Announcing SDL 0.6d

Available at:
http://www.devolution.com/~slouken/SDL/develop.html

Broken:
If a surface is mapped, it loses the RLE acceleration.
Dynamic cursor color remapping (broken Linux libc5 malloc())
Example screenlib library is under construction

Fixed since 0.6c:
BeOS and WinDIB color cursors (DirectX and X11 worked)
Event queue implementation is cleaner and should be thread-safe
Shadow surface defaults to a 3-3-2 dithered palette (8-bpp)
If HW surface can’t be allocated, HW flag is cleared
GGI support should compile – it’s still mostly broken.
Cleaner implementation of WMcursor structure hiding
Fixed possible memory leak in X11 cursor creation
testwin example program does cool red->black fade. grin

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/