Changes from v2.2.0 to v2.2.1
- improved fix for demo sync problems with lost souls bouncing off floors
- fixed bug where loading a -fast or -respawn savegame failed to restore those
options properly - fixed demo sync bug with doors also tagged to lift triggers
- fix some endianness problems in the OpenGL renderer
- hopefully fixed some problems compiling for Linux/ARM
- fix multi-level demo time totals to agree with compet-n
- linux rpm is now a bit more standardised
Get it from http://prboom.sourceforge.net
It uses SDL (1.2.1), SDL_mixer (1.2.0 and 1.2.0 with native_midi) and SDL_net
(1.2.0).
Proff–
Florian ‘Proff’ Schulze - @Florian_Schulze
Homepage: - http://proff.fly.to
PGP-Key available from - http://www.keyserver.net/en/