In addition to lots of bug fixes and build improvements, here are the major
changes in this release:
General:
Implemented audio capture support for some platforms
Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned
on for audio capture
Added events for dragging and dropping text
Added events for dragging and dropping multiple items
By default the click raising a window will not be delivered to the SDL
application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1"
to allow that click through to the window.
Saving a surface with an alpha channel as a BMP will use a newer BMP
format that supports alpha information. You can set the hint
SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.
Added SDL_GetHintBoolean() to get the boolean value of a hint
Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or use
integral multiples of the viewport size when scaling the rendering output
Added SDL_CreateRGBSurfaceWithFormat() and
SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a
specific pixel format
Added SDL_GetDisplayUsableBounds() which returns the area usable for
windows. For example, on Mac OS X, this subtracts the area occupied by the
menu bar and dock.
Added SDL_GetWindowBordersSize() which returns the size of the window’s
borders around the client area
Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
Added SDL_SetWindowResizable() to change whether a window is resizable
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
window transparency
Added SDL_SetWindowModalFor() to set a window as modal for another window
Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
Fixed flipped images when reading back from target textures when using
the OpenGL renderer
Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
OpenGL renderer
Fixed bug where the alpha value of colorkeys was ignored when blitting in
some cases
Windows:
Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from
raising a debugger exception to name threads. This exception can cause
problems with .NET applications when running under a debugger.
The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
Fixed XBox controller triggers automatically being pulled at startup
The first icon from the executable is used as the default window icon at
runtime
Fixed SDL log messages being printed twice if SDL was built with C
library support
Reset dead keys when the SDL window loses focus, so dead keys pressed in
SDL applications don’t affect text input into other applications.
Mac OS X:
Fixed selecting the dummy video driver
The caps lock key now generates a pressed event when pressed and a
released event when released, instead of a press/release event pair when
pressed.
Fixed mouse wheel events on Mac OS X 10.12
The audio driver has been updated to use AVFoundation for better
compatibility with newer versions of Mac OS X
Linux:
Added support for the Fcitx IME
Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
asks the SDL window whether it wants to take focus.
Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
rounded up to 60 Hz instead of 59.
Added initial support for touchscreens on Raspberry Pi
OpenBSD:
SDL_GetBasePath() is now implemented on OpenBSD
iOS:
Added support for dynamically loaded objects on iOS 8 and newer
tvOS:
Added support for Apple TV
Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether
he Apple TV remote’s joystick axes will automatically match the rotation of
the remote.
Android:
Fixed SDL not resizing window when Android screen resolution changes
Corrected the joystick Z axis reporting for the accelerometer
This is up to the package maintainer, as far as I understand. However, I
haven’t seen any Ubuntu release get an update to SDL during its lifetime.
Ubuntu Yakkety was just released, which has SDL 2.0.4, so expect an
official package in Zesty, 6 months from now.
Until then, you could (depending on your needs) build it yourself and
distribute it with your app with proper rpath.
Jonny DOn Thu, Oct 20, 2016 at 4:06 PM, Jesse Palser < jessepalsermailinglists at gmail.com> wrote:
Hi,
Will currently released *ubuntu based Linux distros get 2.0.5?
(I am using Linux Mint 18 MATE 64Bit BTW)
Thanks!
In addition to lots of bug fixes and build improvements, here are the
major changes in this release:
General:
Implemented audio capture support for some platforms
Added SDL_DequeueAudio() to retrieve audio when buffer queuing is turned
on for audio capture
Added events for dragging and dropping text
Added events for dragging and dropping multiple items
By default the click raising a window will not be delivered to the SDL
application. You can set the hint SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to
"1" to allow that click through to the window.
Saving a surface with an alpha channel as a BMP will use a newer BMP
format that supports alpha information. You can set the hint
SDL_HINT_BMP_SAVE_LEGACY_FORMAT to “1” to use the old format.
Added SDL_GetHintBoolean() to get the boolean value of a hint
Added SDL_RenderSetIntegerScale() to set whether to smoothly scale or
use integral multiples of the viewport size when scaling the rendering
output
Added SDL_CreateRGBSurfaceWithFormat() and SDL_
CreateRGBSurfaceWithFormatFrom() to create an SDL surface with a specific
pixel format
Added SDL_GetDisplayUsableBounds() which returns the area usable for
windows. For example, on Mac OS X, this subtracts the area occupied by the
menu bar and dock.
Added SDL_GetWindowBordersSize() which returns the size of the window’s
borders around the client area
Added a window event SDL_WINDOWEVENT_HIT_TEST when a window had a hit
test that wasn’t SDL_HITTEST_NORMAL (e.g. in the title bar or window frame)
Added SDL_SetWindowResizable() to change whether a window is resizable
Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to affect the
window transparency
Added SDL_SetWindowModalFor() to set a window as modal for another window
Added support for AUDIO_U16LSB and AUDIO_U16MSB to SDL_MixAudioFormat()
Fixed flipped images when reading back from target textures when using
the OpenGL renderer
Fixed texture color modulation with SDL_BLENDMODE_NONE when using the
OpenGL renderer
Fixed bug where the alpha value of colorkeys was ignored when blitting
in some cases
Windows:
Added a hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING to prevent SDL from
raising a debugger exception to name threads. This exception can cause
problems with .NET applications when running under a debugger.
The hint SDL_HINT_THREAD_STACK_SIZE is now supported on Windows
Fixed XBox controller triggers automatically being pulled at startup
The first icon from the executable is used as the default window icon at
runtime
Fixed SDL log messages being printed twice if SDL was built with C
library support
Reset dead keys when the SDL window loses focus, so dead keys pressed in
SDL applications don’t affect text input into other applications.
Mac OS X:
Fixed selecting the dummy video driver
The caps lock key now generates a pressed event when pressed and a
released event when released, instead of a press/release event pair when
pressed.
Fixed mouse wheel events on Mac OS X 10.12
The audio driver has been updated to use AVFoundation for better
compatibility with newer versions of Mac OS X
Linux:
Added support for the Fcitx IME
Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a window manager
asks the SDL window whether it wants to take focus.
Refresh rates are now rounded instead of truncated, e.g. 59.94 Hz is
rounded up to 60 Hz instead of 59.
Added initial support for touchscreens on Raspberry Pi
OpenBSD:
SDL_GetBasePath() is now implemented on OpenBSD
iOS:
Added support for dynamically loaded objects on iOS 8 and newer
tvOS:
Added support for Apple TV
Added a hint SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION to control whether
he Apple TV remote’s joystick axes will automatically match the rotation of
the remote.
Android:
Fixed SDL not resizing window when Android screen resolution changes
Corrected the joystick Z axis reporting for the accelerometer
Emscripten (running in a web browser):
Many bug fixes and improvements
SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org