ANNOUNCE: Glutton

This is a SDL list only announce, no one leak it to any other pages
yet until I fix a couple things.

Glutton is a Pac Man clone for any system that supports SDL and ANSI
C. It takes the traditional pac man game and puts it into an
isometric view.

A few major things are’nt implemented, but the game is playable now
(although hard because you can’t kill the ghosts), but I wanted to see
if the list had any feedback that I have’nt considered yet (please
don’t bug me about the speed being tied into the frame rate, it’s at
the top of my todo list). If anyone compiles it on any system besides
linux please let me know how it works for you.

Thanks for everyones time.

members.xoom.com/kokido/glutton.html

Phoenix Kokido
members.xoom.com/kokido
@Wes_Poole

On Fri, 18 Feb 2000, Phoenix Kokido wrote :

This is a SDL list only announce, no one leak it to any other pages
yet until I fix a couple things.

ssshhh…I’ll be quiet. :slight_smile:

A few major things are’nt implemented, but the game is playable now
(although hard because you can’t kill the ghosts), but I wanted to see
if the list had any feedback that I have’nt considered yet (please
don’t bug me about the speed being tied into the frame rate, it’s at
the top of my todo list). If anyone compiles it on any system besides
linux please let me know how it works for you.

I compiled it under three different platforms:

Linux
AMD K6/2-350 MHz
64MB RAM
XFree86 3.3.3.5
SDL 1.0.3
Voodoo3 3000 (AGP) video card

FreeBSD
Cyrix 6x86 150+ - 120 MHz
32MB RAM
XFree86 3.3.3.3
SDL 1.0.3
3D Labs Permedia2 (PCI) video card

Windows 98
Intel Pentium3 - 500 MHz
128MB RAM
Visual C++ 5.0 professional
SDL 1.0.1
NVidia GeForce 256 SDR (AGP) video board.

I might have screwed up the X versions, sorry. Anyway, Linux and Windows ran it
just fine. I had problems with your Makefile under Windows, so I let VC
generate it’s own depedencies and stuff. FreeBSD was a pain to get working,
but after much hacking with the Makefile and stuff, I got it running too. (is
it just me, or does a lot of things seem “broken” under FreeBSD? Oh well,
probably just used to Linux that’s all). Like you said, the game speeds vary
quite a bit from the three machines, but it was nice and playable on my FreeBSD
(cyrix) machine, but don’t even ask what it’s like on my Windows box :slight_smile:

If you need any more system specific stuff (like my modified Makefile for
FreeBSD), just let me know. Looks like a pretty cool idea.

Thanks for everyones time.
No problem.

cheers,
Dave "PenguinDude’ Archbold
@Dave_Archbold

Hey man, ship a binary or make it compilable! 8)

I gave up, you’ve got too much system specific stuff in there.
Looked nice though.

NeilOn Sat, 19 Feb 2000, Phoenix Kokido wrote:

This is a SDL list only announce, no one leak it to any other pages
yet until I fix a couple things.

Glutton is a Pac Man clone for any system that supports SDL and ANSI
C. It takes the traditional pac man game and puts it into an
isometric view.

A few major things are’nt implemented, but the game is playable now
(although hard because you can’t kill the ghosts), but I wanted to see
if the list had any feedback that I have’nt considered yet (please
don’t bug me about the speed being tied into the frame rate, it’s at
the top of my todo list). If anyone compiles it on any system besides
linux please let me know how it works for you.

Thanks for everyones time.

members.xoom.com/kokido/glutton.html

Phoenix Kokido
members.xoom.com/kokido
kokido at postmark.net

Neil McGill mailto:Neil_McGill *8^) . .
Software Developer:ISDN, Cisco Systems Ltd ~~""~""~"~"|~"~
3rd Floor, 96 Commercial Street, Edinburgh, EH6 6LX, UK ||| |||
Tel: 0131 561 3622 Fax: 0131 561 3601 Mob: 07714 226 281 .:|||||:.:|||||:.

Hi Phoenix!

I will try to compile it tonight, on my MacOS system!

PS: If anyone needs some testing on the MacOS plataform, just e-mail me!

Regards,

Eduardo.> From: Phoenix Kokido

Reply-To: sdl at lokigames.com
Date: Sat, 19 Feb 2000 02:56:13 +0000
To: “SDL mailing list”
Subject: [SDL] ANNOUNCE: Glutton

This is a SDL list only announce, no one leak it to any other pages
yet until I fix a couple things.

Glutton is a Pac Man clone for any system that supports SDL and ANSI
C. It takes the traditional pac man game and puts it into an
isometric view.

A few major things are’nt implemented, but the game is playable now
(although hard because you can’t kill the ghosts), but I wanted to see
if the list had any feedback that I have’nt considered yet (please
don’t bug me about the speed being tied into the frame rate, it’s at
the top of my todo list). If anyone compiles it on any system besides
linux please let me know how it works for you.

Thanks for everyones time.

members.xoom.com/kokido/glutton.html

Phoenix Kokido
members.xoom.com/kokido
kokido at postmark.net

members.xoom.com/kokido/glutton.html

Hey, I just tried it. Interesting. :slight_smile:

It works for me with SDL 1.0.5 prerelease.

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec