Announcing SDL 1.2.6

Announcing SDL 1.2.6!
You can grab it from: http://www.libsdl.org/download.php

Here are the biggest changes since the last release:

  • Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
  • Turned dynamic loading of ESD and aRts on by default
  • Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!)
  • Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
  • Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
  • Fixed compile problem in SDL_stretch.c with gcc 3.3
  • Added initial support for RISC OS (thanks Peter and Alan!)
  • Added support for HID sliders wheels and dials on MacOS X
  • Added m68k assembly routines for audio mixing (thanks Patrice!)
  • Updated FreeBSD joystick USBHID support (thanks Matthew!)
  • Fixed video intitialization problem on Qtopia (thanks David!)
  • Fixed refresh rate issue with XFree86 4.3.0 (thanks Stephen!)
  • Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
  • Darrell added support for emulated SDL_DOUBLEBUF on MacOSX
  • Enable the glXGetProcAddressARB code on X11 (fixes NVidia issues)
  • Added support for SDL_WM_GrabInput and SDL_WM_IconifyWindow on Qtopia (thanks David!)
  • Almost completely rewritten and improved QNX code (thanks Mike and Julian!)
  • Fixed left/right shift detection on Windows (thanks Mike!)
  • Fixed invalid memory access in DGA video driver (thanks ldb!)
  • Generate an expose event on MacOS X after power save (thanks Darrell!)
  • Updated Atari port for new system headers (thanks Patrice!)
  • Worked around Visual C++ 7 optimizer bug in blit code
  • Open ALSA devices in non-blocking mode (thanks Aleksey!)
  • Updated for DirectDB 0.9.15 (thanks Denis!)
  • Fixed building SDL DLL with Watcom C++ (thanks Jean-Pierre)
  • Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
  • Greatly improved X11 DGA video speed (thanks Cezary!)
  • Added MMX audio mixing code for gcc and VC++ (thanks Stephane and Cth!)
  • Fixed potential dropped events under DirectInput
  • Fixed joystick detection on Windows XP (thanks Maciej!)
  • Fixed a crash blitting RLE surfaces to RLE surfaces
  • Added Visual C++ 7 (.NET) projects (thanks James!)

Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

Announcing SDL 1.2.6!
You can grab it from: http://www.libsdl.org/download.php

Here are the biggest changes since the last release:

  • Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
  • Turned dynamic loading of ESD and aRts on by default
  • Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!)
  • Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
  • Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
  • Fixed compile problem in SDL_stretch.c with gcc 3.3
  • Added initial support for RISC OS (thanks Peter and Alan!)
  • Added support for HID sliders wheels and dials on MacOS X
  • Added m68k assembly routines for audio mixing (thanks Patrice!)
  • Updated FreeBSD joystick USBHID support (thanks Matthew!)
  • Fixed video intitialization problem on Qtopia (thanks David!)
  • Fixed refresh rate issue with XFree86 4.3.0 (thanks Stephen!)
  • Fixed crash in SDL_SetIcon() under Quartz (thanks Darrell!)
  • Darrell added support for emulated SDL_DOUBLEBUF on MacOSX
  • Enable the glXGetProcAddressARB code on X11 (fixes NVidia issues)
  • Added support for SDL_WM_GrabInput and SDL_WM_IconifyWindow on Qtopia (thanks David!)
  • Almost completely rewritten and improved QNX code (thanks Mike and Julian!)
  • Fixed left/right shift detection on Windows (thanks Mike!)
  • Fixed invalid memory access in DGA video driver (thanks ldb!)
  • Generate an expose event on MacOS X after power save (thanks Darrell!)
  • Updated Atari port for new system headers (thanks Patrice!)
  • Worked around Visual C++ 7 optimizer bug in blit code
  • Open ALSA devices in non-blocking mode (thanks Aleksey!)
  • Updated for DirectDB 0.9.15 (thanks Denis!)
  • Fixed building SDL DLL with Watcom C++ (thanks Jean-Pierre)
  • Support 1-bit alpha on surfaces passed to SDL_WM_SetIcon() (thanks Glenn!)
  • Greatly improved X11 DGA video speed (thanks Cezary!)
  • Added MMX audio mixing code for gcc and VC++ (thanks Stephane and Cth!)
  • Fixed potential dropped events under DirectInput
  • Fixed joystick detection on Windows XP (thanks Maciej!)
  • Fixed a crash blitting RLE surfaces to RLE surfaces
  • Added Visual C++ 7 (.NET) projects (thanks James!)

Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment_______________________________________________
SDL-announce mailing list
SDL-announce at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl-announce

Has the documentation been updated to reflect the changes?

	Bob PendletonOn Sun, 2003-08-31 at 00:15, Sam Lantinga wrote:

Announcing SDL 1.2.6!
You can grab it from: http://www.libsdl.org/download.php

Here are the biggest changes since the last release:

  • Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
  • Turned dynamic loading of ESD and aRts on by default
  • Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!)
  • Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
  • Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()


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No, the documentation maintainer recently moved. :slight_smile:
We’ll do a doc update when he gets everything put back together.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment> On Sun, 2003-08-31 at 00:15, Sam Lantinga wrote:

Announcing SDL 1.2.6!
You can grab it from: http://www.libsdl.org/download.php

Here are the biggest changes since the last release:

  • Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
  • Turned dynamic loading of ESD and aRts on by default
  • Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!)
  • Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
  • Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()

Has the documentation been updated to reflect the changes?

By the way, if you’re interesting in finding out more about the API additions,
you can see an example of using FSAA in testgl.c in the SDL source archive,
and you can find out about the share object loading functions in SDL_loadso.h

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment> On Sun, 2003-08-31 at 00:15, Sam Lantinga wrote:

Announcing SDL 1.2.6!
You can grab it from: http://www.libsdl.org/download.php

Here are the biggest changes since the last release:

  • Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
  • Turned dynamic loading of ESD and aRts on by default
  • Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!)
  • Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
  • Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()

Has the documentation been updated to reflect the changes?

Announcing SDL 1.2.6!
You can grab it from: http://www.libsdl.org/download.php

Here are the biggest changes since the last release:

  • Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
  • Turned dynamic loading of ESD and aRts on by default
  • Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA support (thanks Shawn and Ryan!)
  • Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
  • Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()

Has the documentation been updated to reflect the changes?

By the way, if you’re interesting in finding out more about the API additions,
you can see an example of using FSAA in testgl.c in the SDL source archive,
and you can find out about the share object loading functions in SDL_loadso.h

Thank you, yes I am interested in the API changes. I am in the middle of
writing an article on using OpenGL with SDL and I had just finished
writing the part about OpenGL attributes, now it gets a rewrite :slight_smile:

		Bob PendletonOn Sun, 2003-08-31 at 14:55, Sam Lantinga wrote:

On Sun, 2003-08-31 at 00:15, Sam Lantinga wrote:

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

±----------------------------------+

“Sam Lantinga” ha scritto nel messaggio
news:E19tYIN-0007Os-00 at twomix.devolution.com

Here are the biggest changes since the last release:

  • Added MMX and 3DNow! optimized alpha blitters (thanks Stephane!)
  • Turned dynamic loading of ESD and aRts on by default
  • Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for
    FSAA support (thanks Shawn and Ryan!)
  • Added audio and CD-ROM support for OSF/Tru64 (thanks Hayashi!)
  • Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
    Has the documentation been updated to reflect the changes?

By the way, if you’re interesting in finding out more about the API
additions,
you can see an example of using FSAA in testgl.c in the SDL source
archive,
and you can find out about the share object loading functions in
SDL_loadso.h

the example not activating FSAA :-/

im under windows whit ATI 9500 and i launch the test with 2 or 4 sample fsaa
(-fsaa -fsaa -fsaa -fsaa) but in the rendering not have fsaa

the log report:
requested GL_MULTISAMPLESAMPLES 4 got 1 …

whi this ???

See ya

Announcing SDL 1.2.6!
You can grab it from: http://www.libsdl.org/download.php

Grrrrrrrreat!!!

Lic. Gabriel Gambetta
ARTech - GeneXus Development Team
ggambett at artech.com.uy

im under windows whit ATI 9500 and i launch the test with 2 or 4 sample fsaa
(-fsaa -fsaa -fsaa -fsaa) but in the rendering not have fsaa

the log report:
requested GL_MULTISAMPLESAMPLES 4 got 1 …

whi this ???

I don’t know. It’s extremely driver and gl setting dependent.
Try playing with the other values, depth buffer, color depth, etc.

See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment