Announce: Civil reaches 0.70


After much work, sweat and tears, I’m pleased to announce that Civil (a
cross-platform, turn-based, networked strategy game, developed using Python,
PyGame and SDL – has reached version 0.70.

It’s been a long time coming, but as you can see below the changes have been
significant, and very much worth the wait. The full changelog for this

  • Civil is no longer Realtime
  • Civil no longer requires a separate server
  • Full support for Linux, OS , BSD and Windows as of this version
  • Simple and extendable game engine
  • Scenario Handling greatly improved
  • Improved Scenario Editor
  • A player can store their own local scenarios
  • Civil properly creates directories for user local files
  • Initial support for a lounge system
  • Games can be saved and loaded
  • In-game infrastructure for user input
  • Much more efficient graphics updating
  • Screen resolution can be changed in-game
  • The panel has been removed and replaced with floating windows
  • Civil now supports sound effects and background music
  • In-game CD playing now supported
  • All commands for units work
  • Initial support for combat
  • Weapons handled intelligently
  • Weapon ranges displayed in-game
  • New terrain types and objective icons
  • Game Over handled
  • Credits screen added
  • Full support for animation
  • Proper transformations of the docbook manual to XHTML via XSLT
  • XSLT scenario processing updated for new GFX and changes to scenario

Best Regards

Gareth Noyce_______________________________________________
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