SDL 1.1.2 is now available for all supported platforms:
http://www.devolution.com/~slouken/SDL/download-1.1.html
This is a development branch of SDL.
Major changes since 1.1.1:
- Fixed startup crash when running on NT with a read-only filesystem.
- SDL_WM_SetIcon() now uses the icon colorkey if no mask is used.
- Randi Relander contributed Win32 relative mouse mode fixes.
- Stephane Peter added support for multiple timers.
- Copy blits are now optimized using inline assembly on x86 Linux.
- Copy blit can now handle overlapping blits.
- John Fulmer fixed GL direct rendering on Utah GLX.
- Carsten Griwodz contributed unofficial support for AIX 4.3.
- The X11 VidMode extension is now enabled on remote displays.
- Load libGL.so.1 under X11 if an app isn’t linked with GL.
- Mattias Engdeg?rd added multiple X11 visual support.
Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
------------------- end forwarded message.
Is Copy blits faster then flips?
-Benjamin
Sam Lantinga wrote:> SDL 1.1.2 is now available for all supported platforms:
http://www.devolution.com/~slouken/SDL/download-1.1.html
This is a development branch of SDL.
Major changes since 1.1.1:
- Fixed startup crash when running on NT with a read-only filesystem.
- SDL_WM_SetIcon() now uses the icon colorkey if no mask is used.
- Randi Relander contributed Win32 relative mouse mode fixes.
- Stephane Peter added support for multiple timers.
- Copy blits are now optimized using inline assembly on x86 Linux.
- Copy blit can now handle overlapping blits.
- John Fulmer fixed GL direct rendering on Utah GLX.
- Carsten Griwodz contributed unofficial support for AIX 4.3.
- The X11 VidMode extension is now enabled on remote displays.
- Load libGL.so.1 under X11 if an app isn’t linked with GL.
- Mattias Engdeg?rd added multiple X11 visual support.
Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
------------------- end forwarded message.
Is Copy blits faster then flips?
No, not if you have to do complete screen updates.
-Sam Lantinga, Lead Programmer, Loki Entertainment Software