[ANN] marfitude

Hey everyone, here’s a link to my first SDL game (requires SDL and
SDL-image – SDL-mixer comes included with the source since it was
modified). It’s not quite finished, but it’s playable :). Give it a shot
and let me know if you have any trouble getting it to run. Thanks!

http://www.erestar.net/games/marfitude/

-Mike

Mike Shal wrote:

Hey everyone, here’s a link to my first SDL game (requires SDL and
SDL-image – SDL-mixer comes included with the source since it was
modified). It’s not quite finished, but it’s playable :). Give it a shot
and let me know if you have any trouble getting it to run. Thanks!

http://www.erestar.net/games/marfitude/

Your game runs well on my Win2K. Just a suggestion, but I think the ball
shaking left & right is disturbing. Do you know Rez on PS2 ? If not, go
try it now :slight_smile: It’s a great interactive sounds/musics game (from Sega,
should I say obviously ?).–
Tek

Loving it ;=)

I was shaking head left to right while playing, It reminds me the real
time composing mode of fasttraker :slight_smile:

good job

Les.>

Hey everyone, here’s a link to my first SDL game (requires SDL and
SDL-image – SDL-mixer comes included with the source since it was
modified). It’s not quite finished, but it’s playable :). Give it a shot
and let me know if you have any trouble getting it to run. Thanks!

http://www.erestar.net/games/marfitude/

-Mike


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Mike Shal wrote:

Hey everyone, here’s a link to my first SDL game (requires SDL and
SDL-image – SDL-mixer comes included with the source since it was
modified).

really funny homepage. what is "(Fuer das Deutschen Raver genuegens)"
supposed to mean?

[ ] Fuer das deutsche Raven genuegt es
[ ] Fuer die deutschen Raver genuegt es
[ ] nothing of the above

best regards …
clemens–
“Real programmers are not afraid of the goto, but they avoid it whenever
it is possible by writing self modifying code!”

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Alexandre BACQUART schrieb:
| Mike Shal wrote:
|> Give it a shot
|> and let me know if you have any trouble getting it to run. Thanks!

I have no probs on WinXP.

| Your game runs well on my Win2K. Just a suggestion, but I think the ball
| shaking left & right is disturbing.

This ball is helping me alot. It’s just another kind of metronome. Cool
idea.

Alexander
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The last option :). In the sample list of race.mod it mentions a German
rave, so I put some fake German as the comment for the song on the
website. (Don’t tell meine Lehrerin about it - she would probably
explodierte!)

Hope you enjoyed the game!
-MikeOn Sun, 2004-08-01 at 04:58, Clemens Kirchgatterer wrote:

really funny homepage. what is "(Fuer das Deutschen Raver genuegens)"
supposed to mean?

[ ] Fuer das deutsche Raven genuegt es
[ ] Fuer die deutschen Raver genuegt es
[ ] nothing of the above

Hey everyone, here’s a link to my first SDL game (requires SDL and
SDL-image – SDL-mixer comes included with the source since it was
modified). It’s not quite finished, but it’s playable :). Give it a shot
and let me know if you have any trouble getting it to run. Thanks!

http://www.erestar.net/games/marfitude/

-Mike

That’s really pretty cool, I shall definitely be wasting some more time on
it soon.

Some suggestions:

  1. Add -I/usr/X11R6/lib to the Linux makefile thingamy

  2. Joystick support (joystick buttons are much nicer to hit repeatedly
    than keyboard buttons, and much less noisy).

  3. Mouse support (as above).

  4. A list of links to your favourite sites for dowloading mods, or at
    least one link to someone else’s list of links.

    JamesOn Sat, 31 Jul 2004 14:09:48 -0400, Mike Shal wrote:

Hey everyone, here’s a link to my first SDL game (requires SDL and
SDL-image – SDL-mixer comes included with the source since it was
modified). It’s not quite finished, but it’s playable :). Give it a shot
and let me know if you have any trouble getting it to run. Thanks!

http://www.erestar.net/games/marfitude/

-Mike

That’s really pretty cool, I shall definitely be wasting some more time on
it soon.

Some suggestions:

  1. Add -I/usr/X11R6/lib to the Linux makefile thingamy
  2. Joystick support (joystick buttons are much nicer to hit repeatedly
    than keyboard buttons, and much less noisy).
  3. Mouse support (as above).
  4. A list of links to your favourite sites for dowloading mods, or at
    least one link to someone else’s list of links.

Oh, also, fullscreen support (either command line option or config menu),
and variable resolution menu. I assume the highscores thing isn’t
implemented yet?

JamesOn Tue, 03 Aug 2004 00:41:14 +0100, James Gregory wrote:

On Sat, 31 Jul 2004 14:09:48 -0400, Mike Shal wrote:

Oh, also, fullscreen support (either command line option or config menu),
and variable resolution menu.

I really should have read the README before posting stuff.

JamesOn Tue, 03 Aug 2004 01:20:18 +0100, James Gregory wrote:

Hey everyone, here’s a link to my first SDL game (requires SDL and
SDL-image – SDL-mixer comes included with the source since it was
modified). It’s not quite finished, but it’s playable :). Give it a shot
and let me know if you have any trouble getting it to run. Thanks!

http://www.erestar.net/games/marfitude/

-Mike

That’s really pretty cool, I shall definitely be wasting some more time on
it soon.

Some suggestions:

  1. Add -I/usr/X11R6/lib to the Linux makefile thingamy

Just curious - what headers/libs did you need this for? Also, I assume
you mean -I/usr/X11R6/include and/or -L/usr/X11R6/lib? I’ll add them in
then - thanks!

  1. Joystick support (joystick buttons are much nicer to hit repeatedly
    than keyboard buttons, and much less noisy).

Is it not letting you configure the joystick in the menu? I use mine (a
USB gamepad) in the game all the time. I think I pretty much just used
the standard SDL_Joystick functions, so if your joystick works in other
SDL games and not this one lemme know :slight_smile:

  1. Mouse support (as above).

Yeah, that’s just plain not implemented yet…seems like it could be a
one-way trip to carpal tunnel!

  1. A list of links to your favourite sites for dowloading mods, or at
    least one link to someone else’s list of links.

Oh, also, fullscreen support (either command line option or config menu),
and variable resolution menu. I assume the highscores thing isn’t
implemented yet?

James

As you mentioned later, some of that stuff is in the README / website
(just edit the file init.cfg, at least until I stop being lazy and put
it in the config menu). And all the best MODs are at
http://www.modarchive.com :).

Were the high scores not being saved? It should keep your highest score
for each song (even if you don’t play the song all the way through). I
imagine this could happen if the init.cfg (or ~/.marfitude.cfg) file is
not writable, since that’s where it saves the scores.

Sorry for spamming the list - I just figure this would help if others
are having similar concerns with the game :). Thanks for playing!

-MikeOn Mon, 2004-08-02 at 20:20, James Gregory wrote:

On Tue, 03 Aug 2004 00:41:14 +0100, James Gregory wrote:

On Sat, 31 Jul 2004 14:09:48 -0400, Mike Shal wrote:

Hey everyone, here’s a link to my first SDL game (requires SDL and
SDL-image – SDL-mixer comes included with the source since it was
modified). It’s not quite finished, but it’s playable :). Give it a shot
and let me know if you have any trouble getting it to run. Thanks!

http://www.erestar.net/games/marfitude/

-Mike

That’s really pretty cool, I shall definitely be wasting some more time on
it soon.

Some suggestions:

  1. Add -I/usr/X11R6/lib to the Linux makefile thingamy

Just curious - what headers/libs did you need this for?

GL. It’s the default location for installing openGL libs on Mandrake,
maybe others too.

Also, I assume
you mean -I/usr/X11R6/include and/or -L/usr/X11R6/lib? I’ll add them in
then - thanks!

Oops, I meant -L/usr/X11R6/lib.

  1. Joystick support (joystick buttons are much nicer to hit
    repeatedly than keyboard buttons, and much less noisy).

Is it not letting you configure the joystick in the menu? I use mine (a
USB gamepad) in the game all the time. I think I pretty much just used
the standard SDL_Joystick functions, so if your joystick works in other
SDL games and not this one lemme know :slight_smile:

Ah, yes, the joystick does work, I just didn’t read the README before
playing.

  1. Mouse support (as above).

Yeah, that’s just plain not implemented yet…seems like it could be a
one-way trip to carpal tunnel!

Yeah, but it would still be cool.

  1. A list of links to your favourite sites for dowloading mods, or at
    least one link to someone else’s list of links.

Oh, also, fullscreen support (either command line option or config
menu), and variable resolution menu. I assume the highscores thing
isn’t implemented yet?

James

As you mentioned later, some of that stuff is in the README / website
(just edit the file init.cfg, at least until I stop being lazy and put
it in the config menu).

Ah, I see where I went wrong now, it’s /not/ init.cfg you must edit, it is
~/.marfitude.cfg. Perhaps you could say as such in the README?

And all the best MODs are at
http://www.modarchive.com :).

OK, thanks, a link on your site might help others.

Were the high scores not being saved? It should keep your highest score
for each song (even if you don’t play the song all the way through). I
imagine this could happen if the init.cfg (or ~/.marfitude.cfg) file is

Oh, actually it is working, I was just confused as when it says “New high
score” it doesn’t do anything - it doesn’t show a high score list or ask
you to enter your name or anything.

JamesOn Mon, 02 Aug 2004 23:52:51 -0400, Mike Shal wrote:

On Mon, 2004-08-02 at 20:20, James Gregory wrote:

On Tue, 03 Aug 2004 00:41:14 +0100, James Gregory wrote:

On Sat, 31 Jul 2004 14:09:48 -0400, Mike Shal wrote:

You can add this to the SDL website yourself!
http://www.libsdl.org/faq.php?action=listentries&category=1#60

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment