ANNOUNCE: SDL_sound 0.1.5

SDL_sound, the audio equivalent of SDL_image, has reached version 0.1.5.

New stuff:

  • Supports MIDI files internally, using a modified version of the
    modified version of Timidity from SDL_mixer.

  • Supports .AU files internally.

  • Supports decoding through the ModPlug library (an alternative to
    MikMod, which overlaps in some areas and adds some new mod formats,
    too.)

  • SDL_sound should now be thread-safe.

  • New API: Sound_Rewind() to restart decoding of a given sample.

  • playsound, the demo application, now has a --loop command line option
    to loop playback of a given sound file.

  • Support for BeOS added (uses standard autoconf scripts).

  • Support for MacOS 9 added (CodeWarrior 5+ project files included).

  • Support for MacOS X added (PowerBuilder project files available for
    download…standard autoconf scripts still work from the command line,
    too).

  • Visual C project files updated (available for download).

Thanks to Torbjorn Andersson, Max Horn, Darrell Walisser, Tyler
Montbriand, Mattias Engdegard, and Andreas Umbach for their contributions,
suggestions, and help…they’re the ones that made this happen.

SDL_sound homepage:
http://icculus.org/SDL_sound/

SDL_sound 0.1.5 tarball:
http://icculus.org/SDL_sound/downloads/SDL_sound-0.1.5.tar.gz

SDL_sound CVS:
cvs -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot login
(password is “anonymous”, without the quotes)
cvs -z3 -d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot co SDL_sound

CVS-over-the-web:
http://cvs.icculus.org/horde/chora/cvs.php?rt=SDL_sound

–ryan.

What’s the difference between SDL_sound and SLD_mixer?
Is on better then the other?

Herbert
— “Ryan C. Gordon”
wrote:

SDL_sound, the audio equivalent of SDL_image, has
reached version 0.1.5.

New stuff:

  • Supports MIDI files internally, using a modified
    version of the
    modified version of Timidity from SDL_mixer.

  • Supports .AU files internally.

  • Supports decoding through the ModPlug library (an
    alternative to
    MikMod, which overlaps in some areas and adds
    some new mod formats,
    too.)

  • SDL_sound should now be thread-safe.

  • New API: Sound_Rewind() to restart decoding of a
    given sample.

  • playsound, the demo application, now has a --loop
    command line option
    to loop playback of a given sound file.

  • Support for BeOS added (uses standard autoconf
    scripts).

  • Support for MacOS 9 added (CodeWarrior 5+ project
    files included).

  • Support for MacOS X added (PowerBuilder project
    files available for
    download…standard autoconf scripts still work
    from the command line,
    too).

  • Visual C project files updated (available for
    download).

Thanks to Torbjorn Andersson, Max Horn, Darrell
Walisser, Tyler
Montbriand, Mattias Engdegard, and Andreas Umbach
for their contributions,
suggestions, and help…they’re the ones that made
this happen.

SDL_sound homepage:
http://icculus.org/SDL_sound/

SDL_sound 0.1.5 tarball:

http://icculus.org/SDL_sound/downloads/SDL_sound-0.1.5.tar.gz

SDL_sound CVS:
cvs
-d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot
login
(password is “anonymous”, without the quotes)
cvs -z3
-d:pserver:anonymous at cvs.icculus.org:/cvs/cvsroot co
SDL_sound

CVS-over-the-web:

http://cvs.icculus.org/horde/chora/cvs.php?rt=SDL_sound>

–ryan.


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http://www.libsdl.org/mailman/listinfo/sdl

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What’s the difference between SDL_sound and SLD_mixer?
Is on better then the other?

SDL_sound just decodes various sound file formats. SDL_mixer is used for,
well, mixing. And special effects on those sounds as they are mixed.
SDL_mixer does handle a few sound formats, though not as nearly as
SDL_sound. SDL_sound is meant to eventually be the backend for a mixing
library (SDL_mixer 2.0 or something new?).

–ryan.