On Fri, 18 Feb 2000, Phoenix Kokido wrote :
This is a SDL list only announce, no one leak it to any other pages
yet until I fix a couple things.
ssshhh…I’ll be quiet.
A few major things are’nt implemented, but the game is playable now
(although hard because you can’t kill the ghosts), but I wanted to see
if the list had any feedback that I have’nt considered yet (please
don’t bug me about the speed being tied into the frame rate, it’s at
the top of my todo list). If anyone compiles it on any system besides
linux please let me know how it works for you.
I compiled it under three different platforms:
Linux
AMD K6/2-350 MHz
64MB RAM
XFree86 3.3.3.5
SDL 1.0.3
Voodoo3 3000 (AGP) video card
FreeBSD
Cyrix 6x86 150+ - 120 MHz
32MB RAM
XFree86 3.3.3.3
SDL 1.0.3
3D Labs Permedia2 (PCI) video card
Windows 98
Intel Pentium3 - 500 MHz
128MB RAM
Visual C++ 5.0 professional
SDL 1.0.1
NVidia GeForce 256 SDR (AGP) video board.
I might have screwed up the X versions, sorry. Anyway, Linux and Windows ran it
just fine. I had problems with your Makefile under Windows, so I let VC
generate it’s own depedencies and stuff. FreeBSD was a pain to get working,
but after much hacking with the Makefile and stuff, I got it running too. (is
it just me, or does a lot of things seem “broken” under FreeBSD? Oh well,
probably just used to Linux that’s all). Like you said, the game speeds vary
quite a bit from the three machines, but it was nice and playable on my FreeBSD
(cyrix) machine, but don’t even ask what it’s like on my Windows box
If you need any more system specific stuff (like my modified Makefile for
FreeBSD), just let me know. Looks like a pretty cool idea.
Thanks for everyones time.
No problem.
cheers,
Dave "PenguinDude’ Archbold
@Dave_Archbold