Announcing SDL 1.2.13!

Happy New Year!

SDL 1.2.13 has been released!

SDL 1.2.13 is a minor bugfix release for most platforms except Mac OS X,
where it fixes a major crash dealing with keyboard input.

General Notes

  • Fixed link error when building with Intel Compiler 10.
  • Removed stray C++ comment from public headers.

Unix Notes

  • Fixed crash in SDL_SoftStretch() on secure operating systems.
  • Fixed undefined symbol on X11 implementations without UTF-8 support.
  • Worked around BadAlloc error when using XVideo on the XFree86 Intel Integrated Graphics driver.
  • Scan for all joysticks on Linux instead of stopping at one that was removed.
  • Fixed use of sdl-config arguments in sdl.m4

Windows Notes

  • Fixed crash when a video driver reports higher than 32 bpp video modes.
  • Fixed restoring the desktop after setting a 24-bit OpenGL video mode.
  • Fixed window titles on Windows 95/98/ME.
  • Added SDL_BUTTON_X1 and SDL_BUTTON_X2 constants for extended mouse buttons.
  • Added support for quoted command line arguments.

Mac OS X Notes

  • SDL now builds on Mac OS X 10.5 (Leopard).
  • Fixed high frequency crash involving text input.
  • Fixed beeping when the escape key is pressed and UNICODE translation is enabled.
  • Improved trackpad scrolling support.
  • Fixed joystick hat reporting for certain joysticks.

-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment