X server. I would look to other causes before blaming
the game.On Sat, Jul 24, 2004 at 03:47:09PM -0700, Jeff wrote:
On Saturday 24 July 2004 11:29 am, Mika Halttunen wrote:
Jeff wrote:>On Saturday 24 July 2004 11:29 am, Mika Halttunen wrote:
It’s a free zlib/libpng licensed Open Source game, and you can download
it from http://tomatoes.sourceforge.net
Send me some feedback, please!
Ok, how’s this for feedback: Your game makes nice music with a totally black
screen. Escape doesn’t do anything, ^C no response, Ctl-Alt-backspace doesn’t
kill the X server, even Ctl-Alt-delete did nothing. Only the big red switch
got control of my computer back. Nice game. Uh-huh.
Works perfect for me. Note that if you must reboot your system due to
the launch of ANY application, this is mainly a system problem even
though it may be the app which “triggered” the bug. A well installed
preemptive system, by definition, may not fall for any other reason than
hardware deficiency. If the reason is software, the system’s broken. It
has always been like that.
Appart from that, good work Mika ! That’s fun, and that’s all a game is
about.
Yes it is, except the map which is composed of 3d blocks (a surprise!
Jeff wrote:
Ok, how’s this for feedback: Your game makes nice music with a totally black
screen. Escape doesn’t do anything, ^C no response, Ctl-Alt-backspace doesn’t
kill the X server, even Ctl-Alt-delete did nothing. Only the big red switch
got control of my computer back. Nice game. Uh-huh.
Well, that’s unfortunate, but there’s obviously something wrong with
your system because the game indeed works. It may be possible that this
game triggers the bug, but it’s hard to say. Do other OpenGL SDL games work?–
Mika Halttunen @Mika_Halttunen
It can also come from a specific bug in the video mode resolution routine in
your X11 video driver. As X11 is VERY close to the hardware (as is the
kernel), you can see your computer crash simply because of a bug in the X11
system.
In that case, this is neither your nor the game author’s fault… just look at
the “setvideomode” routine of the game and reproduce the bug and then fill in
a bug report for the X11 video driver maintainer
Le dimanche 25 Juillet 2004 03:57, Alexandre BACQUART a ?crit :
Jeff wrote:
It’s a free zlib/libpng licensed Open Source game, and you can download
it from http://tomatoes.sourceforge.net
Send me some feedback, please!
Ok, how’s this for feedback: Your game makes nice music with a totally
black screen. Escape doesn’t do anything, ^C no response,
Ctl-Alt-backspace doesn’t kill the X server, even Ctl-Alt-delete did
nothing. Only the big red switch got control of my computer back. Nice
game. Uh-huh.
Works perfect for me. Note that if you must reboot your system due to
the launch of ANY application, this is mainly a system problem even
though it may be the app which “triggered” the bug. A well installed
preemptive system, by definition, may not fall for any other reason than
hardware deficiency. If the reason is software, the system’s broken. It
has always been like that.
Appart from that, good work Mika ! That’s fun, and that’s all a game is
about.
Michel Nolard
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-----END PGP SIGNATURE-----> >On Saturday 24 July 2004 11:29 am, Mika Halttunen wrote:
Quoth Michel Nolard <michel.nolard at outmax.org>, on 2004-07-26 00:48:48 +0200:
In fact, I just seek for a lib which plays mods (eventualy through SDL) and
which works under Linux, Mac OS X and Windows. Nothing less.
SDL_mixer is relatively common; it uses MikMod for module playback.
I know it works under Linux and Windows; I expect it would probably work
under Mac OS X as well, since it’s pretty portable.
Quoth Michel Nolard <michel.nolard at outmax.org>, on 2004-07-26 00:48:48
+0200:
In fact, I just seek for a lib which plays mods (eventualy through
SDL) and
which works under Linux, Mac OS X and Windows. Nothing less.
SDL_mixer is relatively common; it uses MikMod for module playback.
I know it works under Linux and Windows; I expect it would probably
work
under Mac OS X as well, since it’s pretty portable.
i would have downloaded it, if you didn’t use fmod.
the screenshots look promising, though.
I agree. If you’re going to use a library that most people aren’t
going to have, can’t you provide a precompiled Linux binary?
I thought that Linux binaries are bad thing… Anyway, I can’t do
anything about the fact that FMOD isn’t free, but if that doesn’t bother
you it isn’t that hard to download and install the lib.
Download from www.fmod.org, decompress to your home. Then copy the
headers to the user include directory and copy/symlink the libfmod-xxxxxx.so as libfmod.so to the user library directory. And
that’s it. You don’t have to compile FMOD (and you actually can’t,
because the sources are not free).–
Mika Halttunen @Mika_Halttunen
the game is just fine, but there are some things i miss:
make that the map can rotate or just that it won’t stay still all the time…
I think it would be very distracting to play if the map rotates or moves
somehow. Not to mention the technical difficulties, the game is hard
coded to that viewpoint, and allowing free camera would require loads of
new code.
add a multiplayermode, if you want i can help. It would be a fast to play game and alot of fun i think.
Two player mode was planned, but we ran out of time so we had to drop it
out. It’ll probably be in the next version, but that’s at least half
years away (because of the army).
It’s partially coded already, if you look at the code you’ll see there’s
a lot of references to the two player mode. So finally implementing it
shoulnd’t be too hard.
the game is just fine, but there are some things i miss:
make that the map can rotate or just that it won’t stay still all
the time…
I think it would be very distracting to play if the map rotates or
moves somehow. Not to mention the technical difficulties, the game is
hard coded to that viewpoint, and allowing free camera would require
loads of new code.
I’ve written a game like this. It makes the directional keys very
confusing.On Jul 26, 2004, at 4:54 AM, Mika Halttunen wrote:
add a multiplayermode, if you want i can help. It would be a fast
to play game and alot of fun i think.
Two player mode was planned, but we ran out of time so we had to drop
it out. It’ll probably be in the next version, but that’s at least
half years away (because of the army).
It’s partially coded already, if you look at the code you’ll see
there’s a lot of references to the two player mode. So finally
implementing it shoulnd’t be too hard.
I noticed a possible design bug. The game’s purpose is to smash as much
tomatoes as possible. But when you succeed in blowing up 5 tomatoes with
one bomb, the game punishes you for it, by just sprinkling diamonds
around and not spawning new tomatoes for a long period. Is this
intended?
How much is the high score on the list? I scored 448 last night.On Sat, 2004-07-24 at 21:29, Mika Halttunen wrote:
Greetings folks!
This post is a shameless plug so skip it if you’re not interested.
Anyway, I have yet another game to announce: I Have No Tomatoes.