Announcing SDL_mixer 1.2.1

The latest release of the SDL_mixer library is available!
http://www.libsdl.org/projects/SDL_mixer/

New in this release:

  • Fixed MOD music volume when looping
  • Stop implicit looping, set fade out and other flags on MOD files
  • The music file type is now determined by extension as well as magic
  • Added a realtime sound effect API to SDL_mixer.h
  • Added the following standard sound effects:
    panning, distance attenuation, basic positional audio, stereo reversal
  • Added API for mixer versioning: Mix_Linked_Version() and MIX_VERSION()
  • Updated MikMod code to version 3.1.9a
  • Added support for loading AIFF audio chunks
  • Added native MIDI music support on Windows, MacOS and MacOS X
  • Added Project Builder projects for building MacOS X framework
  • Fixed AIFF music playing support
  • Added Mix_ChannelFinished() and Mix_GetChunk()
  • Added VOC sound file support
  • Fixed crashes when API used with audio not initialized

All the binary archives except those for MacOS classic have been built
with Ogg Vorbis support!

Thanks to everybody who contributed to this release, especially Ryan
Gordon, who added the new sound effect API features.

Enjoy,
-Sam Lantinga, Software Engineer, Blizzard Entertainment_______________________________________________
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All the binary archives except those for MacOS
classic have been built
with Ogg Vorbis support!

Thumbs up, SDL rocks! =)_____________________________________________________
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