By the way, if you’re interesting in finding out more about the API additions,
you can see an example of using FSAA in testgl.c in the SDL source archive,
and you can find out about the share object loading functions in SDL_loadso.h
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment> On Sun, 2003-08-31 at 00:15, Sam Lantinga wrote:
Here are the biggest changes since the last release:
Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
Turned dynamic loading of ESD and aRts on by default
Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!)
Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
Has the documentation been updated to reflect the changes?
By the way, if you’re interesting in finding out more about the API additions,
you can see an example of using FSAA in testgl.c in the SDL source archive,
and you can find out about the share object loading functions in SDL_loadso.h
Thank you, yes I am interested in the API changes. I am in the middle of
writing an article on using OpenGL with SDL and I had just finished
writing the part about OpenGL attributes, now it gets a rewrite
Bob PendletonOn Sun, 2003-08-31 at 14:55, Sam Lantinga wrote:
On Sun, 2003-08-31 at 00:15, Sam Lantinga wrote:
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment
“Sam Lantinga” ha scritto nel messaggio
news:E19tYIN-0007Os-00 at twomix.devolution.com…
Here are the biggest changes since the last release:
Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
Turned dynamic loading of ESD and aRts on by default
Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for
FSAA support (thanks Shawn and Ryan!)
Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
Has the documentation been updated to reflect the changes?
By the way, if you’re interesting in finding out more about the API
additions,
you can see an example of using FSAA in testgl.c in the SDL source
archive,
and you can find out about the share object loading functions in
SDL_loadso.h
the example not activating FSAA :-/
im under windows whit ATI 9500 and i launch the test with 2 or 4 sample fsaa
(-fsaa -fsaa -fsaa -fsaa) but in the rendering not have fsaa
the log report:
requested GL_MULTISAMPLESAMPLES 4 got 1 …