No Starch Press, publishers of PROGRAMMING LINUX GAMES, is pleased to
announce an SDL GAME DEVELOPMENT CONTEST, open to entries from game
developers worldwide.
Create a complete SDL-based computer game under 1 megabyte, and send it to
games at nostarch.com by DECEMBER 1, 2001 and you could win the entire Loki
Software game library, books from No Starch Press, a subscription to Linux
Journal magazine, and more!
Create a complete SDL-based computer game under 1 megabyte, and send it to
games at nostarch.com by DECEMBER 1, 2001 and you could win the entire Loki
Software game library, books from No Starch Press, a subscription to Linux
Journal magazine, and more!
Sounds interesting – but: What has to be under 1 megabyte?
The game binary (executable)?
The whole game (executable + graphics + sounds + etc)?
The game package (compressed archive file)?
Would be nice if you could be a bit more specific…
Le Vendredi 14 Septembre 2001 11:54, vous avez ?crit :
Hello Amanda,
[…]
Create a complete SDL-based computer game under 1 megabyte, and send it
to games at nostarch.com by DECEMBER 1, 2001 and you could win the entire
Loki Software game library, books from No Starch Press, a subscription to
Linux Journal magazine, and more!
Sounds interesting – but: What has to be under 1 megabyte?
The game binary (executable)?
The whole game (executable + graphics + sounds + etc)?
The game package (compressed archive file)?
Would be nice if you could be a bit more specific…
=== CUT ===
Entries must consume less than one megabyte, that is 1024 * 1024 = 1048576
bytes of storage space. The game’s binaries and all datafiles must fit in
this amount of space.
External libraries (SDL, etc.) do not count against the one megabyte limit.
For the purposes of this contest, they’re considered part of the runtime
environment.
The source code to your program may be larger than one megabyte.
It is not acceptable to use the filesystem’s metadata to store parts of your
program.
Internal compression is acceptable, as long as the program never uses more
than one megabyte of disk space at any given time. You can decompress to
memory, just not to disk.
=== /CUT ===–
Allergy http://www.alrj.org
Create a complete SDL-based computer game under 1 megabyte, and send it to
games at nostarch.com by DECEMBER 1, 2001 and you could win the entire Loki
[snip]
While the description says something about the hardware it’s supposed to run
under, it doesn’t say much about the OS. (I’m aware of the fact that the
prizes seem to be Linux oriented).
Since it’s an ‘SDL’ contest, I suppose any SDL platform will do? I ask this
because Win2K is my major development platform, and I don’t intend to
install a Linux system just for this contest.
----- Original Message -----
From: Amanda Staab [mailto:amanda@nostarch.com]
Sent: vrijdag 14 september 2001 13:31
To: sdl-announce at libsdl.org
Subject: [SDL] Announcement: SDL Game Contest
At 14:38 Uhr +0200 14.09.2001, Dominique Biesmans wrote:>-----Original Message-----
From: Amanda Staab [mailto:amanda at nostarch.com]
Sent: vrijdag 14 september 2001 13:31
To: sdl-announce at libsdl.org
Subject: [SDL] Announcement: SDL Game Contest
Create a complete SDL-based computer game under 1 megabyte, and send it to
games at nostarch.com by DECEMBER 1, 2001 and you could win the entire Loki
[snip]
While the description says something about the hardware it’s supposed to run
under, it doesn’t say much about the OS. (I’m aware of the fact that the
prizes seem to be Linux oriented).
Since it’s an ‘SDL’ contest, I suppose any SDL platform will do? I ask this
because Win2K is my major development platform, and I don’t intend to
install a Linux system just for this contest.
And I have no access to a linux or windows box at all, can I use Mac
OS X if I want to participate?
Please read well the information on the contest page and send mails to
them if you have any doubt about it. It is not the place to make question
about a contest that no one of the list participants (i guess) have
anything to do with it.