Announce: 3D rendering library for SDL

I’ve just written a small 3D rendering library for SDL that supports
Gouraud shading and Z buffering. In a few days I’ll clean it up so that
it will be ready for public consumption, but I don’t have a proper place
to put it up yet. If anyone is interested in helping me out here,
please contact me privately…–

| Rafael R. Sevilla @Rafael_R_Sevilla |
| Instrumentation, Robotics, and Control Laboratory |

College of Engineering, University of the Philippines, Diliman

I’ve just written a small 3D rendering library for SDL that supports
Gouraud shading and Z buffering. In a few days I’ll clean it up so that
it will be ready for public consumption, but I don’t have a proper place
to put it up yet. If anyone is interested in helping me out here,
please contact me privately…

Ever heard of Sourceforge? (A friend of mine who works at VA Linux has
been hounding me to put some of my stuff up there.)

Out of curiosity, Sam, have you considered putting SDL up at a service
like that?

-bill!

I’ve just written a small 3D rendering library for SDL that supports
Gouraud shading and Z buffering. In a few days I’ll clean it up so that
it will be ready for public consumption, but I don’t have a proper place
to put it up yet. If anyone is interested in helping me out here,
please contact me privately…

Ever heard of Sourceforge? (A friend of mine who works at VA Linux has
been hounding me to put some of my stuff up there.)

Out of curiosity, Sam, have you considered putting SDL up at a service
like that?

I have.
It has coolness factor, but I’m not incredibly happy with the format.
This site and mailing list have been very good to us. :slight_smile:

Who knows what will happen in the future?

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Dogs will be able to vote and we’ll all have hover cars.

Long live the confused,
Akawaka.–
Bother! said Pooh, as he set his phaser on kill.

On Thu, 20 Jan 2000, Sam Lantinga wrote:

Out of curiosity, Sam, have you considered putting SDL up at a service
like that?

I have.
It has coolness factor, but I’m not incredibly happy with the format.
This site and mailing list have been very good to us. :slight_smile:

Who knows what will happen in the future?

Martin Donlon wrote:

Dogs will be able to vote and we’ll all have hover cars.

Hmm, I don’t know about dogs voting, but hovercars are here now, check
out:

BTW: I apologize for the off-topic post, but…Martin started it! :slight_smile:

Hmm, I don’t know about dogs voting, but hovercars are here now, check
out:
http://www.moller.com/

BTW: I apologize for the off-topic post, but…Martin started it! :slight_smile:

I’ll make it worse. :slight_smile: My roommate is moller’s webmaster (among other
things). Her boyfriend is also starting to programming some SDL stuff.
(There, it’s more on-topic :wink: )

-bill!

At 15:43 20/01/00 -0500, you wrote:

Martin Donlon wrote:

Dogs will be able to vote and we’ll all have hover cars.

Hmm, I don’t know about dogs voting, but hovercars are here now, check
out:
http://www.moller.com/

Ah, the skycar. This concept, based on multiple small fans, has been
around for at least 35 years (I’ve seen a photo of a prototype on the
cover of a vintage aviation magazine, published in 1964).

The concept is fundamentally flawed due to the poor disk loading of the
small rotors, and lack of suitable locations for mounting of control
thrusters at proper moment arms. Sure, it “flies”, but this concept
will never be suitable for carrying people.

In another thirty years, they’ll still be flying only models, showing
off beautiful artist’s concepts, and citing fantastic specs. But they still
won’t be building any skycars. (Really doesn’t matter, as long as they
can continue to capture the imagination and attract investors–very pretty
web site, by the way!)

As for their patent…well, the U.S. patent office is not always reknowned
for its brilliance…have a look at http://metalab.unc.edu/mdw/rms.txt
for a timely example (they’ve awarded amazon.com a patent for using cookies
for ecommerce).

Sorry to continue the off-topic post, but having been in the aerospace
industry at one point I had to say something.

Steve Madsen

P.S. If you look at the sales page on Moller’s site, you can buy a
place on the waiting list…for US$5000.

Hi , I’ve made with a friend a silly game base on source code of alien
but now it look quiet different :slight_smile:
I wanted to use SDL_INIT_AUDIO to play sound it works but how can
i play a fire sound for exemple while i m playing music in background ?
If i nead esd and thread our game will not work under Windows so is there
is a good way to do this ?
Another problem is to free sound i use SDL_FreeWAV but if i look
the memory used when my game is running i go to 30 megs under linux
and Windows without sound it is something like 4 megs !!!
So do you have any suggestion

—>Nouyriga at iteam.org (www.iteam.org)

Hi , I’ve made with a friend a silly game base on source code of alien
but now it look quiet different :slight_smile:
I wanted to use SDL_INIT_AUDIO to play sound it works but how can
i play a fire sound for exemple while i m playing music in background ?

The aliens demo does this.

If i nead esd and thread our game will not work under Windows so is there
is a good way to do this ?

It doesn’t require esd, and works on Windows as well.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

I wanted to use SDL_INIT_AUDIO to play sound it works but how can
i play a fire sound for exemple while i m playing music in background ?

The aliens demo does this.
Sorry I wanted to know if there is another way than using mixer.h> -Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software

“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

> > > i play a fire sound for exemple while i m playing music in background ? > Sorry I wanted to know if there is another way than using mixer.h

Write your own mixing code. :wink:

-bill!