ANNC: Fixed Rate Pig 1.0

Fixed Rate Pig - an example of fixed logic frame rate w/ interpolation
and sprite animation with “smart updating”. Includes GPLed source and
binaries for Linux/x86 and Win32.

Site:
http://olofson.net/examples.html

Direct download (660 kB):
http://olofson.net/download/pig-1.0.tar.gz

From the README:
"This SDL programming example - a simple
platform game - demonstrates the use of
a fixed virtual logic frame rate
together with interpolation, for smooth
and accurate game logic that is
independent of the rendering frame rate.

 The example  also  demonstrates  sprite
 animation  and partial display updating
 techniques,   suitable  for  games  and
 applications that need high frame rates
 but can do  without updating  the whole
 screen every frame."

//David Olofson - Programmer, Composer, Open Source Advocate

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