Announcing SDLRoids 1.3.1

I just made a second release of SDLRoids, an Asteroids-clone with some
nifty improvements. It was ported from Windows to UNIX svgalib and
later GTK. I ported it to SDL/SDL_mixer (optionally) and have since
made quite a few improvements. You can check out

for my changes. It’s actually a pretty nice astroids-type game and I
have plenty of ideas on how to improve it. :slight_smile:

[ Below is a random fortune, which is unrelated to the above message. ]
If you have to think twice about it, you’re wrong.