Sir,
After much work, sweat and tears, I’m pleased to announce that Civil (a
cross-platform, turn-based, networked strategy game, developed using Python,
PyGame and SDL – http://civil.sf.net) has reached version 0.70.
It’s been a long time coming, but as you can see below the changes have been
significant, and very much worth the wait. The full changelog for this
version:
- Civil is no longer Realtime
- Civil no longer requires a separate server
- Full support for Linux, OS , BSD and Windows as of this version
- Simple and extendable game engine
- Scenario Handling greatly improved
- Improved Scenario Editor
- A player can store their own local scenarios
- Civil properly creates directories for user local files
- Initial support for a lounge system
- Games can be saved and loaded
- In-game infrastructure for user input
- Much more efficient graphics updating
- Screen resolution can be changed in-game
- The panel has been removed and replaced with floating windows
- Civil now supports sound effects and background music
- In-game CD playing now supported
- All commands for units work
- Initial support for combat
- Weapons handled intelligently
- Weapon ranges displayed in-game
- New terrain types and objective icons
- Game Over handled
- Credits screen added
- Full support for animation
- Proper transformations of the docbook manual to XHTML via XSLT
- XSLT scenario processing updated for new GFX and changes to scenario
markup
Best Regards
Gareth Noyce_______________________________________________
SDL-announce mailing list
SDL-announce at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl-announce