[ANNOUNCE] PrBoom 2.2.1 released

Changes from v2.2.0 to v2.2.1

  • improved fix for demo sync problems with lost souls bouncing off floors
  • fixed bug where loading a -fast or -respawn savegame failed to restore those
    options properly
  • fixed demo sync bug with doors also tagged to lift triggers
  • fix some endianness problems in the OpenGL renderer
  • hopefully fixed some problems compiling for Linux/ARM
  • fix multi-level demo time totals to agree with compet-n
  • linux rpm is now a bit more standardised

Get it from http://prboom.sourceforge.net

It uses SDL (1.2.1), SDL_mixer (1.2.0 and 1.2.0 with native_midi) and SDL_net
(1.2.0).

Proff–
Florian ‘Proff’ Schulze - @Florian_Schulze
Homepage: - http://proff.fly.to
PGP-Key available from - http://www.keyserver.net/en/