I apparently can’t stop thinking about vector-line drawing
(I implemented some high-speed antialiased lines for cellphones a while
back that never panned out in any useful project at my last job, and
my eyes were full of vector games from the lates 70s and early 80s at
California Extreme in San Jose a couple weeks ago).
So, I’ve started a new little library, “CRT X-Y”, which is meant to allow
people to easily write games using little more than lines.
(Think: Asteroids, Star Wars arcade, Battlezone, Tempest, Star Castle, etc.)
CRT = Cathode Ray Tube
X-Y = the vector drawing style of Quadrascan, Amplifone, etc. monitors
I’ve spec’d out a bit of the API, and already have some code up at
SourceForge, as well as a mailing list. (All the code can do right now
is display a window with a background color )
http://www.sf.net/projects/libcrtxy/
I welcome classic game geeks, graphics geeks, and OpenGL geeks to come help
out. I envision this thing running on the lowliest little handhelds
(ARM, no FPU, no accel’d graphics) while looking great on high-end systems
(via fast CPUs and SDL+OpenGL).
Thanks in advance,–
-bill!
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