I’m proud to announce the initial release of the SDLmm library.
SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is
a generic API that provides low level access to audio, keyboard,
mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across
multiple platforms.
SDLmm aims to stay as close as possible to the C API while taking
advantage of native C++ features like object orientation. We will also
aim at being platform independent as much as possible. I.e we’ll try
to support ever platform supported by SDL.
You can read the documentation online at http://sdlmm.sourceforge.net/
(more of a website should be added, I agree). It’s also part of the tar
files you can download from SourceForge. The main project page is
located at http://sourceforge.net/projects/sdlmm/ (you can also download
the files from there).
The current release includes:
- Mostly wrapped Video functionality.
- Event functions completely wrapped.
- SDLmm specific EventHandler class for a different way of handling
events.
- Three small example programs. Nothing exciting.
Comments on anything and everything related to SDLmm is welcome. If any
developers out there want to help with the project, let me know.
Enjoy.
– david
Our projects are pretty close.
See mine at www.chez.com/xlepas
Perhaps can we join our efforts ?–
I’m proud to announce the initial release of the SDLmm library.
SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is
a generic API that provides low level access to audio, keyboard,
mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across
multiple platforms.
SDLmm aims to stay as close as possible to the C API while taking
advantage of native C++ features like object orientation. We will also
aim at being platform independent as much as possible. I.e we’ll try
to support ever platform supported by SDL.
You can read the documentation online at http://sdlmm.sourceforge.net/
(more of a website should be added, I agree). It’s also part of the tar
files you can download from SourceForge. The main project page is
located at http://sourceforge.net/projects/sdlmm/ (you can also download
the files from there).
The current release includes:
- Mostly wrapped Video functionality.
- Event functions completely wrapped.
- SDLmm specific EventHandler class for a different way of handling
events.
- Three small example programs. Nothing exciting.
Comments on anything and everything related to SDLmm is welcome. If any
developers out there want to help with the project, let me know.
Enjoy.
– david