Announcing SDL 2.0.5

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available!
http://www.libsdl.org/download-2.0.php

In addition to lots of bug fixes and build improvements, here are the major
changes in this release:

General:

  • Implemented audio capture support for some platforms
  • Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned
    on for audio capture
  • Added events for dragging and dropping text
  • Added events for dragging and dropping multiple items
  • By default the click raising a window will not be delivered to the SDL
    application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1"
    to allow that click through to the window.
  • Saving a surface with an alpha channel as a BMP will use a newer BMP
    format that supports alpha information. You can set the hint
    SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.
  • Added SDL_GetHintBoolean() to get the boolean value of a hint
  • Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use
    integral multiples of the viewport size when scaling the rendering output
  • Added SDL_CreateRGBSurfaceWithFormat() and
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
    specific pixel format
  • Added SDL_GetDisplayUsableBounds() which returns the area usable for
    windows. For example, on Mac OS X, this subtracts the area occupied by the
    menu bar and dock.
  • Added SDL_GetWindowBordersSize() which returns the size of the window’s
    borders around the client area
  • Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
    test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
  • Added SDL_SetWindowResizable() to change whether a window is resizable
  • Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
    window transparency
  • Added SDL_SetWindowModalFor() to set a window as modal for another window
  • Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
  • Fixed flipped images when reading back from target textures when using
    the OpenGL renderer
  • Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
    OpenGL renderer
  • Fixed bug where the alpha value of colorkeys was ignored when blitting in
    some cases

Windows:

  • Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from
    raising a debugger exception to name threads. This exception can cause
    problems with .NET applications when running under a debugger.
  • The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
  • Fixed XBox controller triggers automatically being pulled at startup
  • The first icon from the executable is used as the default window icon at
    runtime
  • Fixed SDL log messages being printed twice if SDL was built with C
    library support
  • Reset dead keys when the SDL window loses focus, so dead keys pressed in
    SDL applications don’t affect text input into other applications.

Mac OS X:

  • Fixed selecting the dummy video driver
  • The caps lock key now generates a pressed event when pressed and a
    released event when released, instead of a press/release event pair when
    pressed.
  • Fixed mouse wheel events on Mac OS X 10.12
  • The audio driver has been updated to use AVFoundation for better
    compatibility with newer versions of Mac OS X

Linux:

  • Added support for the Fcitx IME
  • Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
    asks the SDL window whether it wants to take focus.
  • Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
    rounded up to 60 Hz instead of 59.
  • Added initial support for touchscreens on Raspberry Pi

OpenBSD:

  • SDL_GetBasePath() is now implemented on OpenBSD

iOS:

  • Added support for dynamically loaded objects on iOS 8 and newer

tvOS:

  • Added support for Apple TV
  • Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether
    he Apple TV remote’s joystick axes will automatically match the rotation of
    the remote.

Android:

  • Fixed SDL not resizing window when Android screen resolution changes
  • Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):

  • Many bug fixes and improvements

2016-10-20 6:36 GMT+02:00 Sam Lantinga :

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is now
available!

Congratulations and thanks for your work :)–
Demelier David

This is up to the package maintainer, as far as I understand. However, I
haven’t seen any Ubuntu release get an update to SDL during its lifetime.
Ubuntu Yakkety was just released, which has SDL 2.0.4, so expect an
official package in Zesty, 6 months from now.

Until then, you could (depending on your needs) build it yourself and
distribute it with your app with proper rpath.

Jonny DOn Thu, Oct 20, 2016 at 4:06 PM, Jesse Palser < jessepalsermailinglists at gmail.com> wrote:

Hi,

Will currently released *ubuntu based Linux distros get 2.0.5?
(I am using Linux Mint 18 MATE 64Bit BTW)
Thanks!

JeZxLee

On 10/20/2016 12:36 AM, Sam Lantinga wrote:

Thanks to all the people who contributed code and feedback, SDL 2.0.5 is
now available!
http://www.libsdl.org/download-2.0.php

In addition to lots of bug fixes and build improvements, here are the
major changes in this release:

General:

  • Implemented audio capture support for some platforms
  • Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned
    on for audio capture
  • Added events for dragging and dropping text
  • Added events for dragging and dropping multiple items
  • By default the click raising a window will not be delivered to the SDL
    application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
    "1" to allow that click through to the window.
  • Saving a surface with an alpha channel as a BMP will use a newer BMP
    format that supports alpha information. You can set the hint
    SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.
  • Added SDL_GetHintBoolean() to get the boolean value of a hint
  • Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
    use integral multiples of the viewport size when scaling the rendering
    output
  • Added SDL_CreateRGBSurfaceWithFormat() and SDL_
    CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific
    pixel format
  • Added SDL_GetDisplayUsableBounds() which returns the area usable for
    windows. For example, on Mac OS X, this subtracts the area occupied by the
    menu bar and dock.
  • Added SDL_GetWindowBordersSize() which returns the size of the window’s
    borders around the client area
  • Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
    test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
  • Added SDL_SetWindowResizable() to change whether a window is resizable
  • Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
    window transparency
  • Added SDL_SetWindowModalFor() to set a window as modal for another window
  • Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
  • Fixed flipped images when reading back from target textures when using
    the OpenGL renderer
  • Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
    OpenGL renderer
  • Fixed bug where the alpha value of colorkeys was ignored when blitting
    in some cases

Windows:

  • Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from
    raising a debugger exception to name threads. This exception can cause
    problems with .NET applications when running under a debugger.
  • The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
  • Fixed XBox controller triggers automatically being pulled at startup
  • The first icon from the executable is used as the default window icon at
    runtime
  • Fixed SDL log messages being printed twice if SDL was built with C
    library support
  • Reset dead keys when the SDL window loses focus, so dead keys pressed in
    SDL applications don’t affect text input into other applications.

Mac OS X:

  • Fixed selecting the dummy video driver
  • The caps lock key now generates a pressed event when pressed and a
    released event when released, instead of a press/release event pair when
    pressed.
  • Fixed mouse wheel events on Mac OS X 10.12
  • The audio driver has been updated to use AVFoundation for better
    compatibility with newer versions of Mac OS X

Linux:

  • Added support for the Fcitx IME
  • Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
    asks the SDL window whether it wants to take focus.
  • Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
    rounded up to 60 Hz instead of 59.
  • Added initial support for touchscreens on Raspberry Pi

OpenBSD:

  • SDL_GetBasePath() is now implemented on OpenBSD

iOS:

  • Added support for dynamically loaded objects on iOS 8 and newer

tvOS:

  • Added support for Apple TV
  • Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether
    he Apple TV remote’s joystick axes will automatically match the rotation of
    the remote.

Android:

  • Fixed SDL not resizing window when Android screen resolution changes
  • Corrected the joystick Z axis reporting for the accelerometer

Emscripten (running in a web browser):

  • Many bug fixes and improvements

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